"
"
There is ZERO need of timing. Stop trying to make dodge look somethign ti is not. You just ROLL AWAY, to get out of range of ALl attacks while having some extra I-frames.
Stop pretending that people DODGE by timing the attack of the monsters! There is ZERO reason to do that and if you think you need to do tha, it invalidates your whole right to say anything about the subject because you clearly do nto know how to use it!
You posted that as a reply to me replying to one of you shills saying that you have to time it and to stop spamming it, lmao. What is actually wrong with you.
You do have to time it in boss fights. And you are precisely forced to spam it when a horde rushes you. Neither is good gameplay. Obviously I understand the subject far better than you, you are only invested in defending this failed game design.
You cannot even differentiate the name of one player from the other (that do not even use the same avatar).. how are we supposed to take your opinion seriously if you cannot achieve at least that?
|
|
"
"
Hello, actual fan of the genre here. I disagree with every single remark you've made regarding Dodge Roll in this entire thread.
Kerchunk, everyone knows who you are. You aren't a fan of the genre, you are the biggest lolcow on this forum who has spent every waking hour of the past 4 months defending the bad designs of PoE2. The saddest part is that you probably aren't being paid to shill it even, defending this games flaws is just all thats going on in your life right now.
Yikes
Mash the clean
|
Posted byMashgesture#2912on Apr 9, 2025, 1:32:28 PMOn Probation
|
"
"balancing is a veeeeery complicated topic"
Its literally not important in the slightest, all skills just need to be strong enough to be viable to make a whole build around and clear all content. Its a single player game for nearly all players, balance doesn't matter, just fun.
Its obvious to most people at this point that the fans are right and the devs are badly out of touch.
You said the balancing is bad in the same paragraph, you said that balancing is not important. Do you even see how you are contradicting yourself?
My poe 1 point btw still stands. You not getting new Leagues does not make the game vanish or unplayable.
|
Posted bySanmie#9654on Apr 9, 2025, 1:34:10 PM
|
"
"
"
There is ZERO need of timing. Stop trying to make dodge look somethign ti is not. You just ROLL AWAY, to get out of range of ALl attacks while having some extra I-frames.
Stop pretending that people DODGE by timing the attack of the monsters! There is ZERO reason to do that and if you think you need to do tha, it invalidates your whole right to say anything about the subject because you clearly do nto know how to use it!
You posted that as a reply to me replying to one of you shills saying that you have to time it and to stop spamming it, lmao. What is actually wrong with you.
You do have to time it in boss fights. And you are precisely forced to spam it when a horde rushes you. Neither is good gameplay. Obviously I understand the subject far better than you, you are only invested in defending this failed game design.
You cannot even differentiate the name of one player from the other (that do not even use the same avatar).. how are we supposed to take your opinion seriously if you cannot achieve at least that?
#BalanceingIssueAndNotMechanicIssue
|
Posted bySanmie#9654on Apr 9, 2025, 1:35:25 PM
|
everyone want slower, more methodical and harder combat.
|
Posted bysaashaa#5518on Apr 9, 2025, 1:37:02 PM
|
"
If you break it down you have.
Walking
Rolling
Active - Block / Parry
Positioning Skills like Disengage, Leap Slam
Defensive set up skills like a big aoe melee skill + Maim Support or something.
I'm sure you can get creative with certain things.
In this respect we have a lot going on for defensive options outside of your character's stats.
What the game is really lacking in for the combat is ways to deal damage to enemies because in "most" scenarios you will always go for your XYZ or XY combo. Storm Lance > Explosive Spear > Other Skill.
This is how I engage with 99% of scenarios in the game outside of the aforementioned defensive situations, offensively I always have the same things going on, which is a lot more boring than the options we have defensively.
Yes its not POE1 where you spam your skill and thats about it. You might hate to hear this but thats why POE1 still exists, this game is different. And I'm really happy that they decided to keep the games separate. I enjoy both games and I can appreciate their strengths and weaknesses and enjoy my time with them.
