PoE vs Diablo 2 - Why D2 is still better

The ability to create your own rooms and name them in D2 is something POE could benefit from. If you want to just sit and chat or whatever, sit in the lobby and don't bother players in the game with your BS. These are some reasons why D2 is still better.
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
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fr0st2k wrote:


However, as my title clearly states, I still think D2 is better: Why?

1. In D2, you could 'rush' a char from 1 to 70 in just a few hours and start MFing

2. The uniques are more 'unique.'




1.) I EXTREMELY DISAGREE! I actually hate games where you can rush chars and then just lvl them. I like that PoE more or less manages to give us content while we level up and keep in mind that in maybe around2 years you won't have to play normal, cruel ad merciless anymore but instead you will play new acts! If you can balance the exp-gain well throughout the content scatter around nice quests along the way its MUCH, MUCH, MUCH more joy (at least for me) to play a char up to the higher levels.


2.) I agree partly. In D2 I had all uniques after a relatively short while (6-8 months) except for 2 of them: Grandfather and Windforce. In PoE it's easier (still people are complaining at lot about uniques not dropping often enough, lol). I could live with uniques being even more unique.
“Human decency is not derived from religion. It precedes it.”
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My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
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tikitaki wrote:

not sure what prompted this. i was just pointing out some hypocrisy.


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tikitaki wrote:
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CharanJaydemyr wrote:
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fr0st2k wrote:


1. In D2, you could 'rush' a char from 1 to 70 in just a few hours and start MFing




If that makes a game better, then I'm very glad PoE is 'worse'.


what the hell are you talking about?

it's one players opinion on what makes d2 a better game.

d2 is obviously the better game, but i wouldn't ascribe it to that reason in particular

1) better balanced
2) about a thousand times more build diversity
3) infinitely more replayable
4) smoother gameplay, less desyncs
5) more well designed uniques, more interesting itemization...

etc etc

the list goes on and on. a lot of effort went into d2 over the years. its still the "best in slot" ARPG.


1) opinion presented as fact
2) opinion presented as fact
3) opinion presented as fact
4) sure
5) opinion presented as fact
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Tsoukalos wrote:
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Xavderion wrote:

Outsmarted by kids, must feel bad x)

How exactly was I outsmarted by kids? I didn't waste any gold or real money on anything in the auction house and I am able to do the hardest difficulties by only using self found items.


But you don't know why kids are complaining about the AH. Hint: it's not because you're not able to beat the game self-found, in fact D3 is easy as fuck so beating it shouldn't be a problem to anyone.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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ventiman wrote:
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DarkMousey wrote:
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Stonegoal wrote:
I like Uniques being connected to certain monsters/bosses. It will encourage people to get gear to do certain runs to farm that certain thing. I don't like the current plan of always farming the highest level area because it always gives the best drops.

This is one of the reasons I disagree with IIR/IIQ penalties for being too high of a level for an area. This mechanic makes me think of FF11 forcing you to be the close to the same level as the level of the monster you are killing to have any chance to get a drop.


Very true


lol its not there is no penalty for iir only for iiq which makes sense otherwise highlvl bots would farm nonstop medium areas

how many mobs could drop windforce ? was it more than a handful ? no you had to play high areas to get the bow

btw you can target farm certain items for example andvarius its lvl 8 the first zone where a goldring can drop is normal ledge so you would have a good chance to drop one from koduku the itempool is really small at lvl 8


This is one reason Items have item levels and not just required levels. The more rare an item is the higher the Item level should be. And I'm not implying all items should be tied to certain monsters. But its easy to picture killing a boss and taking his sword or armour. So certain bosses are the only monster who can drop that certain gear.
Last edited by Stonegoal#5108 on Jul 28, 2013, 10:01:43 PM
OP are you talking about D2 classic or LoD? If you are talking about LoD you forgot that:

1) It was infested by bots (enigma made botting so much easier)

2) OP runewords made the game laughably easy... A few weeks after release the lobbies were full of level 99 hc chars. Most of them got 99 by leeching baal runs (some never had to kill a single mob)

3) enigma and everyone porting around like retards

4) Rares were replaced by a combination of uniques and runewords. Everyone looked and played the same.

5) Endgame went from clearing various zones of act 4 (by yourself or in a group) to leeching bots in baal runs.

6) Charms replaced 90% of your inventory space.

7) TPPKs everywhere. When the game stops being challenging people inevitable turn against each other. This led to the death of public games.

I loved D2 classic (my favorite game before I discovered PoE) but LoD was its death sentence.
If D2 had D3 graphics I would play and play the game I would forever forget the broken game. One and only thing what I like in the game is skill tree.
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tikitaki wrote:
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Xavderion wrote:


a team of 8 of some of the most hardcore experts of diablo 2 who had been playing the game for like 10 years manage to do this

and you use this as an excuse that the game is not balanced?

i doubt you could do such a thing, or anybody else in this thread.

ten years from now, im sure people will be beating PoE naked as well. or, more likely, with the way the game is going, in ten years nobody will be playing PoE at all.

thats another part of this discussion.

d2 walked the walk. it was incredibly successful, incredibly fun, incredibly accessible, had enormous replayability, a massive community that was active in every sense even hardcore PvP...

PoE has not walked the walk. comparing them obviously gives the favor to d2.


With the introduction of synergies on skills it became very possible to beat the game with a naked character. I'm positive that I and half the people in this thread could do it with some time invested, really not that difficult.
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otinanai2 wrote:
OP are you talking about D2 classic or LoD? If you are talking about LoD you forgot that:

1) It was infested by bots (enigma made botting so much easier)

2) OP runewords made the game laughably easy... A few weeks after release the lobbies were full of level 99 hc chars. Most of them got 99 by leeching baal runs (some never had to kill a single mob)

3) enigma and everyone porting around like retards

4) Rares were replaced by a combination of uniques and runewords. Everyone looked and played the same.

5) Endgame went from clearing various zones of act 4 (by yourself or in a group) to leeching bots in baal runs.

6) Charms replaced 90% of your inventory space.

7) TPPKs everywhere. When the game stops being challenging people inevitable turn against each other. This led to the death of public games.

I loved D2 classic (my favorite game before I discovered PoE) but LoD was its death sentence.


1) Bots were bad, I'll give you that. Bots will always exist in these games though, nothing to see here.

2) The game was already easy.

3) Why does porting around make you a retard? Could you not afford an enigma?

4) There were actually still quite a variety of uniques and runewords to choose from for most builds, and some of the best items I had ever seen were actually magic (blue) items with unbelievable rolls and sockets.

5) Not sure what point you're trying to make here. People enjoyed the fuck out of some baal / chaos sanc / cow runs.

6) Charms added a depth to your characters build, mostly for PvP.

7) "TPPKs everywhere"? Did you get chased around by like one excellent PvPer and it still haunts your memories? PvP is the obvious, highest-tier endgame that you'll find in an ARPG, because what could be more challenging than fighting against other human players that can also clear the content? PoE will flicker out and die if it chooses to ignore implementing a solid, accessible FFA PvP mode, I guarantee it.
Hey, welcome to the why D2/D3 is better thread!

We hope you enjoy your stay. The reason this thread was created was to...

Wait, why the hell was it created? If you really enjoy Blizzard products so much then go and play them! I'm sure there was some constructive criticism towards the game, but I still find it absurd that people still complain about a FREE game, one that is leaps and bounds beyond what most $50 title can provide.

Ain't nobody got time for that...

-Time to be funny. The world needs funny right now! Warning: "Might" get you muted.

25 Exalts...oh God my stupidity stuck! Now onto 25 Divines...

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