How would the Poe2 elites feel about level 100 in campaign?

"
AintCare#6513 wrote:
"


"
toxiitea#5772 wrote:


you're telling me level 100 doesn't matter for power level, but it matters enough to punish them? lol


this is actually a good point lol


its not, because the point of XP penalty is not to curb player power


That is what it does.
"
damir21#1543 wrote:
is this game just for casual players , nothing is hard .

why is XP not RNG also? exp in this game should be as rare as a exalted orb.
not every mob gives it.

what is the point if everyone just levels up?

Also endgame is waaay too easy for an elite gamer like me .

there should be a constant timer on the screen . and you lose EXP per second.
if your build is not good , no exp for you .

and if your PC is not good then you should lose all loot and the map , get a rollback oh wait that one is already in , wp devs .

in my opinion skills and skill gems are too easy to get , you should be made to do the Trial of Skhmhka for each skill gem .

and a harder difficulty of the trial of skhmhka to level up those gems .

and the ascendent classes should be locked behind the top bosses of the game ,
each giving you a fragment that is 1/50 of a point in the tree .

maps should also be made harder , keep the 1 portal and add the mechanic where the 1 portal has a chance to fizzle out when clicking , in the spirit of RNG.

we also need to keep up with modern trends and add durability to gear , which you can fix in hideout buuuut there is constant 10% chance to brick the item.

considering how towers maps provide such great buffs and vision , they should have at least 3 levels to clear 1 tower , but no bosses or special encounters .those are meant for somewhere else . pls . just the same level over and over again.

i personally think the start of leagues are too easy . standard league should be a thing you unlock , why is it just given to us? easy mode just given right away hah. we should be made to complete the acts on hardcore to unlock trade league .




It's 2025, it's time to remove DEATH from videogames. Nobody likes dying. No more death = no more XP problem, no more portals problem, no build issues. Nobody wants to waste time dying. A videogame should be fun and completed from 0 to 100 with all sides objectives and high level bosses killed in less than a few hours. Think of all the casuals dads having a life. You can't make a game only for the hardcore crowd. Stop stealing our time. If you don't remove DEATH, you'll lose 99.99% of the playerbase in a few days, guaranteed.
I remain baffled by the players who continue to equate level with player power given that you can equip the best gear in the game by 80.

100 is a long term prestige goal with the power coming from gear upgrades along the way.

There isn't a single build out there - despite claims otherwise - that is defined by level 100. In general 100 vs 90 means 1 or 2 more jewels in the tree, impactful, yes, build enabling - no.

Also - the rhetoric of "losing time" is just bunk. You ran maps for 5 hours and ALL you got was xp? Give me a break - you picked up loot that did more for your progression than all the XP you earned in those 5 hours. (It also doesn't take 5h to make 10% at 95)
Last edited by Mordgier#6997 on Jan 18, 2025, 10:23:40 AM
"
originally they wanted it to be an expansion to poe1 for improving visuals and fixing melee ( lol ) by making combat better.
i think they just wanted to set the starting bar a bit lower so the top ceiling is lower too. but the progression will be the same.
problem is, they only showed act in marketing so people think the whole game should be this way, thats bad marketing obviously.
this way nobody is happy in the end. the new players think its something else while its to similar, the old players think its the same but its not at all in terms of freedom.


it needs some work on transitioning the player from one style of combat to the other. in act 1 the count stomped me because I didn't have AOE skills to kill his ads. I added AOE skill gems, and I proceeded to act 2. they should have a swarm check, that doesn't allow the player to proceed forcing them to look at their build in that regard. maybe something to add to act 5 or 6. i didnt do rituals and breaches at first because when I got the special currencies I thought it was something that wasn't in the game yet. like when you finish the expidition, i would bring the stuff to the npc but there was no option at that same npc to use it. i think you can add them to your hideout? but im not even sure. so at level 90 i've played one way the whole time, and am faced with abandoning my character build completely. maybe some of this will be remedied with act 5-6 checks. maybe breach should have its own questline upon entering endgame, that doesn't allow you to get to maps without a build that can deal with swarm. maybe some one shot tuning will make the exp loss more balanced.
"
AintCare#6513 wrote:


lol you are upset because you want it, you want it real bad, and this is the part that makes this whole scheme successful. just because you refuse to acknowledge this doesn't mean XP penalty doesn't make sense


actually no. I've spent lots of money on poe1 with the idea that this game would be better and different and now?

I won't give them a dime. Disposable income is something GGG should be more concerned about. Keeping players around should be the goal, not just 3 weeks. All I see is stagnation, a lack of innovation or even willingness to adapt. If this game was for poe superstars then why bother?
Last edited by toxiitea#5772 on Jan 18, 2025, 10:25:44 AM
"
AintCare#6513 wrote:
"
"
AintCare#6513 wrote:

its not, because the point of XP penalty is not to curb player power


That is what it does.


you cant be serious. you think the last 10 levels its what makes the pinnacle bosses pop under 1 second?


When you get to lvl 90 just stop taking any passive nodes if they’re so worthless.
come on and act like adults... try to keep the topic on game mechanics and improvements.
"
AintCare#6513 wrote:
"
dwqrf#0717 wrote:
A videogame should be fun and completed from 0 to 100 with all sides objectives and high level bosses killed in less than a few hours.


sorry m8, but i have a loife here, i don't have time to spend hours playing some 'video game'. let me create a lvl100 character on character creation. it doesn't affect you at all since you don't have to do it, you can 'play' the game- i just don't have time for that because next week i'm putting a barn up with my family


You can.

It's called Elonmusking.
"
AintCare#6513 wrote:
"


When you get to lvl 90 just stop taking any passive nodes if they’re so worthless.


too early to figure out what logical fallacy this one is.


You claim that having the last ten passive nodes isn’t important for player power and not having them doesn’t curb it, but you don’t want to opt into not taking them. I’m not the one with a logic issue here. You’re just gaslighting.
"
"
AintCare#6513 wrote:
"


When you get to lvl 90 just stop taking any passive nodes if they’re so worthless.


too early to figure out what logical fallacy this one is.


You claim that having the last ten passive nodes isn’t important for player power and not having them doesn’t curb it, but you don’t want to opt into not taking them. I’m not the one with a logic issue here. You’re just gaslighting.


Are you intentionally being dense? They're not important.

A diamond will have WAY more impact in passive points to a player than 100.

An expensive amulet imbuement will as well.

The last 10 points in most builds are allocated to grabbing extra 1-2 jewels which do increase player power sure but not dramatically by any means.

Report Forum Post

Report Account:

Report Type

Additional Info