How would the Poe2 elites feel about level 100 in campaign?

if the point of level 90-100 is just to add a grind to the game, the devs should focus on making the end game as fun as the campaign. you guys think the end game is as fun as the campaign?
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if the point of level 90-100 is just to add a grind to the game, the devs should focus on making the end game as fun as the campaign. you guys think the end game is as fun as the campaign?



I think it's way more fun because it's when builds come fully online and pick up speed and interesting items drop and you can actually start to engage in crafting and trading in a meaningful way.

That's not to say that it's perfect, but the campaign to me is just something I run through to get to the end game ASAP.
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I think it's way more fun because it's when builds come fully online and pick up speed and interesting items drop and you can actually start to engage in crafting and trading in a meaningful way.

That's not to say that it's perfect, but the campaign to me is just something I run through to get to the end game ASAP.


help me with this a bit.

I don't really like the speed picking up, but aside from that you said interesting items drop. I'm level 90 and i feel like no interesting items drop. I don't really like uniques, and my rares seem to fit my build really well already. what am I missing, what items are you so happy about? what do i need to go hunt to improve my experience?
Last edited by finalhatdeed#0459 on Jan 18, 2025, 10:53:14 AM
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Mordgier#6997 wrote:
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if the point of level 90-100 is just to add a grind to the game, the devs should focus on making the end game as fun as the campaign. you guys think the end game is as fun as the campaign?



I think it's way more fun because it's when builds come fully online and pick up speed and interesting items drop and you can actually start to engage in crafting and trading in a meaningful way.

That's not to say that it's perfect, but the campaign to me is just something I run through to get to the end game ASAP.


it really does pick up speed in maps , especially if there is a rare with the hasted tag and a bunch of monsters on top of an acceleration shrine , now that is pod racing ,

and the cool meaningful crafting oh boi , i love it when i find a cool looking base item in the map , and then i use the orb of alchemy and few exalts to craft a cool item with 8mana and 12 fire resistance and light radius . but dont worry.there is always the chaos orb to brick the good mods . oh the fun times never end.

and if that was not enough meaningful gameplay for you there is always the trading , where you can instantly find and buy just the right item for you!

okey well maybe i should wait a few minutes , the trader is probably doing something important , well...i guess i am gonna try a few others .
10 seasons of a netflix shows later and 100000000000000000000000000000
whispers , oh boi i guess everyone is super busy today . oh the fun times
i must re-do all this tomorrow for maximum endgame fun.
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AintCare#6513 wrote:
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if the point of level 90-100 is just to add a grind to the game, the devs should focus on making the end game as fun as the campaign. you guys think the end game is as fun as the campaign?


why not both?


obviously and ideally both

I will say I have not engaged with trading other than the currency exchange. that may also change a lot for my experience, but I really don't want to go back to the d2jsp days where I have a browser open the entire time I play. I just want to be playing my game, and only playing the game
Last edited by finalhatdeed#0459 on Jan 18, 2025, 11:03:54 AM
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AintCare#6513 wrote:
capping clvl early/easy wont feel good because this is the hard ceiling. reaching any hard ceiling prematurely removes sense of progression.


We're not asking for an increase in EXP gains.

I'm all for Lv.100 taking 200 combined hours of grinding, even on the most optimally tiered maps (like you can do in PoE1).

My problem is spending five hours to get 10% EXP at Lv.95, making one tiny mistake, and the game says, "F**k you and your time."


your problem is reducing everything to xp gain.
no high lvl player, besided the ladder guys, is putting any thought in their level. high level isnt a result of wanting to level up. its a result of putting together a good build and progressing the character to a powerful state. if you get that leveling up is unavoidable


You think that, but that's not what I'm doing. I wouldn't be in the 90's if my build was garbage, because I would die far too often to ever get the EXP required to make it to that point in the first place. It's just the only thing I have a problem with what the game is doing. Your argument amounts to, "lel skill issue," but you think you're being clever by wording it differently. Except skill has nothing to do with it when the game has proven, agreed upon, bullshit scenarios in which the player has no option but to die or logout fast enough to avoid it.

