Spork totem user with multi acc booster destroying new leauge eco

Is this just a thinly veiled attempt to get spork nerfed again or something?

The real problem is allowing multi boxing. There will always be some build thats attractive for it for various reasons.

Either way, the economy cannot be "ruined" by it because useful orbs will always drop in the same proportions to each other.

It's not like multi boxers have some magic way to find extra exalts vs chaos.

TLDR, the economy is fine. The patterns you see after a few weeks are the result of how each orb is valued by the player base as it gets higher level, not because bots/boxers are ruining the game.
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Zaanus wrote:
Is this just a thinly veiled attempt to get spork nerfed again or something?

The real problem is allowing multi boxing. There will always be some build thats attractive for it for various reasons.

Either way, the economy cannot be "ruined" by it because useful orbs will always drop in the same proportions to each other.

It's not like multi boxers have some magic way to find extra exalts vs chaos.


TLDR, the economy is fine. The patterns you see after a few weeks are the result of how each orb is valued by the player base as it gets higher level, not because bots/boxers are ruining the game.


Thank you! I've been saying this for months, but still there are so many people insisting that multiboxers are somehow responsible for the increase of value in exalts vs other currency.

The drop ratios are fixed- multiboxers won't make any changes to the economy as a whole simply having more players wouldn't make- they chiefly accelerate economic changes that would happen otherwise.

The main difference multiboxers really make to the economy is how wealth is distributed, not to the "health" of the economy as a whole. Then again, that's what this is all really about. People are really pissed that player X gets more stuff then them- the whole economy argument is just a cover that comes off as more reasonable.
Talisman softcore IGN:disappointment
"
Zaanus wrote:
Is this just a thinly veiled attempt to get spork nerfed again or something?

The real problem is allowing multi boxing. There will always be some build thats attractive for it for various reasons.

Either way, the economy cannot be "ruined" by it because useful orbs will always drop in the same proportions to each other.

It's not like multi boxers have some magic way to find extra exalts vs chaos.

TLDR, the economy is fine. The patterns you see after a few weeks are the result of how each orb is valued by the player base as it gets higher level, not because bots/boxers are ruining the game.


So what if there is a mechanic with that you can craft orbs.
That there is an economy in an aRPG at all, is one problem.
That there is an economy in a totally free game, is another.
That anything and everything is fluid trade in modern communication, is another.
That multi-account party boosting drops and group wide MF is by design, is another.
That trading is a requirement for at least map progression, is another.
When all said and done, because of all the above, that the loot-find element, mostly orbs, is gutted for the common man, the solo/small grouper, no/limited trader, the H&S, aRPG, loot-finder.... it's a pretty fkd up design and I can't imagine how the guys at GGG, as awesome as they seem, fkd up this massively.
Casually casual.

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bilun wrote:
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Zaanus wrote:
Is this just a thinly veiled attempt to get spork nerfed again or something?

The real problem is allowing multi boxing. There will always be some build thats attractive for it for various reasons.

Either way, the economy cannot be "ruined" by it because useful orbs will always drop in the same proportions to each other.

It's not like multi boxers have some magic way to find extra exalts vs chaos.


TLDR, the economy is fine. The patterns you see after a few weeks are the result of how each orb is valued by the player base as it gets higher level, not because bots/boxers are ruining the game.


Thank you! I've been saying this for months, but still there are so many people insisting that multiboxers are somehow responsible for the increase of value in exalts vs other currency.

The drop ratios are fixed- multiboxers won't make any changes to the economy as a whole simply having more players wouldn't make- they chiefly accelerate economic changes that would happen otherwise.

The main difference multiboxers really make to the economy is how wealth is distributed, not to the "health" of the economy as a whole. Then again, that's what this is all really about. People are really pissed that player X gets more stuff then them- the whole economy argument is just a cover that comes off as more reasonable.


they are, you just dont understand why...

they are not responsible for the increase in exalt , but the decrease in others (the drop ratios are fixed for orbs, not for vendor recipes...) which could look like an increase in exalt price, when its actually the other way around, the others are less worth. the reason being bots and multiboxer make most of their currency on vendor recipes, they dont wait for them to drop...

they add massive amounts of orbs to the economy from recipes -> value of orbs decrease, its actually very simple
ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen
not only recipes btw. good rares and uniques are also a way to shift currency from "normal" players to their pool
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LazerTechnoBuddha wrote:
"
bilun wrote:
"
Zaanus wrote:
Is this just a thinly veiled attempt to get spork nerfed again or something?

The real problem is allowing multi boxing. There will always be some build thats attractive for it for various reasons.

Either way, the economy cannot be "ruined" by it because useful orbs will always drop in the same proportions to each other.

It's not like multi boxers have some magic way to find extra exalts vs chaos.


TLDR, the economy is fine. The patterns you see after a few weeks are the result of how each orb is valued by the player base as it gets higher level, not because bots/boxers are ruining the game.


Thank you! I've been saying this for months, but still there are so many people insisting that multiboxers are somehow responsible for the increase of value in exalts vs other currency.

The drop ratios are fixed- multiboxers won't make any changes to the economy as a whole simply having more players wouldn't make- they chiefly accelerate economic changes that would happen otherwise.

