I also do not agree with the dodge roll removal. Yes I didn't play a lot of POE1 but i can't play with the mouse movement for extended periods of time due to a disability. Anyway I have no idea what peoples issue is with dodge and parry.
Especially parry. If you are not spam rolling which is not the primary use of and feels bad it even does in the original souls games which i have a spend lot of hours on.
Start to time your parry's instead of standing still its a very rewarding play style. Look at what the mobs are actually doing instead of wanting to stare at a slot machine which may or may not drop loot after you clicked 1 button without watching at what is actually going on.
This is pretty much the feeling i get seeing how most of people screeming speeeeeeeeeed clear everything in 1 click sound to me. Addicts sitting in front of a slot machine instead of people having fun with an engaging video game.
Yes the Gameplay currently has issues but its by no means as bad as most of the people screaming make it sound.Sadly a lot of people are jumping on that bandwagon because they are understandably frustrated with some other things.
Also have you might considerd that not every class has to appeal to everyone.
Last edited by Sanmie#9654 on Apr 9, 2025, 11:50:52 AM
|
Posted bySanmie#9654on Apr 9, 2025, 11:48:05 AM
|
"
"
"
People like you who are desperately defending a devs obviously irrational vision that makes no sense, are not helping the game become good. It IS a sequel to PoE, and should be the same genre. It really does not feel like an ARPG at all, its just a janky rollslop action game where your gear and talents apparently mean next to nothing. Nobody asked for this.
That's the problem here. You think your vision of what an ARPG should be is the only good one. I heavily disagree with your take.
And I don't "defend" GGG over anything. They don't need me to. I'm just pointing out most of the venom being thrown at them is just impatience because you all want shit fixed "nownownow" like this was a 70$ released game. It's Early Access where they should be more than allowed to try new things without having some nobody wanting to murder the devs and their mom for breaking their build or the pace of the game.
I have quite a few things I don't like myself. I don't like the way parry works currently either, but it doesn't mean the idea of it is bad, it just needs proper tuning.
Clearly, since my vision of an ARPG is one that is actually an ARPG. Its a genre in which you collect more powerful gear and level up powerful talent points to turn your character into a god. Its pretty simple. If your game instead is about timing dodge rolls every 0.5 seconds because not enough defenses exist in the game to mitigate damage from the hordes of enemies swarming you, you have failed to create an ARPG. Its just a janky rollslop.
The only way parry could be good in an ARPG is if it was a passive % chance every time you get hit, and when it activates you get a sound effect telling you you parried, so you can use an attack skill and you get the buffed stronger version of that attack. This active block and active dodge roll crap is pure ass and will never feel right in an isometric view hack n slash RPG.
Go make your own "arpg" then. I like PoE 2 and I agree with Jonathan. So, you are not in fact everyone.
|
Posted byrifraf-_-#9478on Apr 9, 2025, 11:49:06 AM
|
"
Delete dodge roll and parry, and put in a quicksilver flask ....
I dont think the director is out of touch here.
Then why did they add timed leagues to an otherwise-encouraged slow game?
Why did they give you ranged and magic archetypes if most of the enemies you run into move fast enough to get into melee distance and you have no way of outpacing or kiting them?
This screams of conflict of interest and poor priorities within the dev team.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!
MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Apr 9, 2025, 11:59:43 AM
|
Posted byPizzarugi#6258on Apr 9, 2025, 11:53:00 AM
|
"
"
Delete dodge roll and parry, and put in a quicksilver flask ....
I dont think the director is out of touch here.
Then why did they add timed leagues to an otherwise-encouraged slow game?
Why did they give you ranged and magic archetypes if most of the enemies you run into move fast enough to get into melee distance and you have no way of outpacing or kiting them?
In case you haven't watched the recent 2h long interview. They said they will look into the swarming problem. Some areas are clearly swarming you to much and they will adjust the monster types responsible for that very soon.
|
Posted bySanmie#9654on Apr 9, 2025, 11:55:42 AM
|
"
Clearly, since my vision of an ARPG is one that is actually an ARPG. Its a genre in which you collect more powerful gear and level up powerful talent points to turn your character into a god. Its pretty simple. If your game instead is about timing dodge rolls every 0.5 seconds because not enough defenses exist in the game to mitigate damage from the hordes of enemies swarming you, you have failed to create an ARPG. Its just a janky rollslop.
