Upcoming Patches

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Chris wrote:

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KarraKurri wrote:
They are not aware of any Radeon and performance issues - they said this in interwiew. You have your answer. :)


This is correct. We have tested Radeon cards and cannot reproduce any Radeon-specific performance issues. Every Radeon user that we have investigated has eventually turned out to have weird settings set in their overall control panel. We don't know what other games are setting these, but it's not something we can control.

If you know of a specific type of Radeon card that causes performance problems with Path of Exile "out of the box" on a clean copy of Windows, please let us know. We will buy one, reproduce the problem and fix it. So far this has not worked out, though!


http://www.pathofexile.com/forum/view-thread/214895

ugh... one of the longer threads in technical forums. If not the longest one.
You answer is rather insulting to all this ppl.
your game works like crap on most radeon card and many skills (shaders) literally freezes game no matter what are CCC and AMD Vision settings. Just look at this topic.
I dont even mention that this is happeninig exclusively in POE and some ppl have sinusoidal fps even when standing still and on radeon cards turning on your chat with lots of text cuts fps by half (CLEARLY text rendering bug/issue).

Yea... ppl have wrong CCC settings (there is like 5 options there - most of then doesnt even work in POE).

I hope you will not be upset if i quete you in this thread because this all ppl are waiting for fixes - they can now move to another games.


Last edited by KarraKurri on May 13, 2013, 8:18:10 AM
Harke

You're posting such a non sense I facepalming at work.

First time you failed proving your point with twitch numbers. Picture this: Kripp will be streaming Resident Evil 2 tomorrow. 4k of Kripp fans watching it. RE2 daily players must be 4k now. Right?

You were told that maps are meant for high lvl loot and not xp and they will be improving that. Yet you still try to prove that map system is broken.

Just go away, please.
IGN: Iworkeout
Last edited by cutt on May 13, 2013, 8:27:13 AM
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Chris wrote:
I am very happy with the Map system (especially the difficulty to get and stay at high Maps), but I certainly feel that we need to find a solution for high-level experience gain. Maps are intended to be about high-level item acquisition instead. This is something we're working on, but changes to it may not be done in time for the first 0.11.0 release.


Well, from that point of view I understand why you are happy with it. However, its hard to be happy - as a player - when u have to keep grinding 69/70 maps for 0.3% experience gain as a lvl 88. Ive grinded for 20-30 x 70+ maps FOUR times now. Running maps, I never have any currency to buy new items I want to buy. And its extremely rare to get a good upgrade at these "lower" level maps for that exact reason stated above; "higher level maps for good gear.".

So, im at a loss here. I really do enjoy this game, but there really isnt any goal for me anymore. It takes over a week to level now - if im lucky and dont die alot. Maps just dont drop to me. But its your game man, make it what u wanna make it.
Last edited by fatmechanic on May 13, 2013, 8:19:10 AM
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Chris wrote:

Our daily deals system currently doesn't handle bundles.

ಠ_ಠ
I've forgotten how long I've been waiting for the stash tab bundle to go on sale, so it's nice to know that... it can't. : (

How difficult would it be to add it to the pool? I would very much like to get the bundle on sale, and still have some points left over for other things like trade tabs when they're eventually finished.
IRON MAN
"
Harke wrote:

Still looking for a DEV answer on the core issues i posted. Im sure many people would like straightforward answers on those 3 points i make on page 4. Cherrypicking easy questions to answer is nice and all but it doesn't adress the real problem. Doubt we'll get it because RNG IS the game. Probably be more like "if u don't like it, quit"


I've commented on questions very similar to those three several times recently (I think potentially even within the last couple of hours in the case of the experience one)!

I understand it's hard to follow the amount of posts in the forums, so I'll quickly restate my opinions on those:

"
Harke wrote:

-XP in maps (No Chris, doing 70 maps as lvl 80+ is really no fun, really!)

I completely agree. Maps should be about items rather than mandatory for experience. There are many changes being discussed.
"
Harke wrote:

-RNG (putting +1000 fuse in 1 item & not get a 6L is really no fun!)

