Out of touch director refusing to acknowledge what everyone is thinking

This post is written by the seemingly loud portion of players that are vocal about how this game is worse compared to PoE 1. I'm sure you've all heard this before, but if you cannot provide constructive feedback about the game without lashing out at GGG or personally attacking members of its staff (i.e Jonathan Rogers, a huge source of creativity and passion for the game since its inception) then do not bother providing feedback at all.

If you prefer how PoE 1 plays, GO PLAY THAT GAME. Don't bother trying to transform this game into something else, just play that game you want so badly. It still exists. It still has support. Content is coming for it. Be patient.

Real constructive criticism is wanted here, not negativity and attacks. If that's all you have to offer, stay away from your keyboard or stop playing PoE 2 if it's really making you that angry.
"
And yet another who wants PoE1.5 and will eternally feel insulted because PoE2 will never be that.


Maybe the devs shouldn't have spent the first 4 years of 6 years of PoE2 news cycle promising a PoE 1.5 thats in the same client, has similar gameplay and shared endgame? It's what majority wanted and when they suddenly revealed that it will be a separate game and will try to be as different as possible from the game that this is supposed to be a sequel to, the reception was overwhelmingly negative.

People like you who are desperately defending a devs obviously irrational vision that makes no sense, are not helping the game become good. It IS a sequel to PoE, and should be the same genre. It really does not feel like an ARPG at all, its just a janky rollslop action game where your gear and talents apparently mean next to nothing. Nobody asked for this.
"
This post is written by the seemingly loud portion of players that are vocal about how this game is worse compared to PoE 1. I'm sure you've all heard this before, but if you cannot provide constructive feedback about the game without lashing out at GGG or personally attacking members of its staff (i.e Jonathan Rogers, a huge source of creativity and passion for the game since its inception) then do not bother providing feedback at all.

If you prefer how PoE 1 plays, GO PLAY THAT GAME. Don't bother trying to transform this game into something else, just play that game you want so badly. It still exists. It still has support. Content is coming for it. Be patient.

Real constructive criticism is wanted here, not negativity and attacks. If that's all you have to offer, stay away from your keyboard or stop playing PoE 2 if it's really making you that angry.


We can tell them the game is bad when we think that it is bad. It isn't our job to make the game. Our feedback can be "this game sucks and I won't play it."

Tough luck.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
"
"


They should not be trying to keep going towards some Soulslike vision... that is an awful idea. Its not a Souls game its supposed to be a hack n slash loot ARPG.


Just slowing down the gameplay and adding active parry/block does not make PoE2 a souls-like. It's true these mechanics should be tuned for boss fights and disregarded mostly during map clearing though.

With that said, you ALREADY have PoE1 for zoom-zoom blasting maps in a minute or two. PoE2 is for everyone else who is looking for something different from the standard ARPG formula which hasn't really evolved in 20 years beyond a few QOL.

Most people expect PoE2 to move forward and not be stuck into PoE1 gameplay only.


All empty whining with no substance or meaning. You are not arguing against any real arguments anyone has made. No one has asked for PoE2 to be zooming. People want it to be an ARPG, like in the videos they showed years ago, and it was objectively better than what we have now. It was not "zoom-zoom". It was literally just infinitely better combat.

There exists no playerbase for whatever this garbage gameplay is.
"

People like you who are desperately defending a devs obviously irrational vision that makes no sense, are not helping the game become good. It IS a sequel to PoE, and should be the same genre. It really does not feel like an ARPG at all, its just a janky rollslop action game where your gear and talents apparently mean next to nothing. Nobody asked for this.


That's the problem here. You think your vision of what an ARPG should be is the only good one. I heavily disagree with your take.

And I don't "defend" GGG over anything. They don't need me to. I'm just pointing out most of the venom being thrown at them is just impatience because you all want shit fixed "nownownow" like this was a 70$ released game. It's Early Access where they should be more than allowed to try new things without having some nobody wanting to murder the devs and their mom for breaking their build or the pace of the game.

I have quite a few things I don't like myself. I don't like the way parry works currently either, but it doesn't mean the idea of it is bad, it just needs proper tuning.
Last edited by RamzaBehoulve#2076 on Apr 9, 2025, 11:37:49 AM
"
plowstar#3277 wrote:
if you parry one of the white monsters, you (1) don't get hit by its attack and (2) you get to explode all the trash mobs. i thought this was a pretty rewarding early game system even if i won't be using it later.