There is a lot that bothers me about POE2 right now and much of that will be resolved eventually. I don't want POE1 but better graphics. No, let the games be different and make them more and more different from each other.
Its so obvious that you neither play this game nor have you played PoE.
There exist absolutely zero options, you HAVE TO dodge roll in this game. It is not an option, the entire game is balanced around you absolutely needing to use it. You can not build enough defenses in this game to not need it, and if you claim that you are a liar.
Combat in PoE is also infinitely more tactical and you actually use more abilities in it, it hasn't been 1-key based in like 7 years at least.
What strengths does PoE2 have? It has so far failed at every single game mechanic. Literally every single mechanic in the game is a dumbed down, inferior version of its PoE equivalent.
|
|
"
"
You must be kidding me. Dodge roll, parry, and WASD are the only good things in PoE2 lmao.
The combat objectively looked way better in footage from years ago before they added those things in.
Well that's highly subjective. The only thing objectively better there is the dash skill.
Parry is fine. It's not like you're expected to parry like it's Sekiro. You literally raise your buckler and wait for a hit. And with high monster density you pretty much don't need to wait.
Even the magma barrier which acts more like an actual parry is very usable.
Parrying only feels bad like in acts 1 and 2 before the dreadnought. The actual problem with parry is not the parry itself but disengage which misses half of the time.
Last edited by onetruelai#7327 on Apr 9, 2025, 1:43:08 PM
|
Posted byonetruelai#7327on Apr 9, 2025, 1:39:35 PM
|
"
"
"
There is ZERO need of timing. Stop trying to make dodge look somethign ti is not. You just ROLL AWAY, to get out of range of ALl attacks while having some extra I-frames.
Stop pretending that people DODGE by timing the attack of the monsters! There is ZERO reason to do that and if you think you need to do tha, it invalidates your whole right to say anything about the subject because you clearly do nto know how to use it!
You posted that as a reply to me replying to one of you shills saying that you have to time it and to stop spamming it, lmao. What is actually wrong with you.
You do have to time it in boss fights. And you are precisely forced to spam it when a horde rushes you. Neither is good gameplay. Obviously I understand the subject far better than you, you are only invested in defending this failed game design.
You cannot even differentiate the name of one player from the other (that do not even use the same avatar).. how are we supposed to take your opinion seriously if you cannot achieve at least that?
You can't even understand basic English. I never said you are the other poster, learn to read. Imagine being this low IQ and spamming this board with your worthless defenses of genuinely bad game design. What a disaster of a life you have.
|
|
I can see both sides when it comes to dodge-rolling while mapping ; monster vs. player numbers & speed ; etc....
When mapping and there's hordes of (fast) enemies bearing down on me a dodge roll seems like an odd choice when the action is hot & heavy. I would contend that for this mode I'd want SUPERIOR movement compared to monsters so I can best use the environment to my advantage. Whether this is through base player speed, movement skills, effective crowd control skills or similar doesn't matter but the ability to move faster (better) than enemies is a staple of my expectations in this sort of environment.
On the other hand I don't mind "meaningful combat" when it's 1-on-1 in a curated arena / scenario. Here a stick & move, dodge roll, look for an opening & strike seems perfectly reasonable.
YMMV
|
Posted byKingAlamar#4071on Apr 9, 2025, 1:41:18 PM
|
"
"
"balancing is a veeeeery complicated topic"
Its literally not important in the slightest, all skills just need to be strong enough to be viable to make a whole build around and clear all content. Its a single player game for nearly all players, balance doesn't matter, just fun.
Its obvious to most people at this point that the fans are right and the devs are badly out of touch.
You said the balancing is bad in the same paragraph, you said that balancing is not important. Do you even see how you are contradicting yourself?
My poe 1 point btw still stands. You not getting new Leagues does not make the game vanish or unplayable.
Oh look a PoE2 defender lies. Again. A classic at this point.
No I never advocated for any attempt to balance the game, skills just have to be viable. It doesn't matter if some of them are just decent and others overpowered, they do not need to be balanced. What is not ok is vast majority of skills being completely useless.
|
|