It takes more than 1000 on average. There has to be a long term goal with the sockets game, and having six links is that end goal. There are many viable end-game builds that only use four or five linked gems, so having six is a luxury. If it were a lot easier to make six-linked items then there would be no further goals for that part of the crafting system.
"
Harke wrote:

-Making this game a lot more rewarding item and loot wise

I agree with this one as well, but in a different way than you may expect. The problem that causes loot to not feel so rewarding is that crafting is very powerful. Almost all items that people have equipped come from crafting rather than drops. People enjoy crafting items and using their currency to do it, so we're not intending to make crafting weaker. This is definitely a concern we're looking to balance around in the coming months though.

I have to get some sleep now - it was nice chatting.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
I run a radeon and have zero issues.

It amazes me how many people complain about something they are being given for free. They moan about specifics and how there posts aren't being answered, but don't for a second step back and think...Oh yeah the world doesn't revolve around me. As others have posted, there could be no players left on POE and I would still enjoy the game. If you aren't enjoying the game...maybe you should go play something else.

That old saying of you get what you pay...... You pay nothing to play this game. Game...GAME.. if you aren't happy and are getting so upset and frustrated that you have to lose your shit on a gaming forum. You need to rethink your priorities.
Reading this post and the one about 4 month leagues which i'm guessing will start with this patch, I think this might be just the thing that will bring me back to play POE again. Well at least I hope so.
"
Dreggon wrote:
"
Chris wrote:

Our daily deals system currently doesn't handle bundles.

ಠ_ಠ
I've forgotten how long I've been waiting for the stash tab bundle to go on sale, so it's nice to know that... it can't. : (

How difficult would it be to add it to the pool? I would very much like to get the bundle on sale, and still have some points left over for other things like trade tabs when they're eventually finished.



Or you know, You could just spend a few bucks and get the pack now and help support the gaming company you have come to enjoy?
"
Chris wrote:
"
Harke wrote:

Still looking for a DEV answer on the core issues i posted. Im sure many people would like straightforward answers on those 3 points i make on page 4. Cherrypicking easy questions to answer is nice and all but it doesn't adress the real problem. Doubt we'll get it because RNG IS the game. Probably be more like "if u don't like it, quit"


I've commented on questions very similar to those three several times recently (I think potentially even within the last couple of hours in the case of the experience one)!

I understand it's hard to follow the amount of posts in the forums, so I'll quickly restate my opinions on those:

"
Harke wrote:

-XP in maps (No Chris, doing 70 maps as lvl 80+ is really no fun, really!)

I completely agree. Maps should be about items rather than mandatory for experience. There are many changes being discussed.
"
Harke wrote:

-RNG (putting +1000 fuse in 1 item & not get a 6L is really no fun!)

It takes more than 1000 on average. There has to be a long term goal with the sockets game, and having six links is that end goal. There are many viable end-game builds that only use four or five linked gems, so having six is a luxury. If it were a lot easier to make six-linked items then there would be no further goals for that part of the crafting system.
"
Harke wrote:

-Making this game a lot more rewarding item and loot wise

I agree with this one as well, but in a different way than you may expect. The problem that causes loot to not feel so rewarding is that crafting is very powerful. Almost all items that people have equipped come from crafting rather than drops. People enjoy crafting items and using their currency to do it, so we're not intending to make crafting weaker. This is definitely a concern we're looking to balance around in the coming months though.

I have to get some sleep now - it was nice chatting.


Alright, thanks for not ignorning me. We'll have to wait and see now. I hope GGG will tackle those issues in the coming months. I played D2 for 7 years, i like PoE and i still hope this is the next game for me.

About RNG: Too bad GGG is 100% convienced about this. Yeah 6l should be hard to get but +1000 fuse is BS. Its not easy to get that many fuse for "normal" players, you know? And ok, it shouldn't be easy but at least increase the chance of getting 6L after 800 fuse or something.
Last edited by Harke on May 13, 2013, 8:30:11 AM
love it , so many updates all the time =) , playing other games with patches every 1 or 2 months made me happy .

Poe makes me ecstatic in form of the updates , new uniques and fixes all the time :D:D:D

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