Spork totem user with multi acc booster destroying new leauge eco

Forget that shit, open a chest solo while farming docks. Now go open a chest with 5 other people in the instance. Tell me its EVEN.
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demivion wrote:
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oBLACKIECHANo wrote:
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fraz81 wrote:
6 ppl playing = 50 currency generated per person
6 ppl multiboxing = 300 per person ?
and i was bad in math


300 per group. The same amount is being generated and put in to the economy regardless of how many people that currency goes to.


so you're saying that 6 players in a group = "300" currency
and 6 players who are also multiboxers (36 characters) = "300" currency also??

I think you need to go back to elementary school

it is 300 per group, but multiboxers make MORE groups per the same number of players, they play solo but get the loot of 6 characters.


also, it DOES matter how many people the currency goes to.

economic inflation can be measured by how much higher the average currency is than the typical player.

think of this small economy example:

economy with no multiboxers: (currency per run)
- player 1 = 50 currency
- player 2 = 50 currency
- player 3 = 50 currency
- player 4 = 50 currency
- player 5 = 50 currency
- player 6 = 50 currency
- Average player currency = 50
- typical player currency = 50
- every player has the same buying power of good items


economy with multiboxers: (currency per run)
- player 1 = 50 currency
- player 2 = 50 currency
- player 3 = 50 currency
- player 4 = 50 currency
- player 5 = 50 currency
- player 6 = 300 currency
- Average player currency = 92 <- this sets the price of items in the economy
- typical player currency = 50
- the typical player has the half buying power in this economy, the multiboxer with 6 times as much currency can afford to buy any item they want without competition from non-multiboxers. sellers increase the price of the items they are selling


That's a cool story you have there. Doesn't change the fact that 1 player with 6 accounts generates the same currency as 6 players with 1 account each. When you stop being a master autist and can understand that simple fact without going on some rant about nothing, let me know. And it doesn't matter if he can buy anything he wants, the non-multi-boxer just has to save up a little longer. And like I said, anyone can multi-box, it isn't hard and even a mediocre PC can easily handle it. It's not an unfair advantage, nor is it effecting the economy, so stop whining.
Last edited by oBLACKIECHANo#6895 on Jun 20, 2013, 6:21:11 AM
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oBLACKIECHANo wrote:
That's a cool story you have there. Doesn't change the fact that 1 player with 6 accounts generates the same currency as 6 players with 1 account each.


That sentence is so insanely stupid I think I just lost 50 brain cells by reading it.
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elitedesolator wrote:
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oBLACKIECHANo wrote:
That's a cool story you have there. Doesn't change the fact that 1 player with 6 accounts generates the same currency as 6 players with 1 account each.


That sentence is so insanely stupid I think I just lost 50 brain cells by reading it.


I know, basic logic is too much for the mentally challenged. I'm sorry, next time I will try to make it a little easier on you.
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SL4Y3R wrote:
Except it doesn't work that way in practice. Let's say there's 1 multiboxer per 2k players. Which I would bet is still too high. How does the average work out then?

Let me ask you a serious question. How many multiboxers do you ever see? Cause I don't see any, and I play A lot.


I see idk...20 maybe 30 people per 5 hr playing session. So I can deduct there's practically no other players? I doubt that I can. (also, I have chat turned off)



Anyway, didn't GGG said they ban hundreds of accounts per week or some such number (damn you memory!)? So I'd say bots are a bigger issue (not saying multiacc isn't one).



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elitedesolator wrote:
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oBLACKIECHANo wrote:
That's a cool story you have there. Doesn't change the fact that 1 player with 6 accounts generates the same currency as 6 players with 1 account each.


That sentence is so insanely stupid I think I just lost 50 brain cells by reading it.


This, I have no fucking clue what point the guy is trying to make?
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Rugs wrote:
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elitedesolator wrote:
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oBLACKIECHANo wrote:
That's a cool story you have there. Doesn't change the fact that 1 player with 6 accounts generates the same currency as 6 players with 1 account each.


That sentence is so insanely stupid I think I just lost 50 brain cells by reading it.


