Spork totem user with multi acc booster destroying new leauge eco

Actually, its not that we underestimated the value. We just didn't care. It was more fun to play different builds, although I rarely did :)

GCPs were king because there were less people playing -> less high % gems dropping. You needed GCPs right now, and exalts were meh.

Blackiechan, I can assure you, the alch and regal recipe are still very worthwhile. Just not from ilvl. But from matching.
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SL4Y3R wrote:
Actually, its not that we underestimated the value. We just didn't care. It was more fun to play different builds, although I rarely did :)

GCPs were king because there were less people playing -> less high % gems dropping. You needed GCPs right now, and exalts were meh.

Blackiechan, I can assure you, the alch and regal recipe are still very worthwhile. Just not from ilvl. But from matching.


Very good points. My specific examples weren't really important. My main people was just that there are likely a number of reasons for the declines of chaos/GCP in value relative to exalts.

My central point is merely that people are too quick to scapegoat every economic turn they dislike on multiboxers.
Talisman softcore IGN:disappointment
I guess the value of chaos orbs also depend quite a bit on the status of the sinks available for it.

As a league matures you get maps as a big sink for chaos orbs, but items become less and less of a sink. Why? Because the change to roll something better than you currently have or is available on the market naturally diminishes as people get better and better gear.

Maps counter weighs this, but only to a certain extend because players will always strive to get better gear.

So as you need/want new gear, you gotta ask yourself if you want to reroll your item or save up for an exalt which you can then use buy a great weapon. If the price for an exalt becomes to steep, you may want to take your chances and use your 50 chaos to reroll your armour.

In some way the Exalt/Chaos ratio reflects the chance of rolling a good item with a chaos compared to saving up and buying a good one with exalts.
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oBLACKIECHANo wrote:

You think multiboxing for vendor recipes is still viable? When it requires iLvL 60+ items just to get chaos orbs? ANd no, they have no effect, as he said, they generate the same amount of currency as any other 6 man group, so stop whining about shit that doesn't even matter.


lol you think its hard to get ilvl 60 items? you never seen 1 char carry a 6 man party? stop telling yourself this cant be done... if 1 multiboxer speed up the economy crash 6 times faster than a normal player, how can you then claim they dont ruin the economy? they generate the same amount of currency as 6 other players by themselves, please put some thought into your next answer

what you can dispute is how many multiboxers there is in the game (they might be too few to have a noticable effect) not their effect on the game. there might be very few people botting in PoE (idk), but that doesnt make it alright, because you dont notice it...

ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen
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bilun wrote:

Vendor recipes are just as available to normal players. Yes multiboxers generate more total items, but the ratios of complete sets of vendables to actual currency drops is exactly the same for multiboxers as normal players. The fact that multiboxing player X can manage to complete a vendor recipe twice as often, while also generating twice as much of everything else via farming as normal player Y doesn't change the long term effects ont he economy players X & Y cause by regularly using the vednor recipe. player X merely contributes to the change at the rate of 2-3.5 normal players depending on how many multis he's running.

It is exactly the same situation- Multiboxers aren't creating artificial economic damage- they are speeding up something that would happen anyway- in much the same way would occur if the game had a larger population playing.

My point is in your above case, the fault of the crash of the value of chaos isn't on the multiboxers- they accelerated the change to be sure(more total drops will accelerate most economic changes), but the cause would be the efficiency of said vendor recipe.

That said, Honestly ZI"m not sure I entirely blame the vendor recipe- It's partially responsible to be sure, but I believe there are a number of other factors.

As the largest unit of currency it's convenient and easy to trade with(trades use only a small number, and exalts use up less stash space then smaller currencies). It's rarity means it's always a scarce resource in high demand- by contrast to certain lower currencies which people may decide they are carrying too many of already. The fact that no vendor recipes create exalted orbs, combined with it's low drop rate and high demand also make it's value reliable- the chance of it's value suddenly dropping like chaos is low to say the least.

All of these are reasons people in general prefer to have their wealth consist of as many exalts as possible- This very demand has likely increased their actual value.

