Dear Jonathan,

no, I'm not kidding, and I'm talking about both. You are certainly NOT moving around as fast as that trailer in combat, because all the 'dash' type skills have a recovery animation on them. The trailer had instant recovery, making chaining abilities together far more fluid. They are dancing around in the fight. Stab one enemy, dash to another, throw down a spear field to slow the enemies, etc.. You MIGHT be attacking as fast on a single ability, but there is no way you are anywhere near as zippy and mobile in a fight as that trailer.
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Kirloken#2618 wrote:
no, I'm not kidding, and I'm talking about both. You are certainly NOT moving around as fast as that trailer in combat, because all the 'dash' type skills have a recovery animation on them. The trailer had instant recovery, making chaining abilities together far more fluid. They are dancing around in the fight. Stab one enemy, dash to another, throw down a spear field to slow the enemies, etc.. You MIGHT be attacking as fast on a single ability, but there is no way you are anywhere near as zippy and mobile in a fight as that trailer.


well then great. just nerf my dmg and everyone is happy. \o/
thx for agreeing :)
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 11, 2025, 3:37:03 AM
I have made a post about this but I will also write it here since its popular, close to my biggest gripe about the game and devs can see it.

Combo abilities & defensive utility spells have ridiculous cast times. I am on the fence about movement speed and monsters being slower than player but it certainly does not help when the cast times are so slow.

Why do orb of storm, frost wall or flamewall have such high cast time when it is an ability that can only really combo with other abilities? It certainly adds clunkiness to the combat, the base is .8 seconds which might not seem a lot but when you try to combo them effectively it adds up. If you use 2 orb of storms 1 flamewalla and use frost wall to have a defensive wall while setting up by default you use .8 * 4 = 3.2 seconds. If you have 100% cast speed which isnt so easy to get, you use 1.6 seconds which is still a lot because by the time you cast these monsters are already on you and start staggering you. These abilities already have other limitations too like you have cd on frost wall, orb of storm and flame wall can only have certain amounts. The game wont be broken if you cast orb of storm in .4 seconds, it will just help you set up faster and feel smoother. Same with mana tempest, it has .6 cast time for such a simple ability. It should be instant or .1 to make animation happen, it already has cd to make edge cases of spams not possible.

Huntress comboing has a similar problem. Combo set ups just take too much time for them to be effective against fast enemies but I actually like fighting fast enemies with combos. Also one other problem is there are not enough defensive abilities to fend off enemies imo.
@ TheLaststand97#2608 not disagreeing with anything here. just wanna drop a hint:

attack/cast speed on weapons do get multiplied with passive tree +speed, they're not simply added.

but yes, i certainly also don't like that clunkyness.
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 11, 2025, 4:29:16 AM
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Naztrey#9177 wrote:
but yes, i certainly also don't like that clunkyness.

so you DID agree with my original post, lol. That's the same thing I'm talking about.
I find all those "slow cast/attack times, animations, and 'recovery' animations" add something valueable to the game. It makes skills feel more distinct from each other, lets players do something like attacking with a slow warrior skill that has an instrinsic risk to be hit by the boss in return due to its slowness and so on. Many things people call clunky or different terms, I find add each a little bit of depth to the game. I would really dislike a game were everything feels similiar, cause the "clunkyness" and slowness has been removed.

I can totally understand Jonathan to want to design a game that he enjoys playing. I'm a hobby designer myself and I wouldn't know how to design anything if I do not personally feel how each little change effects my experience. One of the worst things happening to the game industry from my point of view was trying to cater to an assumed majority audience instead of letting passionate designers be creative according to their uniqueness. Video games would be much more distinct from each other and less streamlined into a homogenous sameness that I already played somewhere else. It shouldn't be always about maximizing profits.
That is not to say that I have a clue which side in the forum conflicts is the majority, since the publicly expressed perception of the game will be heavily distored by streamer influence, people being satisfied playing the game and not showing up in the forums, people of certain character being more likely to publicly post and multiple other factors.
Last edited by Elena#1466 on Apr 11, 2025, 10:58:21 AM
Good post.

So much effort went into punishing the player, I think for many of us what's so disparaging, is I can't think of anything that was more fun after this patch, it was just a pure reduction in fun. No new interesting skills (well a lateral step with the spear of course), no neat mods, no cool new areas to make the grind more interesting. Just a total shut down.

HOW CAN YOU HAVE YOUR PUDDING IF YOU DON'T EAT YOUR MEAT!?

Sir, this is a video game.
Last edited by crazyfingers619#3901 on Apr 11, 2025, 11:11:54 AM
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Elena#1466 wrote:
people being satisfied playing the game and not showing up in the forums, people of certain character being more likely to publicly post and multiple other factors.


Yes and no. People who quit playing are even less likely to be active on the forums. In fact, i've been surprised at how many have disagreed in their replies, considering it's practically 99% negative posts on reddit and elsewhere. It seems those who DO like the current state of the game are most active on these forums. Even then, there's still been more agreeing than disagreeing here.

They've lost over 2/3rds of their peak players since EA launch. If they can stay profitable and consider poe2 a success with it hitting the same kind of player numbers that poe1 already hits, then ok fine. Keep on this track and I, along with the others, just won't play it nearly as much. But, it feels like they expected poe2 to do much better. They've said many times the reason they started working on poe2 was that poe1's growth had plateau'd and they wanted to reach a wider audience.

Lastly, to your point about the skills feeling the same.. there can still be some attacks that have a slower wind up, especially for classes like Warrior. This isn't an all or nothing thing. It's just everything is a bit too slow and clunky right now. That trailer had much more crisp and mobile combat, but the skills all did something different and unique. Granted, huntress should feel more agile than a heavily armoured warrior, but they shouldn't have such massive atk spd penalties on every single one of their skills. Only the huge bonk skills that are designed for when the enemy is stunned should be that slow.
Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.
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Honestly, I disagree with you.

Jonathan represents me as a player, so there is no disconnect there.
And I'm not whining on Zazaran's stream or in these forums to make the game easier.

You don't speak for me.


+1

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