This, I have no fucking clue what point the guy is trying to make?


You don't know what point I'm making? Maybe the fact that a multi-boxer doesn't put any more currency in to the economy than any other group of 6 players? You should try reading, maybe you would of been able to work it out from me clearly saying that, and I really need to stop assuming that other people can at least be smart enough to read previous posts, or even be able to come to the same conclusions without it being explained to them like it would a child.
Last edited by oBLACKIECHANo#6895 on Jun 20, 2013, 8:41:48 AM
IGN: OldManBalls (Warbands)
Last edited by demivion#2965 on Jun 20, 2013, 8:51:41 AM
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oBLACKIECHANo wrote:


You don't know what point I'm making? Maybe the fact that a multi-boxer doesn't put any more currency in to the economy than any other group of 6 players? You should try reading, maybe you would of been able to work it out from me clearly saying that, and I really need to stop assuming that other people can at least be smart enough to read previous posts, or even be able to come to the same conclusions without it being explained to them like it would a child.


The problem isnt that somehow a multiboxer creates more currency than any other 6 person party. The "problem" is how the currency from a 6 person party gets concentrated into one toon. Try talking the other five people you are partied with into letting you have the loot. Probably not gonna happen. Now be the guy wanting all the loot, and ask your 5 accounts you are also playing if you can have all the loot, they probably wont care as much.

I do think that some map groups, and some group competition teams also pool their resources, which is a similar effect, but is done in the name of competition, and requires trust and team play. And you still have to pay out to 6 heads in the end.

As long as the multiboxer is following the terms of service and isnt using automation to control extra toons, there really is no problem. Manually controlling 6 toons, even just portalling them all into a corner during a boss fight, and hoping they dont die, has it's own draw backs. Automated button emulation and all of that jazz is a no go though :D
Hey...is this thing on?
Last edited by LostForm#2813 on Jun 20, 2013, 11:21:43 AM
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LostForm wrote:
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oBLACKIECHANo wrote:


You don't know what point I'm making? Maybe the fact that a multi-boxer doesn't put any more currency in to the economy than any other group of 6 players? You should try reading, maybe you would of been able to work it out from me clearly saying that, and I really need to stop assuming that other people can at least be smart enough to read previous posts, or even be able to come to the same conclusions without it being explained to them like it would a child.


The problem isnt that somehow a multiboxer creates more currency than any other 6 person party. The "problem" is how the currency from a 6 person party gets concentrated into one toon. Try talking the other five people you are partied with into letting you have the loot. Probably not gonna happen. Now be the guy wanting all the loot, and ask your 5 accounts you are also playing if you can have all the loot, they probably wont care as much.

I do think that some map groups, and some group competition teams also pool their resources, which is a similar effect, but is done in the name of competition, and requires trust and team play. And you still have to pay out to 6 heads in the end.

As long as the multiboxer is following the terms of service and isnt using automation to control extra toons, there really is no problem. Manually controlling 6 toons, even just portalling them all into a corner during a boss fight, and hoping they dont die, has it's own draw backs. Automated button emulation and all of that jazz is a no go though :D


As I also said though, in the end it doesn't matter how that currency is shared, if it goes to 1 person or 6, in the end it's still the same amount put in to the economy and it has equal effects on the economy, so the idea of multi-boxers ruining the economy and causing inflation is ridiculous (especially when inflation is such an established thing and anyone with any understanding of it understand what causes it). And Multi-boxing is a fair advantage, anyone can do it and the hardware requirements are low, you can easily limit the background FPS of other windows and so even terrible PC's can run 6 windows.

And that wouldn't really be automation, it's 1 key press to 1 action on each character, 1 key press doing multiple actions on the same character would be. So using a key-repeater is fine, especially in a game like this, where your characters have collision which makes it hard to get them to run together and they end up getting out of sync very fast, as well as the actual desync and the difficulty of the game, etc. Keyrepeating will only put people at a dis-advantage here, so it's fine.
Last edited by oBLACKIECHANo#6895 on Jun 20, 2013, 11:35:26 AM

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