PoE vs Diablo 2 - Why D2 is still better

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Dogg3r wrote:
Hey, welcome to the why D2/D3 is better thread!

We hope you enjoy your stay. The reason this thread was created was to...

Wait, why the hell was it created? If you really enjoy Blizzard products so much then go and play them! I'm sure there was some constructive criticism towards the game, but I still find it absurd that people still complain about a FREE game, one that is leaps and bounds beyond what most $50 title can provide.

Ain't nobody got time for that...



You're like the girlfriend that says, with any modicum of sincerity, "Why don't you marry here?" to their boyfriend after making any comment at all about another female. That is what nobody has time for. We are on the forums to discuss things.
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Subversus wrote:
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otinanai2 wrote:
OP are you talking about D2 classic or LoD? If you are talking about LoD you forgot that:

1) It was infested by bots (enigma made botting so much easier)

2) OP runewords made the game laughably easy... A few weeks after release the lobbies were full of level 99 hc chars. Most of them got 99 by leeching baal runs (some never had to kill a single mob)

3) enigma and everyone porting around like retards

4) Rares were replaced by a combination of uniques and runewords. Everyone looked and played the same.

5) Endgame went from clearing various zones of act 4 (by yourself or in a group) to leeching bots in baal runs.

6) Charms replaced 90% of your inventory space.

7) TPPKs everywhere. When the game stops being challenging people inevitable turn against each other. This led to the death of public games.

I loved D2 classic (my favorite game before I discovered PoE) but LoD was its death sentence.


1) Bots were bad, I'll give you that. Bots will always exist in these games though, nothing to see here.

2) The game was already easy.

3) Why does porting around make you a retard? Could you not afford an enigma?

4) There were actually still quite a variety of uniques and runewords to choose from for most builds, and some of the best items I had ever seen were actually magic (blue) items with unbelievable rolls and sockets.

5) Not sure what point you're trying to make here. People enjoyed the fuck out of some baal / chaos sanc / cow runs.

6) Charms added a depth to your characters build, mostly for PvP.

7) "TPPKs everywhere"? Did you get chased around by like one excellent PvPer and it still haunts your memories? PvP is the obvious, highest-tier endgame that you'll find in an ARPG, because what could be more challenging than fighting against other human players that can also clear the content? PoE will flicker out and die if it chooses to ignore implementing a solid, accessible FFA PvP mode, I guarantee it.


1) classic didn't have bots (or at least I never saw one)

2) d2 classic hc was actually pretty damn hard. Very few made it to hell act 4. LoD HC on the other hand was flooded by level 99s.

3) teleport was always a sorc skill. Seeing other classes port around just feels wrong and breaks my immersion.

5) Yeah I bet they enjoyed watching bots kill the waves and baal over and over for thousands of games.

6) charms brought nothing to the game. Just more boring stats. Instead they ate up all your inventory space. There is nothing positive about them.

7) Sounds like you never played HC and don't know what a TPPK is. Here let me help: http://www.urbandictionary.com/define.php?term=tppk
I highly agree on 1, because I also find it tedious to be stuck in the leveling process for so long.

There is no possibility to powerlevel if you already have accumulated a lot of wealth/leveling. Ok, you might have increased killspeed but thats it.

In D2 you really were A LOT faster once you understood the game and have the right items.


The disparity is: In POE there is the possibility to play SO MANY BUILDS, however its almost impossible to experience all of them.
GGG probably want to strech the playtime maybe but I dont think its a good way to do this.


I would suggest: Improve side leveling zones which are HARDER and give A LOT MORE XP, so that you can level 50-100% faster if you have decent rare items/uniques collected.
Enumeration in large doses kills kittens.

The bots were there though.

I guess this discussion really does boil down to whether you're talking about classic or xpac, and even still its largely subjective when you get into discussing things like charms and the addition of cross-class skills like teleport through enigma.

I personally felt charms just added to the customization overall. You weren't by any means required to use charms to farm content, although you could if you wanted, and if you were PvPing your inventory space was irrelevant.

I admittedly never did get into HC in D2, but I do remember the TPPK problem, and that blizzard did address the issue later in the life of the game.

Another thing that was only added to the game relatively recently was a chance to respec your character. If you messed up your build, you had to reroll or live with it. No orbs of regrets or anything similar available.

