The REAL truth exposed!! (Brought to you by a player in top 10)

Hey, couple questions for the OP.

Where did you buy the maps?
How much did they cost?

Looking to level up my char further but RNG is blocking the way. P2W F2W it seems.
alternate account for slightly more privacy.
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BrokenWings2 wrote:

Looking to level up my char further but RNG is blocking the way. P2W F2W it seems.


No, RNG is not blocking ANYONE from progressing.

Impatience is.

There WILL be more game, with higher level content.

So, you can wait until that content comes out, accept the RNG as it stands and plod on, or cheat. They chose to do the latter, and that destroys any 'elitism' they might've had. Stop trying to justify cheating because you lack patience.
In a very grind heavy game the death penalty equates to...more grinding.
Who gives a shit about justifying it? I want to know where I can buy happiness. And fuck elitism, I just want to play some high level maps and deck my char out in top shelf shit. Besides, if these guys are able to buy exalts for like a buck a piece then fuck farming. I am curious how much they cost.
alternate account for slightly more privacy.
At this point game is more pay to win than even d3 imo. Jesus my fl is full of multiboxers and jsp guys, the legit people are offline for ever
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sanleon wrote:
At this point game is more pay to win than even d3 imo. Jesus my fl is full of multiboxers and jsp guys, the legit people are offline for ever
report all your friends to support immediately
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Undon3 wrote:
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aimlessgun wrote:
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SL4Y3R wrote:
Just know that the exp rate slows down.


I don't see slow XP as a legit complaint either. But that isn't the problem with the map system anyways. It's broken because:

-efficient leveling is restricted to the ultrarich
-many people pay huge amounts of currency for the pleasure of getting assfucked by RNG
-solo players are totally screwed. This alone disqualifies current maps as an acceptable leveling system. A solo player should be able to lvl at at least 75-80% of the speed of a group, otherwise the system is a failure.

Everybody cheers for aimless, the stadium is going nuts :)

BTW, SL4Y3R (this nickname is painful to type :P), are you sure there will be new ladders, yadayada etc.? I assume this will mean that chars from current leagues get relegated to a legacy dump?
Or is it just a feeling you have?


The "must reach max level" idea is from MMO's which IMHo ruined online RPG's. While some like Eve Online are setup completely different where there isn't a max level as such, the generic WoW and its mimics kind of made everyone feel they should be reacheing a certain level and playing the lategame, as opposed to the reality which for RPG's is playing the story sections and levelling up your character there. The whole idea of "End game" outside of a MOBA is, while not a stupid pretence, not the primary point of games in general. How many people have end game in mind when playing fallout 2, a classic RPG. How many peoples builds in D2 only got worth using in hell act 4/5 (classic/LoD)?

Also, buying currency/maps is against ToS, and a those who do so should be banned, saying they "have to" is false
I don't think rmt is as rampant as some make it out to be though its rather clear at least some of the top ladder runners use it. However, saying all high ranked players use it is absolutely silly. D2jsp on the other hand runs rampant and I've yet to hear a definitive statement on its legality.

Additionally you do not need rmt/d2jsp in order to maintain a high level map pool. While you may not be able to run 77s consistently like hvr and company it does not take too much to at least be able to run 72-76. Assuming a group of 6, it should only cost each person a small amount of their resource pool to maintain high level maps. The currency and drops they find on said maps should be at at least enough to keep fueling the rolling and purchasing of maps.
Admittedly you either have to invest a large amount of time a large amoutn of real world money. The former is completely intentional as GGG wants only a small subset of the population to be able to map at the highest levels and reach that end-game state.

The reason the progression is so slow and tedious is because GGG wants the game to last 5 to 10 years meaning the average player should take at least a year of solid play to reach level 100 as well as have what people would consider an end game gear set. Obviously some outliers exist but they are not the average. The abysmal returns on the crafting, the sick and cruel rng, and softcore death penalty. the addition of useless item affixes. are all "easy" ways to extend the game's life span.

My goal is to reach level 99, strap on as much DPS and rarity find and not really have to worry about progressing exp wise. I actually would have no motivation to play a level 100 character because the biggest marker of progress is your currency accumulation and your exp gain.

