Dear Jonathan,
" Ok so why we can't move during melee attacks but can during bow attacks? Also why i can shoot 12 arrows per second and how come my spears explode? |
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" you don't know what you just stung into dude. pls read that, there's a very good reason to it: https://www.pathofexile.com/forum/view-thread/3722487/page/5 " tl;dr it would break the game, melee would be completely op af. they'd have to rework the entire game in terms of animation length and so on and so forth pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 11, 2025, 4:56:22 PM
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" 10000%! When I want a dark souls style game or something, I'll go play it. But that's not what i enjoy about poe and most arpgs. |
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" why you guys arguing about a "non isometric souls-like" i don't get that. you may call this game slow, but it still is WAY quicker than souls like games. isometric view allows for a lot more information on screen, which also allows for a lot more enemies to be hunting you down. 2 entire different types of games, imho quite nonsense arguing bout such a mood point oO also: aren't we allowed to have new types of games? i totally would agree, they simply should have named PoE2 anything else that does not have PoE in it's name, but that's it. new types of games aren't an evil thing pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 11, 2025, 5:06:24 PM
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100% agree. My three friends and I have all decided that if PoE 2 doesn't make changes, then we'll leave.
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Let's be real
"Meaningful combat", parrying and 500 monsters on a map aren't compatible. Dark Souls have maybe 10-20 monsters before a boss. A pack is maybe 3 monsters AT MOST. That's why you can parry etc. Now please open a map with corruption with 20 monsters who spawn on corruption event and instantly charge/attack you. Then try to "block" and "dodge". Try to have any "meaningful combat" with these. |
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" Yea exactly, some of these abilities and mobs feel like they were designed for 1 v 1 situations, but they don't work as well once you have 10+ monsters you are fighting. |
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Agree with OP.
I have leaved yesterday. Until major issues arent fixed, I wont come back : -the game is really bad balanced, campaign is a slog fest. -servers are really in bad shape. Its the only online game that have so much lagspikes, disconnections, rollbacks and so on. sometimes its barely unplayable, no matter what settings I try And Gezz the loot : after 10 hours of campaign my lvl 35 character is already stuffed with lvl 5 blue items, no fkin joke... dropped only a chaos and 5 exalts in 10 hours of playin. Even the biggest bosses drop blue items. This patch is a JOKE. How can I even "gitgut" if I cant stuff my character ? WHERES THE LOOT ? Why did you did this GGG ? No fun and absolutely unrewarding at all... The game is now in an awful state and I wont invest a single $ until these issues arent fixed. good luck to the bravest ones who still believe in this slog fest... |
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" You're not talking for me. I agree with Johnathan and the things he said. |
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" Honestly parry would work if it did something big. Early game its actually pretty good in my opinion. I have tried stormweaver early game and let me say that huntress is waaaay better. Especially early bossing with parry makes the encounters end fast. Meaningful combat can happen in ARPG but things need to speed up and we need better rewards for actually playing as the devs intended. Currently if you dont play a good 1 button build you are just punished. Damages of combos, speed of executing them and other rewards are just bad. I remember jonathon saying that combos will do high damage but if people wanna do 1 button builds they have to accept that they will do less damage. Currently it is the exact opposite. You parry your fangs of frost only explodes on 1 dude. Disengage gives you only 1 frenzy. People instead generate frenzy charges any other way than parry because even if you get a perfect parry it has a cast time of .6 sec or sth and you also disengage for .6 seconds. Which ends up being 1.2 seconds that you have to get in melee for. You can just sniper mark and crit get frenzy charge or even better automate the whole process and just lightning spear. I dont get GGG's current design at all. |
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