How would the Poe2 elites feel about level 100 in campaign?

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If the campaign was 12 acts long and then the current mapping system was for upgrading gear to ungodly perfection, would that be enjoyable for you still? All the Chads that are mad about the player feedback on exp loss, this question is for you! Would that be a fun game, and end game, set up for you, still?

Heck yeah. I'd be down for a 7-12, or even a Cruel 1-6. PoE2 end game is just PoE1 end game; if I wanted that, I'd go play PoE1. I understand it was rushed out the door, but ugh... LOL
people who say

"why does level 100 matter the content isn't gated... "

well then why did the devs make the level cap 100?

they set a end goal that even if not attainable(because a player loses interest) is something a person would like to strive for.

would a player continue playing if they reached a new level even if they didn't get gear upgrades. maybe. would a player continue to play if they got 0 upgrades and the xp bar keeps going back down to 0. definitely not. the hamster is no longer bored enough to run along the wheel.

how about this. If I'm playing a game and am just trying to level, or have a set goal am I more likely to buy a mtx when I'm making progress to level? maybe

If I'm playing and I'm 3% from leveling but happen to lag out or look away because I'm doing the same tedium for 10 hours and lose 10% of xp. Is this player more likely to enjoy their time and want to continue on through "the adventure". would you feel like you want to buy mtx? No almost everytime because the player is now mad they lost all that progress.


GGG loses more than they gain


you're telling me level 100 doesn't matter for power level, but it matters enough to punish them? lol

you're also gatekeeping something that "doesn't matter"

the arguments make 0 sense lol
Last edited by toxiitea#5772 on Jan 18, 2025, 9:53:21 AM
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we have increasingly diminishing return on xp right now, so reaching max lvl is nearly impossible for the "normal" player.

lvl 100 is a limitation in player power, thats all it is. there is clearly a wrong narrative in some players heads.


we also have this great initial game experience, where we have methodical combat, learning difficulty checks throughout the campaign, and are able to make ANY build work to level 70, and then to level 90 through T1-T15 mapping quests. You can spend 150 hours getting to level 90 and playing the game as the devs intended with any build, and after that time, you are forced to respec to a build that one shots the screen. for those that picked an optimized poe1 like build, they would enter into level 90s without a hitch. for those that played the game how the devs said they intended, playing any build, they are faced with completely abandoning the character, and the slow combat, they enjoyed, and replace it with 1 screen melters and a walking the map simulator.

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toxiitea#5772 wrote:


you're telling me level 100 doesn't matter for power level, but it matters enough to punish them? lol


this is actually a good point lol
Last edited by finalhatdeed#0459 on Jan 18, 2025, 9:56:28 AM
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we also have this great initial game experience, where we have methodical combat, learning difficulty checks throughout the campaign, and are able to make ANY build work to level 70, and then to level 90 through T1-T15 mapping quests. You can spend 150 hours getting to level 90 and playing the game as the devs intended, and at that time, you are forced to respec to a build that one shots the screen. for those that picked an optimized poe1 like build, they would enter into level 90s without a hitch. for those that played the game how the devs said they intended, playing any build, they are faced with completely abandoning the character, and the slow combat, they enjoyed, and replace it with 1 screen melters and a walking the map simulator.


i tell you here, they want endgame to be that way. thay said it multiple times and i know you maybe not want to hear it, but endgame will always be a powercreep.
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AintCare#6513 wrote:


its not, because the point of XP penalty is not to curb player power


explain to me what you think the xp penalty serves other than artificial time bloat.

Also if it's to make the player learn why isn't this system in place at the beginning of the game?


because no one would want to play..............


do you see how strange that is?
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i tell you here, they want endgame to be that way. thay said it multiple times and i know you maybe not want to hear it, but endgame will always be a powercreep.


They did say that in their latest interviews, but while the game is in development we should giving feedback about the things we don't like so GGG can come up with creative solutions. There is some middle ground that keeps exp loss, power creep, and makes the game cohesive overall. What was the point of making poe2 so different if in the end it's just poe1.

i feel like breach, and ritual should be separated from the regular maps. I just don't understand having a level 82 map, and then if you enter a breach its more like level 95 content. its certainly different from the rest of the map. level 82 unique boss -> EZ, level 82 map mobs ->EZ, level 82 breach -> DEATH, RESPEC TO A FACE MELTER, GET GUD. since the slow combat is what people enjoyed, they feel like they are being punished for playing the game how the campaign taught them to.
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AintCare#6513 wrote:


but it is a time bloat. its a goal with close to negligible gains that is barely attainable that you lose progress towards. its literally to keep ppl with OCD and alike engaged for maximum possible amount of time.


like I said

is a player more likely to play the game when they get 0 upgrades but see a xp bar moving up

or is a player more likely to play the game when they get 0 upgrades and their xp bar stays at 0

thank you for saying IT MAKES NO SENSE.
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What was the point of making poe2 so different if in the end it's just poe1.



originally they wanted it to be an expansion to poe1 for improving visuals and fixing melee ( lol ) by making combat better.
i think they just wanted to set the starting bar a bit lower so the top ceiling is lower too. but the progression will be the same.
problem is, they only showed act in marketing so people think the whole game should be this way, thats bad marketing obviously.
this way nobody is happy in the end. the new players think its something else while its to similar, the old players think its the same but its not at all in terms of freedom.
Last edited by Pl4t1numX#4325 on Jan 18, 2025, 10:13:24 AM
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AintCare#6513 wrote:


i never said it makes no sense, it makes perfect sense. and the fact there are emotional pleading threads about XP penalty is a proof that it works.



all you've said is "it's working as intended."

thanks for nothing. cheers dude and enjoy following orders because "it's always been"

you even admit the failure in logic but say it's fine lmao
is this game just for casual players , nothing is hard .

why is XP not RNG also? exp in this game should be as rare as a exalted orb.
not every mob gives it.

what is the point if everyone just levels up?

Also endgame is waaay too easy for an elite gamer like me .

there should be a constant timer on the screen . and you lose EXP per second.
if your build is not good , no exp for you .

and if your PC is not good then you should lose all loot and the map , get a rollback oh wait that one is already in , wp devs .

in my opinion skills and skill gems are too easy to get , you should be made to do the Trial of Skhmhka for each skill gem .

and a harder difficulty of the trial of skhmhka to level up those gems .

and the ascendent classes should be locked behind the top bosses of the game ,
each giving you a fragment that is 1/50 of a point in the tree .

maps should also be made harder , keep the 1 portal and add the mechanic where the 1 portal has a chance to fizzle out when clicking , in the spirit of RNG.

we also need to keep up with modern trends and add durability to gear , which you can fix in hideout buuuut there is constant 10% chance to brick the item.

considering how towers maps provide such great buffs and vision , they should have at least 3 levels to clear 1 tower , but no bosses or special encounters .those are meant for somewhere else . pls . just the same level over and over again.

i personally think the start of leagues are too easy . standard league should be a thing you unlock , why is it just given to us? easy mode just given right away hah. we should be made to complete the acts on hardcore to unlock trade league .

Last edited by damir21#1543 on Jan 18, 2025, 10:15:38 AM

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