Out of touch director refusing to acknowledge what everyone is thinking

Honest to god I see posts like this and it is just the most self-centered viewpoints.

Complete inability to see that there's people that play the game differently to you, and like different things.

What YOU might not like, doesn't make it fact. It makes it a preference. And even if you have people agreeing with you on the forums about it. There are still people with differing preferences to you. Instead of recognizing this, we sit here and argue with eachother in emotional based stupidities.

You like PoE 1. I get it. But PoE 2 has dozens of ways to approach balance and gameplay. Try to think outside the box. What sort of things would you want to see in a ARPG like Path of Exile, that's NOT in PoE 1? Even if it seems absurd to you. HOW do we fix the mechanic so that it feels good for you? Rather than just 'removing it' because you've played PoE 1 for years and you're used to it.

This is literally how great games are made. They take risks and try new things.

We don't need to default to it being balanced like PoE 1.


Last edited by Akedomo#3573 on Apr 9, 2025, 1:20:42 PM
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Just come to terms with the type of game you like, POE, Last Epoch etc. You would be much happier that way.


What is actually wrong with you people? Don't you realize this game is supposed to be THAT TYPE of game too? And it is FAILING at it, so fans are trying to help the devs with feedback. What is actually going on in your minds to defend this dumpster fire of a game.


Because this is the best they have ever tried. They have no idea how a "Steak" tastes. So they argue that this IS the best.
You must be kidding me. Dodge roll, parry, and WASD are the only good things in PoE2 lmao.
If you break it down you have.

Walking
Rolling
Active - Block / Parry
Positioning Skills like Disengage, Leap Slam
Defensive set up skills like a big aoe melee skill + Maim Support or something.

I'm sure you can get creative with certain things.
In this respect we have a lot going on for defensive options outside of your character's stats.

What the game is really lacking in for the combat is ways to deal damage to enemies because in "most" scenarios you will always go for your XYZ or XY combo. Storm Lance > Explosive Spear > Other Skill.

This is how I engage with 99% of scenarios in the game outside of the aforementioned defensive situations, offensively I always have the same things going on, which is a lot more boring than the options we have defensively.

Yes its not POE1 where you spam your skill and thats about it. You might hate to hear this but thats why POE1 still exists, this game is different. And I'm really happy that they decided to keep the games separate. I enjoy both games and I can appreciate their strengths and weaknesses and enjoy my time with them.

There is a lot that bothers me about POE2 right now and much of that will be resolved eventually. I don't want POE1 but better graphics. No, let the games be different and make them more and more different from each other.
chances of getting a beta key 0.000001 %
Ok guys reading this it seems to me that op is on edge over something else. Life is hard now so maybe give op a break. Op i hope you feel better and i hope this doesn't come out as sarcastic. Cheers
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Sanmie#9654 wrote:

Ok another question why are people not allowed to enjoy a different twist on the ARPG genre? There are plenty of ARPG's out there hey people are always screaming for POE1? Why don't you play POE1 then?

I simply can not understand that people are so forced into a view on how stuff is "supposed" to work.
This would also mean every game trying something new is automatically bad and can not be enjoyed by others if its not at least 99% like all the other ones in the same genre.
They are trying to give arpgs a new twist and looking at the current state on how things are going it's one that works. It has issues in the current balance state but balancing is a veeeeery complicated topic and rome wasn't build in a day either.
But Looking at how people currently scream and insult the devs for doing what they are doing i doubt that anything can change the mindset but we always did it that way.



Did you miss the part where its called Path of Exile 2 and from the same devs? Yeah it should be a lot like Path of Exile. Kinda obvious.
"Why don't you play POE1 then? "
Did you miss the part where the devs LIED to everyones faces that they would keep supporting PoE but there actually hasn't been a new league in 10 months now, the first time in 14 years that a league was not released every 3 months?

This game is trying things that don't work, its literally reinventing the wheel. The wheel does not work when you make it square. There was absolutely no need to try and invent some obscure "new twist" of ARPG that is lacking in RPG mechanics, besides that this game is more like a copycat of D4 than anything new and original. All the terrible game mechanics are very similar to Blizzards dumbed down games.

