How would the Poe2 elites feel about level 100 in campaign?

i dunno i feel like there is the population of poe2 players that, despite the game being 60% unfinished, are already completely resistant to even the slightest idea of any change. the game is being actively developed so things are going to change and now is the time to identify the areas that are the most in need of improvements. I think the lack of cohesion between the campaign and end game is an obvious issue. campaign people hate the end game, and end game enjoyers wish they could skip the campaign. this doesn't have to be the case
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campaign people hate the end game, and end game enjoyers wish they could skip the campaign. this doesn't have to be the case


This just simply isn't true. Again....there is a world of middle ground being ignored here.

Even within this thread, there is not a single person that has said they "hate the endgame and would rather spend more time in the campaign", or the other way around.

I don't even think YOU hate the endgame, you just prefer the campaign right now. But you also, by your own admission, haven't really spent much time expanding your knowledge of what the endgame is.


Creating, or seeing false dichotomies is the root of most negative posts on both the PoE 2 forums as well as the PoE 1 forums.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 5:46:51 PM
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I don't even think YOU hate the endgame, you just prefer the campaign right now. But you also, by your own admission, haven't really spent much time expanding your knowledge of what the endgame is.


i can clarify; i do hate the current state of end game. that is the only reason i am not playing and instead im on the forums
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i can clarify; i do hate the current state of end game. that is the only reason i am not playing and instead im on the forums


Your posting doesn't even verify this: in fact it states the opposite. Earlier in this post, you explicitly said getting from 1 - 90, through t15 waystones was GOOD. This is a TON of endgame in that statement. The only things you specifically disliked were things like Breach and other mechanics that you felt were too fast for you or disconnected from the "experience" you had during the campaign. These are only a small part of the endgame.

The endgame is not exclusively just the fast content. THat just happens to be the content you don't prefer or simply have not learned how to run yet. And because the game stopped holding your hand the way it used to....you are jumping to "hate" awfully quickly.

I think you need to really think hard about what it is you truly dislike and why you dislike it. much like how we probed you about what makes the CAMPAIGN any different than mapping

And then decide, does your idea of expanding the campaign actually.....fix any of these issues?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 6:49:59 PM
You also wrote this in response to others critiquing your idea:

"I also dont understand how thick you all are to get upset, or bewildered by people leaving feedback when the devs asked for it."

You didn't leave feedback for the devs, you left feedback for the "PoE 2 Elites". You literally invited them into this conversation to critique your idea through your title. It actually wasn't even feedback from the beginning, it was a discussion topic that should have been in the discussion forum. What part of that OP could even be remotely considered feedback for the devs? It was directed at other players.

I would turn that comment around, how are you bewildered that people are telling you your idea has already been accomplished in the form of the current endgame?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 7:06:54 PM
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Stan3k#1369 wrote:
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keeping the 1 portal punishment in poe2 is a hill ill die on, i think that needs to stay. imo its the best punishment mechanic of all the arpgs.


But why is it good?




death has to matter in order to make building a character that survives matter, which makes the defence mechanics in the game matter and playing the game well matter. so that bit is essential.



1 portal does this better than just the 10%xp loss in poe1 for 2 reasons. first you can get to a point in poe1 where u dont care about xp and can then stop caring about dying, you can die twice in every map you run and still run those maps at full glass cannon speed getting all the economic rewards you are playing for. 1 portal means you always have to care about having a solid build and playing it well.

second reason is that what you lose is the map and the content on the node. if you do not run the map/node you get no rewards from them anyway, so it does not disincentivise you from trying to run the map because not running the map/boss is the same as trying to run the map and failing.

the xp penalty means you will lose some of the rewards you already got from previous maps, so thats giving you a big incentive to never risk running a risky map. the 10% penalty means not running the map/boss is far more preferable than trying to run the map and failing. so its incentivising avoiding challenging/skill check content.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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