The REAL truth exposed!! (Brought to you by a player in top 10)

does p2w mean play to win? what do you win exactly? some trophy? some huge amount of money enabling you to support yourself+family for the forseeable future?

a game is a game to be enjoyed on occassion, its a pretty sad person who has nothing else in life.
"
Rugs wrote:
I think its perfectly intentional that you should have trouble running 70 maps at lvl 72.


of course it is. but you see, I had no problems running a level 70 map with 2 guys at my level, and when I joined a party of 3 slightly higher level players - we even ran a rare level 72 map with little trouble.
that's the whole point: solo is crap in this game. especially if you're melee like me.
you either hit the wall early, or hit it late - but you can't go all the way.

"
Secondly, going for iiq/iir for a few days at some easy places like legde or docks will surely give you enough currency to purchase upgrades to progress well into the lvl 80+ depending on the amount of time you spend of course.


even if I had serious Magic Find Gear in stash, wearing it and thereby giving-up on the resists, attack-speed and other more vital bonuses on my equipped gear - will make sure nothing will be an "easy place". well Ledge maybe, but certainly not Docks.
"surely give enough currency"? RNG called. he asked to tell you "ha ha". nothing is "sure". you can get an Exalt or a mirror from Hillock on Normal, and become instantly super-rich. but you'll most likely grind map after map without any return of investment, until you go broke.

"
I also don't agree in it sucking every bit of fun out of the game. I switch my play around from night to night. Sometimes farming ledge/docks in iiq/iir gear, sometimes piety runs and sometimes maps. xp progression is steady, not fast, but I don't get bored. I do get frustrated when I die trying to kill Piety in my crappy iir gear and loose xp, but that's just me being greedy.


well how many runs of the same damn area can you do, before you get bored to tears?
what happens if you get to a point, where each run is something like 1% exp?
can you solo any map up to level 69 for instance, with MF gear? I know I still try to avoid the level 66 Dungeon, because OHKO-splash boss Brutus and his pack of elite poison archers kill me at least once, while I'm in my normal gear. and I try to avoid Lunaris 2 Kole for the same reason.

bottom line is, the maps are a good idea gone bad. and the reason it went bad, is because it makes all the problems in the game surface and smack you in the face: the ranged/summoner/melee imbalance, the RNG, the gear-checks, the desync, the lack of viability playing solo, the "IIQ or you're screwed"...

the lack of real alternative leveling and gearing content to maps - despite the level-up of Act 3 areas - is obviously a Beta thing, but I really don't like where this is going.
because even if there will be alternative content at release - and I'm sure there will - the balance of power is very, very unlikely to shift from "luck + no-life + coop-only = progress" to "skill = progress".
the devs' definition of "Hardcore" seems to be "an endless-grinding team of no-lifers" instead of "a skilful player with deep understanding of mechanics", and they built this game accordingly.

going back on-topic of this thread, RMT sites are like vultures smelling a fresh corpse. they "fill the void" created by all the problems plaguing this game. so an integral part of the "war on RMT" - is fixing all those problems, which won't happen because a large part of said problems originate from GGG's own philosophy.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on May 23, 2013, 5:08:51 AM
Although i stopped playing Poe, i sometimes check the forums. When i read this threat there is a thing a want to say about it.

I dont like the attitude of the OP at all.

He and the group that things they are elitist have made there own choices how they approach this game. If you spend money to buy maps and what not that is something that has nothing to do with this game. It tells a lot about your ego's and pay to win mentality.

If you think that Poe has shortcomings towards high end leveling, just quit playing. And if you spend money to force this race without a trophy then dont whine on the forums.

Its good to know how this group of elitist is buying there way to the top, so thank you for that information, but it is like listening to ppl with a drug addiction..
Level 72 is incredibly low and you should not at all expect to be rolling through level 70 maps at that level. Furthermore the disparity between melee end ranged is well known by now and is a totally see prate issue deserving of its own thread. Also, because the economy has matured so much it should not at all be difficult to adequately gear yourself to a point where you can confidently do even high level rare maps. Again, sadly with the assumption you are not playing a gimped archetype (melee).

Solo play is, in general, very difficult compared to group play and without getting involved into your personal reasons I have to ask why wouldn't you find a nice group of friends to play with. If i was playing solo i would have quit a long time ago because imo co-operation and grou play is the best part of the poe.

Finally, I remember not doing maps at all until late 80s on my witch if anyone can believe that.
IGN: Arlianth
Check out my LA build: 1782214
This thread is hilarious.

43 pages. Wow.

I agree that there are a lot of issues but as we all now its beta. Tho its good to be discussed.

IGN: SwaggerOfWreaclast
"
willnotdisclose wrote:
Hi GGG,

I decided to make an anonymous account to shed light to you and the community of what's currently going on. Maybe this will change your ideology behind game design and the choices you make. I am currently a member of the "elite" in this game being in the top ladder rankings and I am surrounded daily with players all in the top 10-20 who all try to continue to push the levels and wanting to reach 100. In order to keep my identity concealed to bring you this info I had to create an alternate account. So let's get started:

MAPPING
Mapping is the main aspect of the game for us top players and is something we do day in and day out non stop to try and reach out goals. Wether you or any other member of GGG like it or not, not just us, but ALL players want to reach level cap. Many of the comments going around these circles is regarding increasing map drops. Contrary to what you may believe, we wouldn't get bored if we reached level 100. Many of us want to move on to other projects like "new builds" and "hardcore" but feel pigeonholed into our mains because of the current system. This is counter productive because none of us get to experiment with anything else in game. We are so focused on our main characters to the point that at this rate, by the time we do hit 100, we will be so fed up with the map system, so exhausted from the frustrations of no return for time and currency sank in, that none of us will ever want to do it again meaning we move on to other games.

