Dear Jonathan,
Ziz gave a lot of valid criticism and anyway what does it have to do with this thread?
|
![]() |
" this trailer is 4 years old. do you also want WASD to be removed because there's no WASD in this trailer? also look how sluggish the character turns trying to do a 180° following the mouse. you want that also? i'm pretty sure you guys would just complain about "sluggish turn-speed" if that actually would be what the game would be like rn. https://youtu.be/jVRADmjzsss?t=103 same vid just different timestamp. it has evolved, 4 years is a long time in development terms. and you actually can be crazy quick in melee <3 pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 12, 2025, 9:01:39 PM
|
![]() |
" He gave some valid criticisms when it comes to "black and white" things like enemy shredding too much armor which is obvious that need tuning. But regarding actually complicated subjects his criticism was amateurish at best. It is relevant to this thread because Jonathan actually already adressed many of these issues, just not like the way "PoE1" crowd wanted. He said "Well, we need to keep balancing the game to the point where all these rough edged are smoothed out." I think that includes a lot of valid complaints. Only time will tell if they'll actually polish everything. Last edited by Gordyne#2944 on Apr 12, 2025, 9:11:38 PM
|
![]() |
https://www.youtube.com/watch?v=Oa4DMByR8pw
is that sluggish in your opinion? first regular spear stab. followed by spear toss. followed twice by rake+disengage+blood hunt combo. pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 |
![]() |
Considering you said you've stacked as much atk/skill spd as you can find, you're on one of the most 'agile' classes they've made yet, your mobility is only in a straight back/forth direction, and your still less mobile than the trailer, yes.
It shouldn't be required to go full atk spd for the character to even start to feel good. Go level a warrior or merc and tell me you think characters feel responsive. Last edited by Kirloken#2618 on Apr 13, 2025, 3:14:59 AM
|
![]() |
" we don't even have all classes or weapons yet dude. we don't know how i.e. a dagger or sword is gonna play out :-) and why is it bad so we have to actually build our characters to get something we love? that's quite a rewarding thing. yes it is a long term goal, something you have to play for many dozens of hours. but that's the thing, it's what makes it worth it! :) and why do i have to lvl a warrior just to justify your needs? and btw, you're kinda shooting yourself in the foot here, because i certainly can level a warrior with a spear if that's what i want :-P and how do you wanna know, whether i did like spear from lvl1 on or not, going forward? you don't, pls don't talk for me thx :) the choices are up to us, really, the more weapons they add, the more diversity will be added. i am very much looking forward to this! i likely will lvl a 2nd huntress, just so i have both an amazon and a ritualist without respeccing all the time. i just like theorycraft so that fits my bill. and i am looking forward to to get another character to the point that i actually do like her/him. it's the same with this game, ppl complain about "boring" campaign, but it's something that keeps evolving on you. something that keeps getting more and more difficult. yes some implementation needs adjustment. i.e. campaign vs endgame are a bit too different. but i guess, this at least partially also stems from the fact, so we don't have all act's yet. at least in the art book, there is an act 4 and act 5 (have seen a vid, look it up). also this: " gl hf o/ pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 13, 2025, 3:53:33 AM
|
![]() |
"because you're simply being contrary for the sake of argument. You've ALREADY AGREED WITH MY POINTS when you replied to other people. You've agreed lots of skills are too clunky. Your 'counter' point is that you can stack all the atk spd in the world and then the character feels good. Which, logically, proves that skills are too clunky at base level or you wouldn't have needed to do that. You just want to 'win' this argument, when you know deep down you already agree with the majority of the points that were made in the first place. "Knock yourself out! It's not 'spear' that is making you attack fast. It's access to all the attack/skill speed nodes on the right side of the tree. If you wanna waste 20 points pathing over there, be my guest. " and this was just dumb, which is why I ignored it the first time. You didn't even make a point here. No duh it's 4 years ago. That's the point. They had something that looked far more fun, with engaging, reactive combat using multiple abilities, and then moved away from it. They wasted those 4 years if it was spent on slowing the game down and adding animation delays to everything so our characters feel unresponsive. |
![]() |
" No this looks pretty good, but I also know its full of counter synergy and is non-viable. However if this was the template for a good combo to use on a rare that GGG handed us i'd be pretty happy with the flow when they made the numbers fit. |
![]() |
" you just don't wanna read it seems. eh up to you. just one thing, it is the spear that makes a big difference too. that change in base-attackspeed from 1.4 (1h mace) to 1.6 (spear) is a whopping 14% attackspeed multiplier for free. note that multiplication is better than addition. and also note, that if i get some 15%as on my weapon, that's already a 1.4*1.14*1.15 = 1.8354 att/sec, without any passives. for a mace with 1.4 that would be 31.1% AS on the weapon itself (because again, multiplier). your argument, at least as what it comes off to me is, so you wanna have a quick af character at lvl1, not needing to spend any time to make your character quick, and then what. shall they remove any attackspeed everywhere becaue otherwhise it would scale out of control? that would be highly limiting to build diversity and quite a lot of theorycraft depth would be lost due to that. you truely are arguing "you're only that quick because you spend your points into it but i wanna have the same without requiring me to spend my points for it". pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 13, 2025, 12:04:34 PM
|
![]() |
Needing constant effort and max attention in arpg where you have to grind for hours and hours aint it. it could work if the game was rewarding, but loot freaking sucks.
|
![]() |