The main difference multiboxers really make to the economy is how wealth is distributed, not to the "health" of the economy as a whole. Then again, that's what this is all really about. People are really pissed that player X gets more stuff then them- the whole economy argument is just a cover that comes off as more reasonable.


they are, you just dont understand why...

they are not responsible for the increase in exalt , but the decrease in others (the drop ratios are fixed for orbs, not for vendor recipes...) which could look like an increase in exalt price, when its actually the other way around, the others are less worth. the reason being bots and multiboxer make most of their currency on vendor recipes, they dont wait for them to drop...

they add massive amounts of orbs to the economy from recipes -> value of orbs decrease, its actually very simple


You think multiboxing for vendor recipes is still viable? When it requires iLvL 60+ items just to get chaos orbs? ANd no, they have no effect, as he said, they generate the same amount of currency as any other 6 man group, so stop whining about shit that doesn't even matter.
I find it funny that people says "boxing does not ruin economy!" where clearly, in CB where less to almot none people boxed, it was good as fuck, and now that everybody boxes it's fucked as fuck

it's like saying "yea that man has been shot. me and Him were alone in this room. Everybody heard the sound of the shot. And I have a gun in my hand. And it just shot. But that dosnt mean anything"
Last edited by kadrek91#0601 on Jun 18, 2013, 9:21:36 AM
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kadrek91 wrote:
I find it funny that people says "boxing does not ruin economy!" where clearly, in CB where less to almot none people boxed, it was good as fuck, and now that everybody boxes it's fucked as fuck

it's like saying "yea that man has been shot. me and Him were alone in this room. Everybody heard the sound of the shot. And I have a gun in my hand. And it just shot. But that dosnt mean anything"


Just as few people do it now, the difference being that now there is easily 10 times as many players on at any one time, and 50 times as many active accounts. Inflation happens, and multi-boxers are such a a tiny percentage of players they have no effect at all.

As usual, just another kid making up answers to explain things you don't have the intelligence to understand. It's like a conspiracy theory.
Last edited by oBLACKIECHANo#6895 on Jun 18, 2013, 11:05:01 AM
"
LazerTechnoBuddha wrote:
"
bilun wrote:
"
Zaanus wrote:
Is this just a thinly veiled attempt to get spork nerfed again or something?

The real problem is allowing multi boxing. There will always be some build thats attractive for it for various reasons.

Either way, the economy cannot be "ruined" by it because useful orbs will always drop in the same proportions to each other.

It's not like multi boxers have some magic way to find extra exalts vs chaos.


TLDR, the economy is fine. The patterns you see after a few weeks are the result of how each orb is valued by the player base as it gets higher level, not because bots/boxers are ruining the game.


Thank you! I've been saying this for months, but still there are so many people insisting that multiboxers are somehow responsible for the increase of value in exalts vs other currency.

The drop ratios are fixed- multiboxers won't make any changes to the economy as a whole simply having more players wouldn't make- they chiefly accelerate economic changes that would happen otherwise.

The main difference multiboxers really make to the economy is how wealth is distributed, not to the "health" of the economy as a whole. Then again, that's what this is all really about. People are really pissed that player X gets more stuff then them- the whole economy argument is just a cover that comes off as more reasonable.


they are, you just dont understand why...

they are not responsible for the increase in exalt , but the decrease in others (the drop ratios are fixed for orbs, not for vendor recipes...) which could look like an increase in exalt price, when its actually the other way around, the others are less worth. the reason being bots and multiboxer make most of their currency on vendor recipes, they dont wait for them to drop...

they add massive amounts of orbs to the economy from recipes -> value of orbs decrease, its actually very simple


Vendor recipes are just as available to normal players. Yes multiboxers generate more total items, but the ratios of complete sets of vendables to actual currency drops is exactly the same for multiboxers as normal players. The fact that multiboxing player X can manage to complete a vendor recipe twice as often, while also generating twice as much of everything else via farming as normal player Y doesn't change the long term effects ont he economy players X & Y cause by regularly using the vednor recipe. player X merely contributes to the change at the rate of 2-3.5 normal players depending on how many multis he's running.

It is exactly the same situation- Multiboxers aren't creating artificial economic damage- they are speeding up something that would happen anyway- in much the same way would occur if the game had a larger population playing.

My point is in your above case, the fault of the crash of the value of chaos isn't on the multiboxers- they accelerated the change to be sure(more total drops will accelerate most economic changes), but the cause would be the efficiency of said vendor recipe.

That said, Honestly ZI"m not sure I entirely blame the vendor recipe- It's partially responsible to be sure, but I believe there are a number of other factors.

As the largest unit of currency it's convenient and easy to trade with(trades use only a small number, and exalts use up less stash space then smaller currencies). It's rarity means it's always a scarce resource in high demand- by contrast to certain lower currencies which people may decide they are carrying too many of already. The fact that no vendor recipes create exalted orbs, combined with it's low drop rate and high demand also make it's value reliable- the chance of it's value suddenly dropping like chaos is low to say the least.

All of these are reasons people in general prefer to have their wealth consist of as many exalts as possible- This very demand has likely increased their actual value.

Not to mention people in general tend towards the assumption that the old 15 chaos: 1 exalt was the "actual value" and that recent changes are an unnatural inflation inccurred by multiboxers or whatever scapegoat they want. Honestly I suspect it's the opposite to some extent- in the earlier days I suspect the value of exalts was underestimated- or more specifically people underestimated how much more difficult they are to farm/create then most of the lower currencies.
Talisman softcore IGN:disappointment

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