The only way parry could be good in an ARPG is if it was a passive % chance every time you get hit, and when it activates you get a sound effect telling you you parried, so you can use an attack skill and you get the buffed stronger version of that attack. This active block and active dodge roll crap is pure ass and will never feel right in an isometric view hack n slash RPG.
Yes, parry is not ideal how it is currently. Maybe, they could do as you say with a passive value and it increases when you actively use it, to deal with a boss for exemple. I think Dodge roll is fine, although it can use some tweaks still as well.
However and it's the last time I'll say it, come down that hill on which you seem to stand as king nobody recognizes. You cannot continue to say only your opinion of what a ARPG should be is valid, you just look like a massive fool and is why you have some people mercilessly attacking your opinion, not because it's necessarily entirely wrong.
I personally don't disagree on all of it, I just disagree with wanting to completely remove new, fun mechanics in some situations because it doesn't fit your personal vision (which by the way, as much as you seem to have a difficult time to recognize, is a minority opinion at this time).
Last edited by RamzaBehoulve#2076 on Apr 9, 2025, 11:58:16 AM
|
Posted byRamzaBehoulve#2076on Apr 9, 2025, 11:57:17 AM
|
"
"
"
if you parry one of the white monsters, you (1) don't get hit by its attack and (2) you get to explode all the trash mobs. i thought this was a pretty rewarding early game system even if i won't be using it later.
Its boring as hell to be fishing for parries, people want to be always moving and killing, not stopping because you can't do damage without parry into a combo. Its ridiculously bad game design and its even more ridiculous anyone would defend it.
Also your scenario is entirely theoretical, doesn't work like that in reality because there will be dozens of enemies hitting you at the same time as you try to parry. This just is not the right genre at all for mechanics like that, it only works in a game where you pull 1-3 mobs at a time.
If you don't like parry maybe try a different thing? I saw people complain parry bad, get rid of parry, but why not get rid of parry yourself? Thorn is currently a great start. Crossbows don't have parry. People do still league start quarterstaff. Dot spell seems pretty good. None of them has parry. Even if you want to try the new weapon, jav-throw is still amazing without parry. If you said no frenzy for throw, then they just add a new gem for frenzy. The lvl with jav-melee does have a tech with stompground and rake or something that seem op. GGG did not said that every tech in game will begin with parry
"Just try one of the other 6 predesigned builds"
Thats your argument. Thats not a solution. Players should not be shoehorned into one very specific playstyle just based on the weapon they chose. You probably have never played another videogame before in your life if you think thats good or in any way defendable game design.
Doesn't matter if I pick Spear as the weapon I want my build to use, there should be a ton of freedom to make all kinds of different builds, its supposed to be an ARPG. But there is zero freedom in this game.
|
|
I wonder if he plays the game beyond the campaign, because the way he constantly talks about it it seems like he plays the campaign and that's it.
|
Posted byedgecrusherO0#4497on Apr 9, 2025, 12:44:45 PM
|
"
I also do not agree with the dodge roll removal. Yes I didn't play a lot of POE1 but i can't play with the mouse movement for extended periods of time due to a disability. Anyway I have no idea what peoples issue is with dodge and parry.
Especially parry. If you are not spam rolling which is not the primary use of and feels bad it even does in the original souls games which i have a spend lot of hours on.
Start to time your parry's instead of standing still its a very rewarding play style. Look at what the mobs are actually doing instead of wanting to stare at a slot machine which may or may not drop loot after you clicked 1 button without watching at what is actually going on.
This is pretty much the feeling i get seeing how most of people screeming speeeeeeeeeed clear everything in 1 click sound to me. Addicts sitting in front of a slot machine instead of people having fun with an engaging video game.
