Dear Jonathan,

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ziggro#7495 wrote:
Needing constant effort and max attention in arpg where you have to grind for hours and hours aint it. it could work if the game was rewarding, but loot freaking sucks.


does work for me. i like it. hence i'm arguing to not have melee-dot (i.e. bleed ritualist) balanced around casuals. that (melee dot) entire playstyle is, from the very ground up, tryhard, and i love it. the entire idea of a melee character, that must survive via mobility because you are not able to kill stuff quickly, is tryhard. some folks even find that a dumb idea. i have been told so many times over the past few decades.


different ppl have different preferences, hence i try to advocate for flexibility, adjustability and diversity.

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Naztrey#9177 wrote:
we don't even have all classes or weapons yet dude. we don't know how i.e. a dagger or sword is gonna play out :-)


aswell as

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Naztrey#9177 wrote:
and i'm fine with other weapons being clunky and not something i like. i much rather have many ppl enjoying at least one thing, than fewer ppl enjoying most things. the latter would only serve a small community, while the former would allow for oh so many different playstyle and ppl-preferences. me being a diehard tryhard, i like stuff most ppl won't like, or won't excel at. and at the same time i most certainly will struggle a lot with stuff that annoys me (i.e. being stuck in animation). that doesn't mean i do want it to be changed however, after all i don't want everyone to be forced to do my playstyle since i know that would be the certain death of this game. and i'm perfectly fine with other ppl enjoying the power fantasy of a two-handed mace for example. doesn't bother me in the slightest. just don't ruin the thing i like in the process, so that we all can be happy. wouldn't that be great?


so if Kirloken#2618 wants all weapons to have the same feeling to it, yes i do have to disagree. which does not mean i like the clunkyness. 2 different things.
don't twist my words. thx :-)

outta here, need lvl. gl hf <3
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 13, 2025, 12:21:45 PM
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I have made a post about this but I will also write it here since its popular, close to my biggest gripe about the game and devs can see it.

Combo abilities & defensive utility spells have ridiculous cast times. I am on the fence about movement speed and monsters being slower than player but it certainly does not help when the cast times are so slow.

Why do orb of storm, frost wall or flamewall have such high cast time when it is an ability that can only really combo with other abilities? It certainly adds clunkiness to the combat, the base is .8 seconds which might not seem a lot but when you try to combo them effectively it adds up. If you use 2 orb of storms 1 flamewalla and use frost wall to have a defensive wall while setting up by default you use .8 * 4 = 3.2 seconds. If you have 100% cast speed which isnt so easy to get, you use 1.6 seconds which is still a lot because by the time you cast these monsters are already on you and start staggering you. These abilities already have other limitations too like you have cd on frost wall, orb of storm and flame wall can only have certain amounts. The game wont be broken if you cast orb of storm in .4 seconds, it will just help you set up faster and feel smoother. Same with mana tempest, it has .6 cast time for such a simple ability. It should be instant or .1 to make animation happen, it already has cd to make edge cases of spams not possible.

Huntress comboing has a similar problem. Combo set ups just take too much time for them to be effective against fast enemies but I actually like fighting fast enemies with combos. Also one other problem is there are not enough defensive abilities to fend off enemies imo.


Brother. What 1.6 seconds are you talking about? My attack is 0.24 seconds. Mobs can just knock down literally every one of my attacks.
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."
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Gudvvins#7025 wrote:
Brother. What 1.6 seconds are you talking about? My attack is 0.24 seconds. Mobs can just knock down literally every one of my attacks.

He straight up explained the math for the 1.6 seconds. It's the total time for multiple spells being cast, with a very high amount of cast speed.

Spells having a longer cast time than melee attacks makes sense, since its ranged. But everything is just too slow right now. I've said it before, but something like a 30% skill speed buff across the board would help a lot, especially if most recovery animations were removed.

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