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Adultery wrote:
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kiorull wrote:
It's sad that people spend thousands of dollars on RMT for (maybe) a week of (at this moment quite dirty) glory instead of buying diamond supporters in this way touching the game forever. Not to mention it speeds up content development.

Oh well...

once you get to lvl73+ maps, you want 100%+ quantity and a good stat like Maze or Pack Size. when you're in lvl74-77 maps, you use Exalteds pretty much every time to help out that quantity number.




I really can not imagine anyone using exalts on maps at this point or at any point in time other than sparingly and on only extremely well rolled 76-77s.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on May 23, 2013, 3:03:17 AM
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Nephalim wrote:
D2jsp on the other hand runs rampant and I've yet to hear a definitive statement on its legality.

it is explicitly forbidden with equally strong language as rmt; you can find chris' post yourself.
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Nephalim wrote:
The reason the progression is so slow and tedious is because GGG wants the game to last 5 to 10 years meaning the average player should take at least a year of solid play to reach level 100 as well as have what people would consider an end game gear set. Obviously some outliers exist but they are not the average. The abysmal returns on the crafting, the sick and cruel rng, and softcore death penalty. the addition of useless item affixes. are all "easy" ways to extend the game's life span.
the obvious unfun of these mechanics and widespread user dissatisfaction should be proof enough to anyone that the "permanent economy" model for arpgs attempted by d3 and poe is utterly untenable; reset economies like d2's ladders are the only viable system. not saying permanent leagues shouldn't exist, just that balancing them for both economics and fun is impossible, thus we shouldn't bother trying
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Nephalim wrote:

The reason the progression is so slow and tedious is because GGG wants the game to last 5 to 10 years meaning the average player should take at least a year of solid play to reach level 100 as well as have what people would consider an end game gear set. Obviously some outliers exist but they are not the average. The abysmal returns on the crafting, the sick and cruel rng, and softcore death penalty. the addition of useless item affixes. are all "easy" ways to extend the game's life span.


I agree about the purpose, but the result is sucking every bit of fun out of the game - one bad mechanic at a time.

also, you are quite wrong in thinking you can get to high level in this game, as a function of time alone.
maybe my build isn't good enough, but right now I can't solo a single non-white level 70 map without dying at least once. and at level 72, this means I lose more exp than I gain = no progress.
gear isn't good enough. skills not powerful enough (almost no gems are +Q). currency doesn't allow purchase of better gear in trade chat. no sure way to obtain better currency. white maps run out with no sure way to "refill" the pool of everything above level 66...
and even if you go overpowered cookie-cutter ranged build with a ton of Magic Find, you'll still hit the solo wall I hit - perhaps at level 80+ instead of 72 - and still won't get to 90+.

the only legit way to reach level 99, is have a team and play the hell out of this game.
no-life like you never no-lifed before, and have multiple players rolling the RNG dice simultaneously for a single purpose.

so much for Chris' claims of solo being as viable as team-coop.

I completely support the idea of self-found solo league with no trading. mainly because it both kills RMT, AND forces GGG to add more content.
will it happen? probably not.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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johnKeys wrote:


also, you are quite wrong in thinking you can get to high level in this game, as a function of time alone.
maybe my build isn't good enough, but right now I can't solo a single non-white level 70 map without dying at least once. and at level 72, this means I lose more exp than I gain = no progress.
gear isn't good enough. skills not powerful enough (almost no gems are +Q). currency doesn't allow purchase of better gear in trade chat. no sure way to obtain better currency. white maps run out with no sure way to "refill" the pool of everything above level 66...



I think its perfectly intentional that you should have trouble running 70 maps at lvl 72.

Secondly, going for iiq/iir for a few days at some easy places like legde or docks will surely give you enough currency to purchase upgrades to progress well into the lvl 80+ depending on the amount of time you spend of course.

I also dont agree in it sucking every bit of fun out of the game. I switch my play around from night to night. Sometimes farming ledge/docks in iiq/iir gear, sometimes piety runs and sometimes maps. xp progression is steady, not fast, but I dont get bored. I do get frustrated when I die trying to kill Piety in my crappy iir gear and loose xp, but that's just me being greedy.

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