Yes the Gameplay currently has issues but its by no means as bad as most of the people screaming make it sound.Sadly a lot of people are jumping on that bandwagon because they are understandably frustrated with some other things.
Also have you might considerd that not every class has to appeal to everyone.
Again, not how any game like this works. You can not be timing your rolls to attacks when there is a horde of 50 enemies in front of you, all throwing their attack within the next 2 seconds. Dodge roll has no place in a game like this. It only works in boss fights and even there it adds anothing and takes away from the game, in an RPG you should be able to build your defenses enough to tank any hit, passively block it etc.
|
|
"
"
I also do not agree with the dodge roll removal. Yes I didn't play a lot of POE1 but i can't play with the mouse movement for extended periods of time due to a disability. Anyway I have no idea what peoples issue is with dodge and parry.
Especially parry. If you are not spam rolling which is not the primary use of and feels bad it even does in the original souls games which i have a spend lot of hours on.
Start to time your parry's instead of standing still its a very rewarding play style. Look at what the mobs are actually doing instead of wanting to stare at a slot machine which may or may not drop loot after you clicked 1 button without watching at what is actually going on.
This is pretty much the feeling i get seeing how most of people screeming speeeeeeeeeed clear everything in 1 click sound to me. Addicts sitting in front of a slot machine instead of people having fun with an engaging video game.
Yes the Gameplay currently has issues but its by no means as bad as most of the people screaming make it sound.Sadly a lot of people are jumping on that bandwagon because they are understandably frustrated with some other things.
Also have you might considerd that not every class has to appeal to everyone.
Again, not how any game like this works. You can not be timing your rolls to attacks when there is a horde of 50 enemies in front of you, all throwing their attack within the next 2 seconds. Dodge roll has no place in a game like this. It only works in boss fights and even there it adds anothing and takes away from the game, in an RPG you should be able to build your defenses enough to tank any hit, passively block it etc.
There is ZERO need of timing. Stop trying to make dodge look somethign ti is not. You just ROLL AWAY, to get out of range of ALl attacks while having some extra I-frames.
Stop pretending that people DODGE by timing the attack of the monsters! There is ZERO reason to do that and if you think you need to do tha, it invalidates your whole right to say anything about the subject because you clearly do nto know how to use it!
|
|
"
"
I also do not agree with the dodge roll removal. Yes I didn't play a lot of POE1 but i can't play with the mouse movement for extended periods of time due to a disability. Anyway I have no idea what peoples issue is with dodge and parry.
Especially parry. If you are not spam rolling which is not the primary use of and feels bad it even does in the original souls games which i have a spend lot of hours on.
Start to time your parry's instead of standing still its a very rewarding play style. Look at what the mobs are actually doing instead of wanting to stare at a slot machine which may or may not drop loot after you clicked 1 button without watching at what is actually going on.
This is pretty much the feeling i get seeing how most of people screeming speeeeeeeeeed clear everything in 1 click sound to me. Addicts sitting in front of a slot machine instead of people having fun with an engaging video game.
Yes the Gameplay currently has issues but its by no means as bad as most of the people screaming make it sound.Sadly a lot of people are jumping on that bandwagon because they are understandably frustrated with some other things.
Also have you might considerd that not every class has to appeal to everyone.
Again, not how any game like this works. You can not be timing your rolls to attacks when there is a horde of 50 enemies in front of you, all throwing their attack within the next 2 seconds. Dodge roll has no place in a game like this. It only works in boss fights and even there it adds anothing and takes away from the game, in an RPG you should be able to build your defenses enough to tank any hit, passively block it etc.
You are not supposed to roll 24/7 from 50 enemies. And you don't have to except if you are in a bad spot.
Looking at your argument why is face tanking everything better than reactional gameplay?
Just standing in front of a boss holding a button or mashing a rotation in my opinion is pretty blunt. And by your arguing dodging, and parrying should not be in Dark Souls either because you are supposed to face tank everything.
I wonder how DS would have gone if this was the case.
|
Posted bySanmie#9654on Apr 9, 2025, 12:58:13 PM
|