Dear GGG: You NEED to watch this video! I cannot emphasize this enough! WATCH THIS!

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they dont want you 1 shotting endgame bosses, theyre going to nerf the shit out of those builds.


They aren't Snorkle its done, they launched too close to a major holiday then didn't have the staff around to make the necessary changes so the precedent has been set on endgame content.

The current speed is the speed it will be, albeit with future power creep on both sides. The campaign will get sped up by power creep automatically as its currently only correctly paced because 50% of the skills are unusably bad and you get no gear.


???

what are you talking about lol
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years of PoE endgame, which they say they want PoE2 endgame to be an exact replica of, tell a different story friend.



they never said that.



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The only thing they have ever nerfed is how easy it is to get to the one shot screen clear stage. Making it take longer is their only objective but the objective to reach has never been eliminated or nerfed. And that’s because the games are actually not designed to promote an engaging play style where you don’t one shot screen clear. You either get to that point or you don’t beat the ubers, because you need one shot screen clear and a perfect run to beat them.



no you dont. this statement is fundamentally untrue. what does beating uber bosses have to do with screen clearing zoom builds?

theres plenty of poe1 videos out there of the best players in the game having seriously long and hard fights with uber bosses in ssfhc that take significant skill and game knowledge.


do you seriously think everyone is 1 shotting uber maven? for the majority of people who can even get to that boss she is a very significant challenge.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Uber bosses in PoE1 are nothing but overtuned garbage made to compensate for letting balance rot for so long. They are designed to overwhelm you with too many mechanics so the only way to beat them is to have broken builds. That's not a fun way to approach bosses. PoE2 campaign bosses are fun. But we are not talking about bosses. Most of the video is not about bosses. It's about general enemies. Why design hundreds of unique enemies with cool mechanics if NONE OF THEM MATTER? What's the difference between A1 zombie and a cool sun priest from A3 if they both are going to die from your one tapping your screen clear ability? You never interact with any of the enemy mechanics. They might as well just replace every single enemy in endgame with a zombie and no one playing meta builds will notice a single difference. And you can't play non-meta build because as soon as you touch Breach/Delirium/Ritual you will be met with cold truth that they straight up require you to play meta or you will fail.
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It's about general enemies. Why design hundreds of unique enemies with cool mechanics if NONE OF THEM MATTER?


What saddens me most (if POE 2 will continue is way to POE1) is this lost potential. Just imagine what a cool gameplay progression could be made when each and every monster type is taken into consideration, properly placed and balanced.

And it seems the game was even designed with that in mind initially. Skill combos, switching weapons together with passives for each weapon, different types of skills for specific situations and damage types (which you easily switch to if you like, no need to "level gems from lvl 1" as in POE1). All this hints that player must use it to overcome certain enemies or battles or places/areas.

But as someone rightly said - people play POE2, but monsters still play POE1 ))
The video does make some valid points that are hard to disagree with.
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It's about general enemies. Why design hundreds of unique enemies with cool mechanics if NONE OF THEM MATTER?


What saddens me most (if POE 2 will continue is way to POE1) is this lost potential. Just imagine what a cool gameplay progression could be made when each and every monster type is taken into consideration, properly placed and balanced.

And it seems the game was even designed with that in mind initially. Skill combos, switching weapons together with passives for each weapon, different types of skills for specific situations and damage types (which you easily switch to if you like, no need to "level gems from lvl 1" as in POE1). All this hints that player must use it to overcome certain enemies or battles or places/areas.

But as someone rightly said - people play POE2, but monsters still play POE1 ))


This is sadly very true. The worst part is, I can clearly see when things started to go down in flames slowly. It was after that god damn event at Gamescom or wherever it was when a bunch of PoE1 streamers were invited to test the game and most of them scared them off with their shitty "too slow" feedback.

There was so much pushback from that and it scared them off from their original vision. Nobody can dispute what the vision was as we can all clearly see the skills and certain design decisions that prove it.

I don't think it's a coincidence at all that it feels like there's two different games clashing, it's because it most likely is because of those events.
"Sigh"
Last edited by IonSugeRau1#1069 on Jan 16, 2025, 9:02:58 AM
In EA act1-3 normal was the best hours of gameplay i have had in this game.

Otherwise building a character and making it work are best parts of game, when it's done to the level i want i'll quit in 1-3 days. Doing the maps is worst part because it is so boring.
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In EA act1-3 normal was the best hours of gameplay i have had in this game.

Otherwise building a character and making it work are best parts of game, when it's done to the level i want i'll quit in 1-3 days. Doing the maps is worst part because it is so boring.


Felt that same way too, but I really don't want to make any more characters and go through that campaign again in EA.

Since it was new and unknown it was something fun, but now that you've seen it I don't really want to go through those acts, especially act 3 even though I could probably zoom through it with some OP rares and uniques for lower levels.


"

What saddens me most (if POE 2 will continue is way to POE1) is this lost potential. Just imagine what a cool gameplay progression could be made when each and every monster type is taken into consideration, properly placed and balanced.

And it seems the game was even designed with that in mind initially. Skill combos, switching weapons together with passives for each weapon, different types of skills for specific situations and damage types (which you easily switch to if you like, no need to "level gems from lvl 1" as in POE1). All this hints that player must use it to overcome certain enemies or battles or places/areas.


This is on point.
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what are you talking about lol


I don't know what there is to explain when I've already done so, you'll have to be more specific

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