Dear Jonathan,

"
Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.


I specifically avoided saying 'all players' just 'most players', and the numbers of active players and negative reviews are backing me up.
"
Kirloken#2618 wrote:
"
Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.


I specifically avoided saying 'all players' just 'most players', and the numbers of active players and negative reviews are backing me up.


The number of negative reviews are backing you up.
The number of active players could be for or against you, only GGG can see the telemetry on those players (and console players)

It's important to remember people enjoying the game usually won't go to an online bubble to praise it, but people angry at the game absolutely will go complain online.
Last edited by Kaboinglefop#0955 on Apr 11, 2025, 11:49:20 AM
"
Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.


and you dont speak for me.
ziz brought up a whole load of points that a whole load of people agree with.

idk if you have been on the internet much since 0.2 dropped but the consensus is not in agreement with you and evidently the devs aren't either
"
"
Kirloken#2618 wrote:
"
Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.


I specifically avoided saying 'all players' just 'most players', and the numbers of active players and negative reviews are backing me up.


The number of negative reviews are backing you up.
The number of active players could be for or against you, only GGG can see the telemetry on those players (and console players)

It's important to remember people enjoying the game usually won't go to an online bubble to praise it, but people angry at the game absolutely will go complain online.


Regardless, when a game is good it's usually "mostly positive", not "mostly negative".
"
"
Kirloken#2618 wrote:
"
Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.

The number of negative reviews are backing you up.
The number of active players could be for or against you, only GGG can see the telemetry on those players (and console players)


Everyone likes to pretend solo client and console is some massively different userbase than steam, but they tend to follow the same trend fairly closely. Yes, maybe there is 10% less dropoff on one or the other, but it's not like solo client and console are doing 50x better than steam. It's a large enough sample size to filter out most smaller trends.
I think you should separate this post into separate discussions. You make some valid points but making it a personal letter and lumping them all together only serves to dilute the discussion.

1. Activators, combo pieces and payoffs must be balanced together and made into a fluid combo if you want to encourage combo gameplay. Including crossbow reload. There must be something the player can do whilst reloading their crossbow (such as dodging or casting a spell).

2. Maps are filled with objects that block the player's movement that are hard to see, and do not add to the player's experience and feeling of being the world. They only add frustration.

3. Difficulty in terms of basic mobs should be low.



"
AverBeg7#1689 wrote:
I think you should separate this post into separate discussions. You make some valid points but making it a personal letter and lumping them all together only serves to dilute the discussion.


I respectfully disagree. I think these are some of the main issues I have with the game. Or, rather, the main things that make the game feel unfun, and based on the Ziz interview it seems Jonathan is on the opposite side on most of these issues. Mark seemed a little more open to compromises in these areas. That's why I addressed it to Jonathan specifically.

If the lead dev is pushing for changes in the opposite direction, then they are gonna happen. Or, best case, the compromise won't be far enough towards our end. Convincing him to change course a bit seems the most effective way to get these things changed.

Also, there's nothing stopping you or anyone replying to say they disagree with one part, but agree on others. The more responses, the more likely it's on the front page and might actually get read.

hmm.. a few posts got removed from the thread. Weird.
"
Kirloken#2618 wrote:
"
Naztrey#9177 wrote:
but yes, i certainly also don't like that clunkyness.

so you DID agree with my original post, lol. That's the same thing I'm talking about.


pls read again, thx.
yes i do not like the clunkyness of other weapons, but that was not the point i made was it? i originally replied to the comment about "huntress being more clunky than advertised in the video" which imho is wrong, and that hasn't changed.
don't twist my words, thx :)

edit: and i'm fine with other weapons being clunky and not something i like. i much rather have many ppl enjoying at least one thing, than fewer ppl enjoying most things. the latter would only serve a small community, while the former would allow for oh so many different playstyle and ppl-preferences. me being a diehard tryhard, i like stuff most ppl won't like, or won't excel at. and at the same time i most certainly will struggle a lot with stuff that annoys me (i.e. being stuck in animation). that doesn't mean i do want it to be changed however, after all i don't want everyone to be forced to do my playstyle since i know that would be the certain death of this game. and i'm perfectly fine with other ppl enjoying the power fantasy of a two-handed mace for example. doesn't bother me in the slightest. just don't ruin the thing i like in the process, so that we all can be happy. wouldn't that be great?
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 11, 2025, 1:28:08 PM
MOST skills are clunky right now. It's only with a bunch of atk/skill speed that certain things start to feel decent, which is why literally half the league is on Amazon lightning spear. That shows that the majority of players want their character to feel more responsive. Anything that starts on the right side of the tree can access a lot more movement speed and atk/skill speed than other builds.

You can still have big mace bonks be a bit slower and feel 'heavier' without forcing warriors to stand still more often than not. Make the setup skills more responsive and the big, slow hit gets saved for a stun window or something. It would still feel different to a huntress. Especially if we had no recovery animation on our dashes, so we could jump around in a fight like that trailer showed.

Also, I wasn't linking the trailer just to show how different huntress is, specifically. Rather, how the animations were faster and smoother than now, something that should be applied across all the classes. Something like a 30% skill speed buff across the board would go a long way. It'd bring warrior skills down from 1+ second animations, to ~0.7 seconds, while huntress could go from 0.5 to 0.35. That's still big enough to feel much different in combat.

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