How would the Poe2 elites feel about level 100 in campaign?

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Regarding the OP:

...its those that whine about not being able to skip the campaign...


...The endgame is currently not where it needs to be, and not where it will ultimately end up. Endgame in PoE 1 is STILL CHANGING. Let alone brand new PoE 2....


Yo its crazy to me that people complain about having to play the campaign when I on the other hand feel like it's the best part.

POE2 won't even release for a year or so I dont think, so hopefully a bunch of tweaks will change how a lot of these issues come across to players.

if one or two pieces of feedback influence a good change, this is all worth it
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i was an EA Supporter and plan to play upon release. since i got a bunch of currency I waited for stash tabs to go on sale and I got them at the sale price so I would have them when the game releases. you are that special kind of person, for sure lmao keep criticizing me instead of providing feedback about the game. i eat up these stupid comments like pac man eats pellets


I provide plenty of feedback about the game. I even provide plenty of feedback about THIS topic in my next post which you can go back and read.

When you start a topic, and respond with comments that don't make sense, and keep the conversation going at the expense of real game knowledge....I WILL call it out.


I actually AGREE with you on the campaign: even now after playing the PoE 1 campaign probably over 5000 times, I still enjoy doing it. But I'd be a completely oblivious idiot to not see that there is a huge population that DOESN'T. And to completely write off that entire population because the endgame in PoE 2 doesn't tickle your personal fantasy? Nah, that isn't a conversation starter. It's a conversation ender.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 3:55:27 PM
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How would the Poe2 elites feel about level 100 in campaign?


Idk sounds extremely slow
Mash the clean
To OP: Probably wouldn't be a bad choice, though I doubt many would engage in it. Maps is a transition period giving access to map bosses which are a little different than campaign bosses. Maps enable higher difficulty league mechanics (when we get those). Which then lead to the more difficult bosses and loot specific to them. Redoing the campaign on a higher difficulty would just be more exp and loot but none of the league specific since campaign mechanics are kinda rigid in its format
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This is a problem.....and means that we aren't really going to have a meaningful conversation here.

You bought premium tabs: literally tabs that only exist to facilitate trade (unless you bought them for the colors?). And then complain that the game doesn't teach you how to trade nor have you learned how to trade....

there is a SIGNIFICANT disconnect here between the "player" and the "game", and one that really amounts to experience, care, and knowledge.


i was an EA Supporter and plan to play upon release. since i got a bunch of currency I waited for stash tabs to go on sale and I got them at the sale price so I would have them when the game releases. you are that special kind of person, for sure lmao keep criticizing me instead of providing feedback about the game. i eat up these stupid comments like pac man eats pellets


So let me get this straight. You knew enough about the game to be an EA supporter (which we all are, seeing as we're in EA). You also knew enough that it means you get points you can spend to buy stash tabs. You also knew enough that they go on sale regularly, and was smart enough to wait for the sale.

But, you couldn't figure out how to use the premium tabs?

In all your learning about how to buy those tabs, and waiting for the sale, you didn't see the description of the item you were buying?

> Premium stash tabs can be listed as public, allowing them to be listed on the trade site and community tools.

Sure, that isn't 100% clear... but it sure is enough to realize it's how trade works. At least it should be enough to give you an idea of what questions to ask (or just google it).
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fattucus#5866 wrote:
To OP: Probably wouldn't be a bad choice, though I doubt many would engage in it. Maps is a transition period giving access to map bosses which are a little different than campaign bosses. Maps enable higher difficulty league mechanics (when we get those). Which then lead to the more difficult bosses and loot specific to them. Redoing the campaign on a higher difficulty would just be more exp and loot but none of the league specific since campaign mechanics are kinda rigid in its format