I'd have to opine that, while D2 would probably still be considered the better game right now, PoE is on track to being a much better game overall, considering that we're comparing a game in its beta stage to one that's been popular and tweaked for over a decade. It's easy to see that the devs have taken and improved upon a lot of great aspects of the diablo series, as well as implementing some truly brilliant variants on character customization, in-game economy and endgame play.
Last edited by Subversus#0401 on Jul 29, 2013, 3:02:31 AM
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otinanai2 wrote:
OP are you talking about D2 classic or LoD? If you are talking about LoD you forgot that:

1) It was infested by bots (enigma made botting so much easier)

2) OP runewords made the game laughably easy... A few weeks after release the lobbies were full of level 99 hc chars. Most of them got 99 by leeching baal runs (some never had to kill a single mob)

3) enigma and everyone porting around like retards

4) Rares were replaced by a combination of uniques and runewords. Everyone looked and played the same.

5) Endgame went from clearing various zones of act 4 (by yourself or in a group) to leeching bots in baal runs.

6) Charms replaced 90% of your inventory space.

7) TPPKs everywhere. When the game stops being challenging people inevitable turn against each other. This led to the death of public games.

I loved D2 classic (my favorite game before I discovered PoE) but LoD was its death sentence.


All entirely optional to partake in or come across in game.

Yes public games could be a clusterf***,but in general,my experience was different from yours as I played (and still do) with a trusted group of around 30 players or solo in hardcore.

Still to this day,I believe that the pit (hell) produces better loot results than anywhere in act 4 can.But that's an personal opinion I suppose.

Charms in fact replaced all but the cube and scrolls in my inventory space yes (for one character only),why wouldn't one take advantage of having an absolutely huge magic/gold find (or resists) if available and that's what the character was built for ?

You do mention truths,however they are all totally optional.
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CharanJaydemyr wrote:
D2 Vanilla was such a worthy successor to D1.

D2LoD was the beginning of the end, and not in the cool apocalyptic way either.


I liked it. Normal D2 wasn't all that interesting but the median XL mod made it even better.
I played through Diablo 2 hundreds of times (almost purely self found) because it was fun to play. I personally don't understand why anyone would have wanted to be rushed to 70 other than to group with a friend who's currently 70, or maybe test out a builds end-game viability before you invest the time in playing it properly.

Apparently that makes me weird, and if I were a real D2 fan I would have been dragged through the game without needing to do anything, bought an enigma or 3, threw on MF gear and gone out to pvp or farm cows because that's all that was left to do.

What ever happened to playing the games you play?

My biggest issue with PoE right now is how easy it is compared to D2. Even with crafting issues/desync issues a solo self found char, new to the game and making up a build as they go, can finish Merciless far quicker and easier than a self-found new D2 player could finish Hell. It's just that the high end uniques and runewords in D2:LoD, and how well everyone learned to get the absolute most out of the skill/stat system by the end, skew the picture.

Yes Diablo 2 is still better than Path of Exile, but that's partly for the opposite reasons to what OP suggests. And partly that the game was what everyone made of it - so many ways to play, so many viable builds, so many builds whos fun was in their unviability. I'm sure someone reading this played it so differently to me it could almost be considered a different genre (This is where D3 REALLY failed, the AH was just a distraction).

I still think PoE has the potential to bridge that gap, which is amazing for its cost and the state of modern computer games in general. But it's not there yet.
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6) Charms replaced 90% of your inventory space.


I liked charms they added a good deal of customising but it would be better if they had their own space.Anyone remember the 43 PDSCs level 13,I always wanted to get a pack full of them but only managed 3 lol.
The version of D2 I see described by some of the nostalgia brigade is unrecognisable to me. Yes, it was great for its time and made some big improvements over D1, but let's not forget its flaws. The balance on skills was atrocious for a start (on a skill system that was far, far simpler than PoE's, so should have been much easier to balance), with too many 'one point wonders', bugs that became nonsensical 'features' like the interaction between Concentration aura and Blessed Hammer, and eventually a 'synergy' system that achieved little in practice beyond locking whole clumps of skills together, so you had to take all of them or none of them. Uniques went from fairly weak and limited except in certain niche situations (in classic D2) to a point where you needed to be decked from head to toe in uniques, set items and runewords to be at all competitive in the endgame (in D2X), so the whole crafting game became fairly useless (although it was quite primitive to start with, unlike PoE).

For me, D2 was saved in the long run by mods that did a much better job of balance and actually made the crafting/item hunting games rewarding for people who didn't have ridiculous amounts of time to grind and trade for gear. After playing the likes of Median, never mind Path of Exile, I can't imagine going back to Blizzard-approved D2(X).
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CharanJaydemyr wrote:
Black. Walls. Of. Death.


Ah yes. I generally avoided playing D2 online (couldn't anyway with mods), but they certainly didn't do any better than GGG has done in addressing the technical issues.

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