Out of touch director refusing to acknowledge what everyone is thinking
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Basically you're asking to turn Poe 2 into Poe 1.
Just stop it. let this formula get developed, this combat style is far superior to Poe 1. I don't know why you're trying to frame your opinion as a objective truth, proposing Quicksilver flask instead of dodge roll is just sign of design incompetence. |
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I like the dodge and in theory I like the parry when it works, the combos need buffs to feel like they actually do damage for the time u spend standing waiting to parry, bosses need their mechanics to actually be parryable as atm u can't do shit to most of them.
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" This is literally how PoE2 gameplay looked in videos from a few years ago and it looked infinitely better and more fun, while also being clearly more skill based, engaging combat. What we have now is pure rollspam and skill spam slop. |
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" They should not be trying to keep going towards some Soulslike vision... that is an awful idea. Its not a Souls game its supposed to be a hack n slash loot ARPG. |
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And yet another who wants PoE1.5 and will eternally feel insulted because PoE2 will never be that.
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" What planet do you live on where this game allows you to have freedom in build creation? You are forced into a few predesigned archetypes like in D4. Most weapon users have no access to movement skill of any kind and even the ones that are in the game are tediously slow and bad. Most of the under 10 builds that exist in this game have no access to "mass slows" etc. Whatever class you play you can only do a few very specific things the devs predesigned for the premade build, because everything is gated behind weapon types or very high attribute requirements and you can't have high secondary attributes in this. |
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" Just slowing down the gameplay and adding active parry/block does not make PoE2 a souls-like. It's true these mechanics should be tuned for boss fights and disregarded mostly during map clearing though. With that said, you ALREADY have PoE1 for zoom-zoom blasting maps in a minute or two. PoE2 is for everyone else who is looking for something different from the standard ARPG formula which hasn't really evolved in 20 years beyond a few QOL. Most people expect PoE2 to move forward and not be stuck into PoE1 gameplay only. |
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" No I'm saying they need to turn this not-ARPG into an ARPG. "this combat style is far superior to Poe 1." HHAHAHAHAHAHAHAHHA Its actually insane that anyone would say that out loud, the combat in PoE2 is pure garbage. Its literally some of the worst combat I have ever experienced in any game, PoE combat is far better than this. Its always you people who have never actually played PoE saying this nonsense. "proposing Quicksilver flask instead of dodge roll is just sign of design incompetence" Clearly I have more design competence than whoever decided to put a dodge roll into this game. It literally ruined the game. |
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if you parry one of the white monsters, you (1) don't get hit by its attack and (2) you get to explode all the trash mobs. i thought this was a pretty rewarding early game system even if i won't be using it later.
ask me about my fursona
USER RECEIVED REDDIT GOLD FOR THIS POST |
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" The problem mostly stems from the fact that while you are blocking that one white mob, you are getting sliced like butter by the other 10 before you can effectively explode them. Meanwhile, you can use ranged skills exploding them. It's just an assle and not very rewarding currently over the more direct gameplay. Basically, it still needs work, but some people around here would rather be drama queens and call the game dead instead. Hopefully, GGG can manage to ignore these doomsayers and improve on the mechanics of the game until they feel right. |
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