I don't really get the point of the league specific loot, if you have to have a substantially finished and perfected character in order to do them. at that point the gear upgrade is kind of redundant right? i dunno i havnt done much of the league stuff because I didnt even think it was finished until i visited the forums. i'm probably done playing until the next patch

it also seems like maps really arn't higher difficulty, but its only the league mechanics inside them that are more difficult. is that just my own experience? they should just be separate. it feels like it wasn't even designed, like they had a board of ideas and threw darts that landed on MAPS, LEAGUE, ZOOMIES, and were like... YEAH this is gonne be great XD

yo i would TOTALLY dig getting level 90-100 by doing acts 1-6 in a BRUTAL optional secondary cruel campaign. I would skip mapping and its systems altogether with the exception of doing ubers once or twice just to experience it.
Last edited by finalhatdeed#0459 on Jan 18, 2025, 4:06:19 PM
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Valsacar#0268 wrote:
So let me get this straight.



good luck LOL

anyone else picture this guy pacing in front of a mirror like willem dafoe in spider man while he is ranting this nonsense?
Last edited by finalhatdeed#0459 on Jan 18, 2025, 4:03:11 PM
I think this entire thread idea stems from the fact that OP hasn't yet learned "how" to play (or maybe the better term is "enjoy") the endgame. And thus they aren't having as good a time with it as the campaign, which is designed in a more linear direction.

That's not to say you can't enjoy the campaign more than the endgame (especially right now)....but the comments and responses clearly lead to this being the logical conclusion.

We should all revisit this topic in a year.


As Orbaal put it 6 pages ago: fun is entirely subjective and there will never be a universal accepted answer to this "question".
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 4:05:47 PM
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I'm imagining alternative to mapping; a difficult campaign style once you finish cruel (act 6 later). at that point you are level 70 and you can choose to progress through maps or a second set of campaign quests.


Frankly, I don't understand what this means. I think you need to be more clear about the *gameplay* difference you want, not using terms like "campaign" and "maps".

If they added acts 7-10 after act 6, it would improve nothing for me, because the fun-curve of the game falls off a cliff somewhere between level 40-60, when everything turns into aoe-blasting and 1-shotting because of the designs of the gems, and classes, and progression...

As soon as this happens..

1. the type of enemy on screen does not matter.. because they all get 1-shot.

2. the enemy abilities don't matter, because they all get 1-shot

3. the boss mechanics don't matter, because they are Perma stunned

...and any attempt I've made to play differently than this results in (a) instantly dying because there is no way to get tanky enough, and (b) reducing the already low reward rate to a level of pointlessness.

I believed Jonthan when he said POE2 would have more engaging gameplay..and I enjoyed getting that through Act 3 the first run through, and then it evaporated and turned back into POE1.

POE2, as designed, is just like POE1... a trivially easy game designed for gamblers who want to pull a slot machine handle endlessly. Those 10-20k gambling addicted players will endlessly play, while the rest of us get quickly bored, and might come back to check out some novel content releases and quit soon after. It's not a terrible game, and I enjoy it more than POE1... it's just not the game I hoped it would be.


Last edited by KuroSF#6521 on Jan 18, 2025, 4:08:36 PM
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KuroSF#6521 wrote:

Frankly, I don't understand what this means. I think you need to be more clear about the *gameplay* difference you want, not using terms like "campaign" and "maps".


I'd be incredibly interested in that too. What does the OP see that's "different" about the gameplay in the campaign? From my perspective as a PoE 1 veteran, and the similarities in PoE 2.....the gameplay loop is exactly the same, and maps are basically the next logical progression of the character. By cruel, the gameplay is practically mapping anyway. Just in a much more restrictive environment.

I'd also bring history into this conversation:
PoE 1 during the beta had Normal, Cruel, and Merciless. You played the campaign 3x. Why? Because Diablo 2 did that. And mostly as a placeholder.

Less than a year into the development of the game, they realized that was NOT the correct way to design the game for longevity and interest. Since the introduction of Acts 5 - 10 in PoE 1, they never once considered or even brought up in conversation the idea to again ADD another campaign difficulty mode. It wasn't needed.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 4:10:42 PM

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