So your goal of making it almost impossible to reach 100 may work short term, but you are killing any potential long term replayability. Because many players won't ever want to experience this again. We are already seeing this trend and its growing incredibly fast. The games player base is thinning out at an unhealthy rate and we haven't even reached full release. Games are supposed to be fun and entertaining, not a second job and frustrating.

SO HOW ARE WE DOING IT?
Contrary to what the population may think, those of us at the top are not obtaining these high maps and currency legitimately. The map system is so bad for return, and currency is so non existent, trading is dead (not enough players) that many of the top have resorted to RMT. We have guys in our groups that have spent more then 1000-2000 dollars of real money to buy high maps (75+) and the currency needed to roll them properly (chisels, chaos, regals and exalted). It is also clear that contrary to what GGG claims, this is not being investigated because this activity goes on for weeks non stop. Purchasing hundreds of chaos orbs daily, and chisels, buying 75-77 maps daily for real money and no one has been actioned yet.

Is this what you want? You stated you wanted not to be a pay to win game, but under your current map system, that's exactly what is happening. The worst part about it is your not even receiving a cut of all this real money being invested. All the top players are participating in this.

SOLUTION
-Maps need to be increased in drop rates at every tier.
-the system needs to be rewarding. If you spend weeks getting to the high 70 maps, we should not be falling back to 66s.
-the quantity and quality rolls need to have less of an impact on the maps, mods like maze and magic monsters also need to be less impactfull. There's just not enough currency to sustain these, so to avoid RMT we need less focus on map mods to return our maps.
The system would also get more flavor by letting us focus less on "I'm not running that cause it won't get us a map" and focus more on "wow we haven't done those mods in awhile, let's do it cause it sounds fun".
-Right now all we care about is getting a map return, meaning we never get to play some of the more interesting mods

I could go in more detail but I feel it's just gonna go on deaf ears as usual and the game will continue to self destruct. We shouldn't need RMT to play this game, we should be able to play it as intended and donate that money to GGG instead.

Thanks for reading
(PS. No I will not disclose my identity)



I personally appreciate this players honesty but I really wish players would not play the game to be godly but to be creative and inventive in their builds.

I find this type of mentality to be heavy in most mmorpgs but I wish it was not so. I personally see the solution as GGG opening up more creative freedom in the passive skill tree and more options to run.

I think a year ago the passive tree was considered over whelming but I think with many of the changes and additions to the passive tree it does not feel quite so tedious anymore and I would personally like to see another path added on.

Players get too focused on copying other players builds that they don't seem to want to venture outside of that sense of security and stability.

I would also like to see full respec options up to level 25/28 passives so that players can have experimental freedom as well as a chance to learn the game as well as the passive tree without having to start over repeatedly.

I think that adding in a low level respec option was the solution to many of the passive skill tree confusion issues.

The reason im focusing on the passive tree in regards to cheating, is that if players had more directions and ways to go; Than they might get out of this boxed thinking that being number 1 is the name of the game rather than seeing it as legos where you build your own unique character.

The pride from creating something unique is often more rewarding than just being at the top of the ladder or overtly wealthy.

I believe this was GGG's original game direction but they diversified themselves to cater to a larger demographic. The only problem I see with that, is that players start the game expecting to do the same ol same ol which will inevitably involve cheating. It happens with almost all mmorpgs that set linear goals and directions for players.




Last edited by psythos#5874 on May 23, 2013, 12:25:49 PM
"
johnKeys wrote:
"
Rugs wrote:
I think its perfectly intentional that you should have trouble running 70 maps at lvl 72.


of course it is. but you see, I had no problems running a level 70 map with 2 guys at my level, and when I joined a party of 3 slightly higher level players - we even ran a rare level 72 map with little trouble.
that's the whole point: solo is crap in this game. especially if you're melee like me.
you either hit the wall early, or hit it late - but you can't go all the way.


Or just maybe those other guys were better than you and you were getting carried?
"
thepmrc wrote:

Or just maybe those other guys were better than you and you were getting carried?


level 70 map - no. it was true coop and everybody did their bit.

level 72 map - definitely. because I couldn't tank stuff like I always do, so I just stayed back like a cowardly cat, and threw rejuvenation and skelly totems into the fray.

both I had no chance of soloing.


my point being, even if you are very good and have a very awesome (ranged/summoner) build - you can still go only so far before hitting a difficulty wall, "economic wall", or both.

after that YOU MUST stop playing solo, and go coop. even if you'll be carried.
otherwise you won't get too far.

correct me if I'm wrong.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on May 23, 2013, 1:21:09 PM
"
johnKeys wrote:
"
thepmrc wrote:

Or just maybe those other guys were better than you and you were getting carried?


level 70 map - no. it was true coop and everybody did their bit.

level 72 map - definitely. because I couldn't tank stuff like I always do, so I just stayed back like a cowardly cat, and threw rejuvenation and skelly totems into the fray.

both I had no chance of soloing.


my point being, even if you are very good and have a very awesome (ranged/summoner) build - you can still go only so far before hitting a difficulty wall, "economic wall", or both.

after that YOU MUST stop playing solo, and go coop. even if you'll be carried.
otherwise you won't get too far.

correct me if I'm wrong.


You are correct that playing solo at endgame has severe disadvantages over playing in a group. I will not argue with ya there. You can however continue playing solo, but you will have to farm a lot more and you will most likely never progress past level 70-72 maps, at least that is my experience. The map drop system is actually one of my main issues with the game currently, along with reflect mechanics.
Last edited by thepmrc#0256 on May 23, 2013, 2:05:59 PM
Even the developers have admitted that group play is "objectively easier". The sad fact is that it's easier in terms of gameplay AND it's far easier on the wallet. Solo players just get the shaft.

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