Dear Jonathan,
" does work for me. i like it. hence i'm arguing to not have melee-dot (i.e. bleed ritualist) balanced around casuals. that (melee dot) entire playstyle is, from the very ground up, tryhard, and i love it. the entire idea of a melee character, that must survive via mobility because you are not able to kill stuff quickly, is tryhard. some folks even find that a dumb idea. i have been told so many times over the past few decades. different ppl have different preferences, hence i try to advocate for flexibility, adjustability and diversity. " aswell as " so if Kirloken#2618 wants all weapons to have the same feeling to it, yes i do have to disagree. which does not mean i like the clunkyness. 2 different things. don't twist my words. thx :-) outta here, need lvl. gl hf <3 pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 13, 2025, 12:21:45 PM
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" Brother. What 1.6 seconds are you talking about? My attack is 0.24 seconds. Mobs can just knock down literally every one of my attacks. Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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" He straight up explained the math for the 1.6 seconds. It's the total time for multiple spells being cast, with a very high amount of cast speed. Spells having a longer cast time than melee attacks makes sense, since its ranged. But everything is just too slow right now. I've said it before, but something like a 30% skill speed buff across the board would help a lot, especially if most recovery animations were removed. |
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