We know it's true because HC AND SC players both have admitted, en masse, to using logout macros to protect their EXP (or in HC, their characters). Skilled and inexperienced players alike do this, it's one of the most common themes to the many, many threads going on around this topic.

You act like a good build magically means that you will never, ever, ever die. That's straight up untrue. There are straight one-shot scenarios where the game kills you, especially in pinnacle bosses. Pinnacle bosses are designed with one-shot mechanics in mind. Separately, sometimes the game just gives you the middle finger and you die, and when that happens, adding insult to injury with EXP loss feels like shit.

For pinnacle bosses especially, why am I choosing when to engage in this based on my EXP, as losing (in something you are expected to struggle and lose on) means losing hours of work? Same thing with Ascendancy Trials. I won't start them at >20% EXP because death is expected, by the very nature of the mechanic entirely unrelated to your build.

Sorry but in this game death is always in view, and that's fine from a gameplay perspective, but not at the cost of hours of EXP gain. It's unnecessary. I can live with it, but that doesn't mean I will never stop bringing up how absolutely bullshit it is (even when I'm running a neigh-invulnerable build) and how much it is not welcome in this game from my perspective.
Last edited by Polantaris#1920 on Jan 18, 2025, 11:07:09 AM
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I think it's way more fun because it's when builds come fully online and pick up speed and interesting items drop and you can actually start to engage in crafting and trading in a meaningful way.

That's not to say that it's perfect, but the campaign to me is just something I run through to get to the end game ASAP.


help me with this a bit.

I don't really like the speed picking up, but aside from that you said interesting items drop. I'm level 90 and i feel like no interesting items drop. I don't really like uniques, and my rares seem to fit my build really well already. what am I missing, what items are you so happy about? what do i need to go hunt to improve my experience?


Are you playing SSF?

If not, great, welcome to the fun and thrilling world of progression via trading!

A good dual string bow you'll never use? Great - sell it!

3 crappy dual string bows, ok - reforge them - maybe you'll get a good one!

Crappy wand? Collect more crappy wands to smash together for a chance at a good one.

Blank stellar amulet? Sell it for 25ex!

35% run speed boots? Sell tab it is!

Too much gold? Alva sell amulets. Buy a full inventory of them, get them to at least rare with augs and regals, reforge everything that doesn't have at least +2 to skills. If lucky you'll get a +3 with spirit and make several divine.

Do not hesitate to pick up potentially good blue items and then regal and exalt slam them if the new rolls were good, socket, quality, vaal. If lucky you'll turn a blue item into one worth several divines.


Invest in your character and map atlas. Get those 8/10 boss points, get breach maxed out, do delirium and instill your maps to get more shards.

Got bored of maps. Ok, I get it - do trials of chaos and farm soul cores.


If you're playing SSF, I don't have much guidance as I personally find SSF mind-numbingly dull due to RNG gated progression. Trade allows you to always get 'something' that improves your currency tab which ultimately is where your character power comes from as the real difference in power of a character isn't their level but the cost of their gear.
Why do people make and respond to these posts about fantasy topics in feedback?
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if the point of level 90-100 is just to add a grind to the game, the devs should focus on making the end game as fun as the campaign. you guys think the end game is as fun as the campaign?


Define "fun" in a way thats universally true for everyone.


Ill go out on a limb and predict you cant. Nobody can.
Thats why this endless discussion about having fun in games is pointless.



Allow me to put it in the most simplistic terms I can come up with.
Lets just assume for the sake of the argument that you absolutely love strawberry icecream but hate banana icecream.

Would you tell a banana icecream company that they have to procude strawberry icecream from now on because you dont like banana icecream.
Or would you just walk past the banana icecream in your grocery store and simply buy strawberry icecream instead?


Cuz thats pretty much the discussion we are having here.
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I really don't want to go back to the d2jsp days where I have a browser open the entire time I play. I just want to be playing my game, and only playing the game


You don't have to have a browser open though.

Get a few sell tabs for different prices and just dump items into what you think they are worth and move down to lower value sell tab the next day if they didn't sell.


Selling stuff is fairly low effort and doesn't really disrupt gameplay much.

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