Dear GGG: You NEED to watch this video! I cannot emphasize this enough! WATCH THIS!

Damn didn't know Hashinshin played PoE2 :p
the guys 100% right wonder if they plan to change anything but bait and switch certainly comes to mind

I think devs of these seasonal games have no incentive to provide a true endgame. all they want is for you to play for a couple of weeks spend some money then quit until the next one.

Maybe thats why you dont discover about death penalties until level 70, by then you just started mapping, your stash in full of shit (gems) and you're most likely to splash out on stash tabs. I know i did. its only after that you progress abit you realise the state of mapping and that it wasn't what you expected
No no no no!
Devs needs to see this: https://www.youtube.com/watch?v=1YRxeNwUaHo
"
Babonzo#0016 wrote:
No no no no!
Devs needs to see this: https://www.youtube.com/watch?v=1YRxeNwUaHo


I honestly can't fathom how some people can look at this and say "WOW THIS IS FUN, I WANT THIS, I WANT MORE OF THIS!!!"
"Sigh"
"
Maybe the best solution would be:

- Slow down PoE2 for players, who like to suffer and kill every monster one by one. I hate it, i like to progress and go fast

- Improve PoE1 visuals, leave everything else.

So every player had the choice. Zooming in PoE1 or play slow in PoE2.

Win-win


+1
"
Babonzo#0016 wrote:
No no no no!
Devs needs to see this: https://www.youtube.com/watch?v=1YRxeNwUaHo


haha give it some time we get there
The real issue is nobody really wants a slow ARPG. The main reason is dopamine, which is the core around which an ARPG is developed.

They cant develop POE 2 into a game that is just as slow in end game as it is in Act 2 because nobody will play that game. It will get boring, the novelty will evaporate quickly, and without regular dopamine hits in the form of loot drops or progression nobody will actually want to play the game. This is evidenced by the fact that nobody is intentionally playing a slow build at all right now. Everyone is playing as zoomy of a build as they possibly can. You dont see anyone being like "I dont need move speed on my boots, I like slogging through maps for 30 minutes". And whats the main gripe of warrior? Everything is too slow. Attacks, hits, movement, etc... The downsides all slow you down more, thats why people dont like warrior, its not because "armor is weak".

POE isnt built around immersion, story, character story arcs, raiding, or anything else thats interesting and engaging that keeps people playing MMO/RPG style games. Its built around dopamine. Leveling up (dopamine), loot drops (dopamine), loot quality (dopamine), player power/progression (dopamine), solving problems like resists, defenses and offenses (dopamine), crafting "gambling" (dopamine)...

Slow all that down and what happens is people just get bored and stop playing, because the dopamine hits become irregular and few and far between and since theres nothing else holding people in your game, they stop playing.

Every time I play POE 1 for example I always quit when I hit a progression wall where I need literal mirrors to get any further. Since Im not good enough to farm mirrors and mirrors worth of currency, I opt to just stop playing that season since I get like 1 hit of dopamine a day if Im lucky, which is draining.
Last edited by Waitn4D4#0477 on Jan 16, 2025, 1:34:00 PM
No. You’re flat out wrong. You make it slower and you improve the drop rate proportionally to compensate for the slower speed. This isn’t rocket science.
There probably isn't a game to serve as an example that has an endgame that is "slow and methodical" like poe2 campaign. If there was, the folks who claim they want that would soon find out they really don't. Or maybe they do find they enjoy it but game is dead because it has a 3-digit playerbase.
"
There probably isn't a game to serve as an example that has an endgame that is "slow and methodical" like poe2 campaign. If there was, the folks who claim they want that would soon find out they really don't. Or maybe they do find they enjoy it but game is dead because it has a 3-digit playerbase.


Exactly. The ARPG model has always been start slow and get faster and more OP as time goes on, until you are blasting end game. D2, D3, D4, POE, Lost Ark, Last Epoch, its all the same formula. No Rest for the Wicked might pull off a slower souls like experience, but I havent put enough time in to tell yet.

POE 2 is maintaining 200k+ concurrent players every day, thats still as high as their best POE 1 season AT LAUNCH let alone 45 days into a early access wipe. POE 2 is doing phenomenally well and guess what everyone is doing? Zoom zoom.

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