Spork totem user with multi acc booster destroying new leauge eco

Reasons the prices are what they are:

1, People are used to these prices and stand by them.

2, The leagues are connected, if you die you get to Standard and if you succeed in Onslaught you'll end up in Hardcore. Who would sell an exalt cheap when they can transfer it to a league where it's worth more?

3, Each day hundreds of innocent accounts are taken from their homeland and are then forced to work for their new spork overlords.
Last edited by Redoxe#1231 on Jun 16, 2013, 1:55:47 AM
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Redoxe wrote:
Reasons the prices are what they are:

1, People are used to these prices and stand by them.

2, The leagues are connected, if you die you get to Standard and if you succeed in Onslaught you'll end up in Hardcore. Who would sell an exalt cheap when they can transfer it to a league where it's worth more?

3, Each day hundreds of innocent accounts are taken from their homeland and are then forced to work for their new spork overlords.


please read what my intention is

your points have nothing to do with what i want to discuss, while i appreciate your post
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Jun 16, 2013, 2:01:03 AM
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Saffell wrote:
While boosting is a problem the root problem is that some builds are too strong. If people can do 6 person content with one person it means that the 6 person content is too easy. If one, or very few, build can do 6 man content with one person, it means those builds are OP.

Unless there's a really easy way to prevent boosting, which I doubt, then the best way to fix the problem is to level down the overly strong builds. Or level up most other builds and make all content harder.


Nah. It's just because spark totems make the player collision a non-issue. Doesn't matter where everyone is. This is why it's popular. Sure it's effective as hell, but the main problem with multi-boxing has always been collision.

When I was discussing CB, my witch could clear high lvl maps solo in a 6 person instance, with 2 wands too lol. Max MF and all. It was easier then, 2x spork totems isn't something that inherently gives high MF. It's just rather gear independent. Boring as hell though.

Point being, one person is a drop in the bucket. The main issues in all RPGs are mainly bots, RMT, and jsp users. Not multi-boxing (not saying I think it should be allowed)
Last edited by SL4Y3R#7487 on Jun 16, 2013, 2:15:44 AM
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SL4Y3R wrote:


Point being, one person is a drop in the bucket.


I singlehandedly crashed the price of an item on vindictus from 25m each to 1m each for quite a while in a single day via custom selfmade bots using an exploit that other people didn't catch on to until months later.

Although, that's because the game uses a marketplace where you list items for sale. Makes it much easier to undercut yourself on multiple accounts with mass amounts of an item and crash prices.
Last edited by Xendran#1127 on Jun 16, 2013, 2:20:44 AM
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Xendran wrote:
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SL4Y3R wrote:


Point being, one person is a drop in the bucket.


I singlehandedly crashed the price of an item on vindictus from 25m each to 1m each for quite a while in a single day via custom selfmade bots using an exploit that other people didn't catch on to until months later.

Although, that's because the game uses a marketplace where you list items for sale. Makes it much easier to undercut yourself on multiple accounts with mass amounts of an item and crash prices.


I bolded the important phrase there. Oh, I know something about crashing markets myself. Crashed the regal market singlehandedly in CB. Was fun, but that's not as easy to do anymore.

Like I said, 1 player getting an IIQ boost cannot garner enough from drops to outweigh EVERY OTHER PLAYER. That's the important thing.
Last edited by SL4Y3R#7487 on Jun 16, 2013, 2:25:20 AM
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SL4Y3R wrote:
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Xendran wrote:
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SL4Y3R wrote:


Point being, one person is a drop in the bucket.


I singlehandedly crashed the price of an item on vindictus from 25m each to 1m each for quite a while in a single day via custom selfmade bots using an exploit that other people didn't catch on to until months later.

Although, that's because the game uses a marketplace where you list items for sale. Makes it much easier to undercut yourself on multiple accounts with mass amounts of an item and crash prices.


I bolded the important phrase there. Oh, I know something about crashing markets myself. Crashed the regal market singlehandedly in CB. Was fun, but that's not as easy to do anymore.

Like I said, 1 player getting an IIQ boost cannot garner enough from drops to outweigh EVERY OTHER PLAYER. That's the important thing.


So what if there is 5%-10% base of players doing this
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
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SL4Y3R wrote:


Like I said, 1 player getting an IIQ boost cannot garner enough from drops to outweigh EVERY OTHER PLAYER. That's the important thing.


True enough. The vindictus example is definitely quite a bit different, because I alone was actually getting more Glas Ghaiblheann's Torn Pants per hour than the entire rest of the NA West server combined.
Spysong, its not anywhere near that %
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SL4Y3R wrote:
Spysong, its not anywhere near that %


I respect your opinion. But you may take a look at viewer count and reply count for any dual spork build in witch, templar and even in marauder and shadow sub forum. Then you make a notification do some /whois while looking in trade chats, analyse what you see either with the class and best with name/class combo.

My percentage isn´t that far away from truth i think.

edit:If it is far away then you´re right. But that´s what i´m basing off my assumption. That a somewhat big player base is a) abusing a build and b) a game mechanic.

edit2: would love to have mysql to only see how many% of people skilled double totem
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Jun 16, 2013, 2:59:30 AM
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Spysong192 wrote:
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Redoxe wrote:
Reasons the prices are what they are:

1, People are used to these prices and stand by them.

2, The leagues are connected, if you die you get to Standard and if you succeed in Onslaught you'll end up in Hardcore. Who would sell an exalt cheap when they can transfer it to a league where it's worth more?

3, Each day hundreds of innocent accounts are taken from their homeland and are then forced to work for their new spork overlords.


please read what my intention is

your points have nothing to do with what i want to discuss, while i appreciate your post


How is that not connected? You say that the new economy is ruined by that build, he says, the economy isnt ruined, but people just use standard rates because they are used to them.

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