Why did you break alt-weapon set auras?

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Axebane wrote:
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Saltychipmunk wrote:

and these bugs did in fact effect a core mechanic , the skill slot system . don't pretend like they don't when clearly they do.


Well I played the beta before weapon swap was added. There were only 8 skill slots back then too, but people still ran multiple auras just fine, including me. I guess I just think that if it were such a massive problem as you are implying, then why did we run multiple auras back then?

We did it because it was worth it, even if it meant less active skills on our hotbar. Well guess what: it's still worth it in the current patch too, even if you don't think it is.


and that is your opinion, you are welcome to have it.
and it is also dependent on your character build and your class selection.

some classes don't need as many active skills as others.

i would assume that .. not every class build would use the same skills.

some may have room for more auras some .. may not on that 8 skill hot bar.

plus i am positive that back in the nearly beta there weren't as many wild unique items that defined builds as there are now.

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Darkheart wrote:
Why did you break alt-weapon set auras?


How do you break something that was broken in the first place? Now the auras seem to be a meaningfull choice rather than a "gonna catch 'em all" thingy.
--EDIT1: i make a lot of typos--
--EDIT2: english is not my native language--
Last edited by ThePlanckEpoch#4387 on Sep 22, 2012, 10:18:34 PM
Somewhat off topic, but has been said a lot in this thread.

Why do you say, "8 slot system"?

Considering you can have a 4L gloves with 3 auras and a reduced mana gem, and say you have 1 skill in the other 7, wouldn't that make it 10 slots?
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SL4Y3R wrote:

Why do you say, "8 slot system"?


I assume that this is the qwert-mouskeys system they are refferring to (your skills).
--EDIT1: i make a lot of typos--
--EDIT2: english is not my native language--
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ThePlanckEpoch wrote:
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Darkheart wrote:
Why did you break alt-weapon set auras?


How do you break something that was broken in the first place? Now the auras seem to be a meaningfull choice rather than a "gonna catch 'em all" thingy.


I think you may want to watch this staring 11.04

http://www.youtube.com/watch?v=4gX6ZBydHH4

It's really is a good point he makes.

PS: i don't use auras on my weapon swap but still i see it as taking away from the game rather then adding....And there is alot of things that should be added but their list is too long.
FFA loot = Single Player Game
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THEHORNEDRAT wrote:

Prior to the May June stress test/legacy migration/wipe, prior to the influx of casual, hand holding D3 wa wa crybabies fragile MLPs, we were warned that this game is going to get hard, we are going to die much much much much more often, and this game does not make you feel like a OP OP OP EZ EZ EZ GOD.

GO back to D3.


Actually, D3 on release was much harder than PoE has ever been at any point. I hope PoE can get to that level of challenging gameplay (minus the horrible class imbalances and a couple dumb affixes).


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Coldet wrote:
Far too many Loooong posts here. It's simple: I'm sad that this has been "Fixed" It was a healthy "exploit" that really added to the versatility of some builds. This really should never have been changed.


No. It added to the power and versatility of ALL builds. Every fucking build in the game benefited from this with absolutely no downside.

I explained why this was a good fix on pg2, but apparently nobody read it :/
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Saltychipmunk wrote:
taking a break from a game =/= quitting it. And you are missing the point .
It looks like it's quitting from the first post,
Spoiler
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Darkheart wrote:
My main char has 5 days of online activity, but I'm dead serious when I say I'm going back to Diablo 2 if my auras are not going to stay on when I switch weapon sets :(

BIG SCREW UP DEVS!!!
Axebane's question ("Are people seriously going to quit?") was reasonable

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silentman wrote:
Hah...guess what?
was watching TotalBiscuit mail box today and guess what?
He talk about the exact same subject but in a comparison between TL2 and D3.
Question number 3 staring from 11.04.

Tell me what you think.

People bring up a few scarce examples of unintended mechanics and think it's answer to every case so let me give you a recent example of fixed bug: (in spoiler since kinda long)
Spoiler
In LoL you can use teleport to get yourself to friendly unit or structure, powerful spell but with delay and with long cooldown. There was possibility to put ward in own base, teleport on it and use a grabbing skill with recently added champion Darius. Every opponent grabbed would instantly die. Was it fun? HELL YES, it was fun for ones using it. It got fixed, thankfully, it was stupid. Skills could have been balanced around it making it not game breaking (for example heavily increasing cooldown and delay on teleport making it near-impossible to use, change the grabbing skill, change how wards work) but it would still be stupid mechanic. It would hurt other, normal uses of teleport and grabbing skills.


There is a huge difference between D3 nerfing some builds and POE removing auras.
POE is still in beta and is being heavily rebalanced right now (for example adding resistance penalty, but also total rebalance when act 3 will come), auras would need to be balanced around the fact that everyone can have 5 gems with reduced mana on weapon slot. This would mean that auras would suck, or content would be harder to compensate desired difficulty level (and everyone would be forced to use a lot of auras and do this stupid switching, it's same as switching to MF gear in D3).

Swapping was stupid and clunky mechanic regardless of results. Strafe jumping in Quake was fun. Freezing everything as witch doctor in D3 was fun. I cannot imagine how swapping weapons every few minutes to set auras was fun, even doing it once every time you log in was not fun. Having a working character with a lot of auras, making it outstanding and powerful was fun. It will still be. Weather chars with auras will work now depends only on future balance.

I understand loosing character in rebalance is not fun, but that's something that must happen in beta. You can still make aura characters work and they are not really much weaker. Possibly it requires less leveling of certain skills or replacing a gem in another skill. You might be screwed right now if your character has bad gems and gear for this, but it's something you have to deal with in beta. You had fun playing your char earlier, it doesn't mean your time on this char is wasted.
Last edited by globbi#6883 on Sep 23, 2012, 5:07:14 AM
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Swapping was stupid and clunky mechanic regardless of results.


We all used that CTA swap to cast BO on D2, and it was fine =) I'm missing it, actually ^^

How about making an unique 1H-sword with those two mods :
- uses two hands (I saw one unique with this, I don't remember which)
- socketed auras remain when on disabled set

( and for the RNG part, a mod "socketed gems will benefit level random(1..10) reduced mana cost" would do :P )

therefore if you really need extra auras for your build you can find/trade that unique (which might become expensive), however it would not be overpowered since as a 1H, it only has max 3link, and you can't carry two.

If you still find it too powerful you could also add a mod such as "socketed gems will cost 50% more mana" , or whatever.

I'd really see this as an equivalent of D2 CTA, as it is way too expensive for a beginner (runeword...), but it is very useful when you can afford it. Exactly like that dream fragments ring.


Last edited by truff215#6429 on Sep 23, 2012, 10:16:31 AM
In an effort to keep things tidy this will be the official thread on this subject. Please keep the off topic comments at a minimum - for example, telling people to go back to D3.

Any comments devoid of substance from this point on will be removed - for example, personal attacks or obvious trolling.

Thanks.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Last edited by Wittgenstein#0994 on Sep 23, 2012, 5:38:17 PM
I don't understand why people would expect said behavior of aura skill gems when every other skill gem is unusable if they are not in your active slots.

Also, even though Capcom kept combos in SF games, they
still changed what characters could do with combos (Guile became less ridiculous notably).

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