Out of touch director refusing to acknowledge what everyone is thinking

Basically you're asking to turn Poe 2 into Poe 1.

Just stop it. let this formula get developed, this combat style is far superior to Poe 1.

I don't know why you're trying to frame your opinion as a objective truth, proposing Quicksilver flask instead of dodge roll is just sign of design incompetence.
I like the dodge and in theory I like the parry when it works, the combos need buffs to feel like they actually do damage for the time u spend standing waiting to parry, bosses need their mechanics to actually be parryable as atm u can't do shit to most of them.
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Delete dodge roll and parry, and put in a quicksilver flask ....


I dont think the director is out of touch here.





This is literally how PoE2 gameplay looked in videos from a few years ago and it looked infinitely better and more fun, while also being clearly more skill based, engaging combat. What we have now is pure rollspam and skill spam slop.
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Stop looking at the staged gameplay videos as a reference. Even the videos in teasers for this league made the Huntress look cool and combos smooth. Slayerfum is right in that if they want to go towards the souls-like vision they need to examine the differences between souls and arpg encounters with trash mobs. Maybe they make monster swarms extremely rare, dangerous, and rewarding? Zone shrinkages, speed modifications, etc. There are a ton of factors they would have to look at.

Or they make screen-nuking abilities viable. But that doesn't seem like something they ever want to see in this game.


They should not be trying to keep going towards some Soulslike vision... that is an awful idea. Its not a Souls game its supposed to be a hack n slash loot ARPG.
And yet another who wants PoE1.5 and will eternally feel insulted because PoE2 will never be that.
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Dodge roll and parry feel completely out of place and unfun in a game where you fight packs of 20-100 enemies at once. This is not a Souls game where you pull 1 mob at a time or maybe a few, and look carefully at what their next action is. Its impossible to do that with a huge monster pack and isometric camera view.
Why are players stuck thinking only of dodge roll and parry when they're clearly not the right tools against 40 mobs charging at you faster than you can move? What is this one dimensional thinking?

Ok technically you can use Parry -> Disengage -> Glacial Lance to deal with the mob but the point still stands: why aren't you exploring other options? Do you need to see someone else using mass slows first? Do you need a tutorial on how to conjure a wall to limit enemy pathing so you re-create a 1v1 scenario?


What planet do you live on where this game allows you to have freedom in build creation? You are forced into a few predesigned archetypes like in D4. Most weapon users have no access to movement skill of any kind and even the ones that are in the game are tediously slow and bad. Most of the under 10 builds that exist in this game have no access to "mass slows" etc. Whatever class you play you can only do a few very specific things the devs predesigned for the premade build, because everything is gated behind weapon types or very high attribute requirements and you can't have high secondary attributes in this.
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They should not be trying to keep going towards some Soulslike vision... that is an awful idea. Its not a Souls game its supposed to be a hack n slash loot ARPG.


Just slowing down the gameplay and adding active parry/block does not make PoE2 a souls-like. It's true these mechanics should be tuned for boss fights and disregarded mostly during map clearing though.

With that said, you ALREADY have PoE1 for zoom-zoom blasting maps in a minute or two. PoE2 is for everyone else who is looking for something different from the standard ARPG formula which hasn't really evolved in 20 years beyond a few QOL.

Most people expect PoE2 to move forward and not be stuck into PoE1 gameplay only.
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Basically you're asking to turn Poe 2 into Poe 1.

Just stop it. let this formula get developed, this combat style is far superior to Poe 1.

I don't know why you're trying to frame your opinion as a objective truth, proposing Quicksilver flask instead of dodge roll is just sign of design incompetence.


No I'm saying they need to turn this not-ARPG into an ARPG.

"this combat style is far superior to Poe 1."
HHAHAHAHAHAHAHAHHA
Its actually insane that anyone would say that out loud, the combat in PoE2 is pure garbage. Its literally some of the worst combat I have ever experienced in any game, PoE combat is far better than this.
Its always you people who have never actually played PoE saying this nonsense.

"proposing Quicksilver flask instead of dodge roll is just sign of design incompetence"
Clearly I have more design competence than whoever decided to put a dodge roll into this game. It literally ruined the game.
if you parry one of the white monsters, you (1) don't get hit by its attack and (2) you get to explode all the trash mobs. i thought this was a pretty rewarding early game system even if i won't be using it later.
ask me about my fursona
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plowstar#3277 wrote:
if you parry one of the white monsters, you (1) don't get hit by its attack and (2) you get to explode all the trash mobs. i thought this was a pretty rewarding early game system even if i won't be using it later.


The problem mostly stems from the fact that while you are blocking that one white mob, you are getting sliced like butter by the other 10 before you can effectively explode them.

Meanwhile, you can use ranged skills exploding them. It's just an assle and not very rewarding currently over the more direct gameplay.

Basically, it still needs work, but some people around here would rather be drama queens and call the game dead instead.

Hopefully, GGG can manage to ignore these doomsayers and improve on the mechanics of the game until they feel right.

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