Not to mention people in general tend towards the assumption that the old 15 chaos: 1 exalt was the "actual value" and that recent changes are an unnatural inflation inccurred by multiboxers or whatever scapegoat they want. Honestly I suspect it's the opposite to some extent- in the earlier days I suspect the value of exalts was underestimated- or more specifically people underestimated how much more difficult they are to farm/create then most of the lower currencies.


indeed they are, the rares that make up the recipes just aren't... you cant say that they make the same as a regular party, because they get everything for themselves. if they accelerate the inflation they ruin the economy, i honestly cant see how you can even argue against that? you can't, let me quote your own post here:

"player X merely contributes to the change at the rate of 2-3.5 normal players depending on how many multis he's running." = inflation

"Multiboxers aren't creating artificial economic damage- they are speeding up something that would happen anyway- in much the same way would occur if the game had a larger population playing." = inflation

now find someone that says more inflation doesnt hurt an economy

i never said it was the only reason, never even said it was a major one, my only beef was with the ignorant people that say it has no "effect" on the economy

it might be the recipe that is too powerful, doesnt change the fact that its far more powerful if you multibox or bot (they give you more play time, either by playing for you or making the time you play worth more, so you could say botting doesnt hurt an economy it "just" speeds it up...) and although i cant say for certain, i find it funny that all the currencies with vendor recipes are worthless and all the ones without aren't, if the vendor recipes doesnt matter. this might be a natural development as you say, as more people get 6L fusings are gonna fall in price, i know.

i think you are right here (with pricing), and i would never say an exalted is worth 15 chaos, so as i say there are probably multiple reasons for the inflation, but that doesnt mean we should disregard the ones that give an unfair advantage to some while ruining it for all

also for some reason GGG has become far more vocal about their actions against cheating. maybe they realised that saying nothing, makes people think nothing is being done and they are free to cheat aswell. only they can see how many they ban for cheating and they have found it nescessary multiple times during the last month to come out and say, actions are being taken against cheating

edit: fixed some errors
ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen
Last edited by LazerTechnoBuddha#1580 on Jun 19, 2013, 5:10:10 AM
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LazerTechnoBuddha wrote:
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oBLACKIECHANo wrote:

You think multiboxing for vendor recipes is still viable? When it requires iLvL 60+ items just to get chaos orbs? ANd no, they have no effect, as he said, they generate the same amount of currency as any other 6 man group, so stop whining about shit that doesn't even matter.


lol you think its hard to get ilvl 60 items? you never seen 1 char carry a 6 man party? stop telling yourself this cant be done... if 1 multiboxer speed up the economy crash 6 times faster than a normal player, how can you then claim they dont ruin the economy? they generate the same amount of currency as 6 other players by themselves, please put some thought into your next answer

what you can dispute is how many multiboxers there is in the game (they might be too few to have a noticable effect) not their effect on the game. there might be very few people botting in PoE (idk), but that doesnt make it alright, because you dont notice it...



I never said it can't be done, I said it wasn't really viable. In the past merveil or vaal runs were easy, the extra accounts weren't in any danger, now they would have to sit in city of sarn, where mobs will gravitate towards them. So that means your extra accounts have to be leveled too. So it's just much more work to set up now.

And they generate the same amount of currency as another other 6 man group, just because it goes to one person it doesn't change that very simple fact. And regardless of how many people that currency goes to it has the same effect on the economy, they do not accelerate anything, I do not know how the fuck you could possibly think about this and actually come to that conclusion. One person gets 50 chaos over 5 hours, a group gets the same and splits it between them, so what? That's still only 50 chaos generated per group of 6, they didn't "accelerate" anything. And like I also said, the amount of people doing it is tiny, they have no effect on the economy, they are not the cause of inflation (and to be honest, if you think they are then you're simply retarded and shouldn't even try to speak about the subject again), and they do not have any sort of influence over the economy.

There is also the fact that anyone can do it, people like to say "but people have bad PC's" but peoples shitty computers are irrelevant to the games rules and balancing.

And multi-boxing is nothing like botting, nor is it cheating. GGG think that too, so don't try and pretend otherwise. Cheating is what GGG says it is.
Last edited by oBLACKIECHANo#6895 on Jun 19, 2013, 6:35:50 AM
6 ppl playing = 50 currency generated per person
6 ppl multiboxing = 300 per person ?
and i was bad in math
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fraz81 wrote:
6 ppl playing = 50 currency generated per person
6 ppl multiboxing = 300 per person ?
and i was bad in math


300 per group. The same amount is being generated and put in to the economy regardless of how many people that currency goes to.
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oBLACKIECHANo wrote:
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fraz81 wrote:
6 ppl playing = 50 currency generated per person
6 ppl multiboxing = 300 per person ?
and i was bad in math


300 per group. The same amount is being generated and put in to the economy regardless of how many people that currency goes to.


You are bad at maths.
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pengant wrote:
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oBLACKIECHANo wrote:
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fraz81 wrote:
6 ppl playing = 50 currency generated per person
6 ppl multiboxing = 300 per person ?
and i was bad in math


300 per group. The same amount is being generated and put in to the economy regardless of how many people that currency goes to.


You are bad at maths.


Bad at maths? Why? Because I understand that 1 person controlling 6 accounts generates the same amount of currency as 6 people playing 1 account each? Cool story bro.

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