Its boring as hell to be fishing for parries, people want to be always moving and killing, not stopping because you can't do damage without parry into a combo. Its ridiculously bad game design and its even more ridiculous anyone would defend it.
Also your scenario is entirely theoretical, doesn't work like that in reality because there will be dozens of enemies hitting you at the same time as you try to parry. This just is not the right genre at all for mechanics like that, it only works in a game where you pull 1-3 mobs at a time.
"


There exists no playerbase for whatever this garbage gameplay is.


Yet again an hyperbole. Not interested.
"
This post is written by the seemingly loud portion of players that are vocal about how this game is worse compared to PoE 1. I'm sure you've all heard this before, but if you cannot provide constructive feedback about the game without lashing out at GGG or personally attacking members of its staff (i.e Jonathan Rogers, a huge source of creativity and passion for the game since its inception) then do not bother providing feedback at all.

If you prefer how PoE 1 plays, GO PLAY THAT GAME. Don't bother trying to transform this game into something else, just play that game you want so badly. It still exists. It still has support. Content is coming for it. Be patient.

Real constructive criticism is wanted here, not negativity and attacks. If that's all you have to offer, stay away from your keyboard or stop playing PoE 2 if it's really making you that angry.


What is the purpose of shills like you? You are literally posting your wall of text seethe in a thread that is constructive criticism.
I explained in detail why dodge roll and parry are garbage mechanics and have no place in an ARPG like this and why the gameplay is better without them, and you ignored all of that.

You have zero valid arguments. This game absolutely does have a necessity to be much more similar to PoE than it is, because its a SEQUEL to it and its meant to be of the same GENRE. Its literally trying its hardest right now to reinvent the wheel for every mechanic and its NOT WORKING. All of these ideas PoE2 has tried have failed spectacularly, stop coping.
"
"

People like you who are desperately defending a devs obviously irrational vision that makes no sense, are not helping the game become good. It IS a sequel to PoE, and should be the same genre. It really does not feel like an ARPG at all, its just a janky rollslop action game where your gear and talents apparently mean next to nothing. Nobody asked for this.


That's the problem here. You think your vision of what an ARPG should be is the only good one. I heavily disagree with your take.

And I don't "defend" GGG over anything. They don't need me to. I'm just pointing out most of the venom being thrown at them is just impatience because you all want shit fixed "nownownow" like this was a 70$ released game. It's Early Access where they should be more than allowed to try new things without having some nobody wanting to murder the devs and their mom for breaking their build or the pace of the game.

I have quite a few things I don't like myself. I don't like the way parry works currently either, but it doesn't mean the idea of it is bad, it just needs proper tuning.


Clearly, since my vision of an ARPG is one that is actually an ARPG. Its a genre in which you collect more powerful gear and level up powerful talent points to turn your character into a god. Its pretty simple. If your game instead is about timing dodge rolls every 0.5 seconds because not enough defenses exist in the game to mitigate damage from the hordes of enemies swarming you, you have failed to create an ARPG. Its just a janky rollslop.

The only way parry could be good in an ARPG is if it was a passive % chance every time you get hit, and when it activates you get a sound effect telling you you parried, so you can use an attack skill and you get the buffed stronger version of that attack. This active block and active dodge roll crap is pure ass and will never feel right in an isometric view hack n slash RPG.
Last edited by DIOandTheWorld#7430 on Apr 9, 2025, 11:43:44 AM
"
"
plowstar#3277 wrote:
if you parry one of the white monsters, you (1) don't get hit by its attack and (2) you get to explode all the trash mobs. i thought this was a pretty rewarding early game system even if i won't be using it later.


Its boring as hell to be fishing for parries, people want to be always moving and killing, not stopping because you can't do damage without parry into a combo. Its ridiculously bad game design and its even more ridiculous anyone would defend it.
Also your scenario is entirely theoretical, doesn't work like that in reality because there will be dozens of enemies hitting you at the same time as you try to parry. This just is not the right genre at all for mechanics like that, it only works in a game where you pull 1-3 mobs at a time.

If you don't like parry maybe try a different thing? I saw people complain parry bad, get rid of parry, but why not get rid of parry yourself? Thorn is currently a great start. Crossbows don't have parry. People do still league start quarterstaff. Dot spell seems pretty good. None of them has parry. Even if you want to try the new weapon, jav-throw is still amazing without parry. If you said no frenzy for throw, then they just add a new gem for frenzy. The lvl with jav-melee does have a tech with stompground and rake or something that seem op. GGG did not said that every tech in game will begin with parry

Report Forum Post

Report Account:

Report Type

Additional Info