"balancing is a veeeeery complicated topic"
Its literally not important in the slightest, all skills just need to be strong enough to be viable to make a whole build around and clear all content. Its a single player game for nearly all players, balance doesn't matter, just fun.

Its obvious to most people at this point that the fans are right and the devs are badly out of touch.
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Ok guys reading this it seems to me that op is on edge over something else. Life is hard now so maybe give op a break. Op i hope you feel better and i hope this doesn't come out as sarcastic. Cheers


>loses argument
>has to cope like this
Pathetic. You will never be able to refute any of the points I made because I am objectively right, the mechanics are garbage and do not belong in this game.
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Sanmie#9654 wrote:
You are not supposed to roll 24/7 from 50 enemies. And you don't have to except if you are in a bad spot.

Looking at your argument why is face tanking everything better than reactional gameplay?

Just standing in front of a boss holding a button or mashing a rotation in my opinion is pretty blunt. And by your arguing dodging, and parrying should not be in Dark Souls either because you are supposed to face tank everything.

I wonder how DS would have gone if this was the case.


It is a regular occurrence in this game that a large mob pack swarms you, especially in endgame maps, and all the player can do is spam roll because there is no time to attack at any point and there exist zero viable movement skills for these situations. Imagine unironically defending this. You would have to be a really shameless shill.

"Just standing in front of a boss holding a button or mashing a rotation in my opinion is pretty blunt."
It isn't like this for any build in PoE except the absolute most tankiest, insanely geared Juggernauts and even they have to avoid certain boss mechanics. What a dishonest argument. But it absolutely should be an option for tanky builds to reach a point like this. You must really hate RPGs to not want that possibility.

"dodging, and parrying should not be in Dark Souls either because you are supposed to face tank everything"
Yet another dishonest, terrible argument. Souls games are not the same genre as this. What works there does not work here and the same logic can not be applied to both. Also you absolutely can make builds in Souls games that can facetank everything... They are far more of RPGs than PoE2 currently is.



Did you have a tldr moment of which post i answered to?

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Thats not what RPGs are about, and even Souls games give far more freedom to play the way you want than PoE2 does.


It states RPG's in there. Thats why i did the DS reference. DS is an RPG you will get swarmed in DS and especially in Elden ring. The game still works. The weapons are far from balanced as well. You can oneshot every boss but people who play it for a long time usually don't do that because its boring. The combat is what makes the game exiting for long lasting players. This is what poe2 can be. But people are to stubborn to see that this is in fact possible with more balancing work. They instead immediately fall back to already known things they enjoyed in the past.

The reason why swarming feels so bad atm because the balance is off. Not because the mechanics themself are bad. This can be fixed by adjusting the amount of super fast monsters like they are going to do in the next days.

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It isn't like this for any build in PoE except the absolute most tankiest, insanely geared Juggernauts and even they have to avoid certain boss mechanics. What a dishonest argument. But it absolutely should be an option for tanky builds to reach a point like this. You must really hate RPGs to not want that possibility.


Have you reached super late game yet? Is the balancing done yet? Have you tried out every possible build? Are you 100% sure that you can't play other builds than those who make content trivial in no time? Do you think a player should be able to pick every combination of passives and skills and still be able to beat everything? Or do you actually want players to think about how to min max their builds and give them Challanges on the way?

I also didn't mean that you don't have to walk out of one shot mechanics. Face tanking everything might have been sub optimal wording.


Btw Why no answer to the poe1 question? Is it maybe because you want something new? But somehow you actually don't want something new.
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Ok guys reading this it seems to me that op is on edge over something else. Life is hard now so maybe give op a break. Op i hope you feel better and i hope this doesn't come out as sarcastic. Cheers


>loses argument
>has to cope like this
Pathetic. You will never be able to refute any of the points I made because I am objectively right, the mechanics are garbage and do not belong in this game.

I did reply to your argument above
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You must be kidding me. Dodge roll, parry, and WASD are the only good things in PoE2 lmao.

The combat objectively looked way better in footage from years ago before they added those things in.

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