Spork totem user with multi acc booster destroying new leauge eco
" so you're saying that 6 players in a group = "300" currency and 6 players who are also multiboxers (36 characters) = "300" currency also?? I think you need to go back to elementary school it is 300 per group, but multiboxers make MORE groups per the same number of players, they play solo but get the loot of 6 characters. also, it DOES matter how many people the currency goes to. economic inflation can be measured by how much higher the average currency is than the typical player. think of this small economy example: economy with no multiboxers: (currency per run) - player 1 = 50 currency - player 2 = 50 currency - player 3 = 50 currency - player 4 = 50 currency - player 5 = 50 currency - player 6 = 50 currency - Average player currency = 50 - typical player currency = 50 - every player has the same buying power of good items economy with multiboxers: (currency per run) - player 1 = 50 currency - player 2 = 50 currency - player 3 = 50 currency - player 4 = 50 currency - player 5 = 50 currency - player 6 = 300 currency - Average player currency = 92 <- this sets the price of items in the economy - typical player currency = 50 - the typical player has the half buying power in this economy, the multiboxer with 6 times as much currency can afford to buy any item they want without competition from non-multiboxers. sellers increase the price of the items they are selling IGN: OldManBalls (Warbands)
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Except it doesn't work that way in practice. Let's say there's 1 multiboxer per 2k players. Which I would bet is still too high. How does the average work out then?
Let me ask you a serious question. How many multiboxers do you ever see? Cause I don't see any, and I play A lot. |
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" Lets say you have a shavronnes to sell, the average player can afford to pay 10 exalt the average multiboxer can afford to pay 30 exalt how much do you sell it for? it doesn't take many to ruin the economy IGN: OldManBalls (Warbands)
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Except it does.
By your example, that one player got what they wanted. Even though they don't benefit as much as everyone thinks, but that's a different story. So out of 500 Shavronnes, one was sold for a lot, the rest get sold for less. You're confusing the economy with one purchase. |
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I'm just going to go ahead and say that the Onslaught economy is NOT ruined like Anarchy may be. So don't say "the new leagues" as if you know what you are talking about.
Exalt = 22-23 Chaos. Ruined? I think not. What was the exalt price last week? 20 Chaos omfgomfgomfgomfgomfg inflation. Not. |
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Shameless fuel on the fire post:
Multiboxing isn't going to skew the ratio of orbs unless they're not deigning to pick up the lesser valued ones, and even then it would take a high percentage of the population multiboxing to make a difference... Sure, theres qualms about multiboxers "ruining the economy" but what do people think about the ones who script match rare names across 100s of stash tabs and make 1 alch for every 3 rares that they pick up? Having that recipe persist could make a MUCH more significant shift than a ton of multiboxers ever could, and its treading the deadly p2w line. (is that even still in there?) |
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What can never be lent or earned? Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? Last edited by Spysong192#7559 on Jun 19, 2013, 4:37:28 PM
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I played melee for so quite some time (level 77 which is high for the amount of time I get to play) then decided to create a spork witch to hopefully get some currency. Have a level 59 in standard (I stopped playing because I also now have ) and a 62 in anarchy along with a 23 dual claw shadow. I have yet to see an exalt drop which absolutely blows.
I created the spork witch to keep up with the insane economy. When you can't afford stuff get a better job. I'd wager there are more people playing this for the same reason. Assuming the economy is the way it is because of sporkers may be backwards. What you are seeing is these people picking out the best IIQ/IIR combo then adding to it by multiboxing. If one build gets nerfed they'll move onto the next best and so on. It doesn't guarentee them better items but gives them better chances and I bet with same playtime as myself they've found well more than zero exalteds. At least I'm making it interesting trying righteous fire (once i get the gear I need) and looking at the mechanics to understand it while I have a melee (2 actually) to also play. Pacific (GMT -8) Time
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" Sure the average will be almost the same as if noone was multiboxing for common drops, but you have to relate that towards the how many exalted/kaoms/shavs are dropping for those 2000k: so its not against the 2000k, but against the most priced items collected by those 2k. Thats different and likely not completely unaffected. I also play a lot and have yet to see any expensive drops (I know RNG, but still). Isn't it quite easy to not be seen/noticed as a multiboxer. The alts are in an instance most of the time only going through portals or even wp to the next instance and if people are moving them manually, one at a time, you really wouldnt notice them coming out of one portal jumping into the next. Im not sure about the effect on the economy, but a multiboxer will be more effective than a solo farmer, not 6 times, but def more effective. Last edited by Rugs#6380 on Jun 19, 2013, 9:53:30 PM
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Agreed they CAN be more efficient, not always, but sometimes yes. However, to say it impacts the entire economy is quite a stretch
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