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This has to be stated clearly and with as few words as possible. Some people aren't getting the main point and get sidetracked arguing over the consequences and not the main reason.
Currently the endgame mechanics and whole endgame structure reward two things:
1. Huge AOE blasting.
2. One shotting (quickly melting) big single targets.
Why?
1. Look at breaches, delirium, ritual and pack size, speed, power of mobs in general.
2. Look at bosses one shotting players back, so if you don't melt the boss as quickly as possible you give them more time to one shot you.
What if you can't?
1. If you can't aoe blast hordes of enemies the following happens: Delirium\Breach ends prematurely not giving rewards, ritual rips you because they spawn on top of you along with a tornado or volatile plants.
2. The bosses one shot you eventually once you make a mistake.
What if you can?
1. You get rewarded by breaches and not even see the rippy ritual mechanics.
2. You minimize engagement with boss mechanics that can one shot you.
Why is this bad?
1. No matter what your build is, it absolutely MUST be good at AOE blasting and one shotting bosses. You may call it whatever, chronomancer hammer of the gods, chayula whatever, gemling stat stacker, comet combo - it can be called absolutely whatever you want. BUT it is essentially the SAME build - it does aoe blasting, it kills bosses quickly. IF it isn't - the game DOES NOT ACCOMODATE IT. So there's ONE VIABLE ENDGAME BUILD - the only thing that varies is its name and the color of the explosions you do. The playstyle is the same. (There's also minions to be fair but that's it).
3. Counter intuitive design. Glass cannon style of character should be fast, powerful but also RISKY. That's the definition of stacking damage in ANY GAME - you become less tanky the more you double down on damage. As it is, it's actually LESS risky to spec heavily into aoe blasting. You kill things super fast AND you die less often because you kill them so fast they can't even get an attack off. Actually building tanky is MORE RISKY - the enemies are super fast and powerful, and they have to be to pose even a semblance of a threat to the blasters. So the longer you let them live the more room they have to one shot you. So by trying to build something with an emphasis on survivability you actually DO THE OPPOSITE.
2. As these 'Meta builds' get refined, as people are able to jam more health and ES into blaster builds the devs are FORCED to add more and more FAST and UNFAIR one shots. So as time goes on it becomes harder to pivot. Your whole gameplay devolves into AOE one shotting the mobs from range VS them one shotting you if you have to hesistate to blast them for half a second. The powercreep is gonna be INSANE. Back in 2012 I've played poe 1 hardcore closed (I think) beta and when I quit some year(s) later it still wasn't as dumb as poe 2 is now, not nearly. The speed at which the game is getting 'solved' is INSANE. IF devs don't pivot the the NEXT BIG GAME PATCH, the meta WILL be unsalvageable unless you scrap the whole thing and start over. So what this means is that things will keep getting EVEN WORSE without anyone having any control over it.
Well that was my attempt at putting it as simply and briefly as possible. Maybe someone else can do it better but for now I'm sorry but if you struggle to comprehend the above eat a sugary snack or something idk
it's sad
Very well explained.
"Sigh"
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Posted byIonSugeRau1#1069on Jan 22, 2025, 1:13:21 AM
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Just a little bump reminder that this exists.
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Posted byLVSviral#3689on Jan 25, 2025, 6:07:42 PM
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I would rather read a written summary than waste time watching.
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Posted byAliquamGames#5952on Jan 25, 2025, 6:08:55 PM
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I would rather read a written summary than waste time watching.
poe2 bad
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Posted byinspecktadeck#3108on Jan 25, 2025, 6:11:00 PM
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I would rather read a written summary than waste time watching.
Scroll up on this reply page. The guy getting quoted sums up the biggest parts really well.
Last edited by LVSviral#3689 on Jan 25, 2025, 7:21:41 PM
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Posted byLVSviral#3689on Jan 25, 2025, 7:21:27 PM
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bump
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Posted byClimet#7103on Jan 31, 2025, 1:45:55 PM
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"
This has to be stated clearly and with as few words as possible. Some people aren't getting the main point and get sidetracked arguing over the consequences and not the main reason.
Currently the endgame mechanics and whole endgame structure reward two things:
1. Huge AOE blasting.
2. One shotting (quickly melting) big single targets.
Why?
1. Look at breaches, delirium, ritual and pack size, speed, power of mobs in general.
2. Look at bosses one shotting players back, so if you don't melt the boss as quickly as possible you give them more time to one shot you.
What if you can't?
1. If you can't aoe blast hordes of enemies the following happens: Delirium\Breach ends prematurely not giving rewards, ritual rips you because they spawn on top of you along with a tornado or volatile plants.
2. The bosses one shot you eventually once you make a mistake.
What if you can?
1. You get rewarded by breaches and not even see the rippy ritual mechanics.
2. You minimize engagement with boss mechanics that can one shot you.
Why is this bad?
1. No matter what your build is, it absolutely MUST be good at AOE blasting and one shotting bosses. You may call it whatever, chronomancer hammer of the gods, chayula whatever, gemling stat stacker, comet combo - it can be called absolutely whatever you want. BUT it is essentially the SAME build - it does aoe blasting, it kills bosses quickly. IF it isn't - the game DOES NOT ACCOMODATE IT. So there's ONE VIABLE ENDGAME BUILD - the only thing that varies is its name and the color of the explosions you do. The playstyle is the same. (There's also minions to be fair but that's it).
3. Counter intuitive design. Glass cannon style of character should be fast, powerful but also RISKY. That's the definition of stacking damage in ANY GAME - you become less tanky the more you double down on damage. As it is, it's actually LESS risky to spec heavily into aoe blasting. You kill things super fast AND you die less often because you kill them so fast they can't even get an attack off. Actually building tanky is MORE RISKY - the enemies are super fast and powerful, and they have to be to pose even a semblance of a threat to the blasters. So the longer you let them live the more room they have to one shot you. So by trying to build something with an emphasis on survivability you actually DO THE OPPOSITE.
2. As these 'Meta builds' get refined, as people are able to jam more health and ES into blaster builds the devs are FORCED to add more and more FAST and UNFAIR one shots. So as time goes on it becomes harder to pivot. Your whole gameplay devolves into AOE one shotting the mobs from range VS them one shotting you if you have to hesistate to blast them for half a second. The powercreep is gonna be INSANE. Back in 2012 I've played poe 1 hardcore closed (I think) beta and when I quit some year(s) later it still wasn't as dumb as poe 2 is now, not nearly. The speed at which the game is getting 'solved' is INSANE. IF devs don't pivot the the NEXT BIG GAME PATCH, the meta WILL be unsalvageable unless you scrap the whole thing and start over. So what this means is that things will keep getting EVEN WORSE without anyone having any control over it.
Well that was my attempt at putting it as simply and briefly as possible. Maybe someone else can do it better but for now I'm sorry but if you struggle to comprehend the above eat a sugary snack or something idk
it's sad
+1 for this, very well said
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Posted byDantardX#7609on Jan 31, 2025, 2:30:28 PM
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Everyone: "Hey this sucks please fix it, why haven't you fixed it?"
Jonathan: "Uh, we uh, yeah, so we, uh, had many internal discussions, and um, what we uh, we, sort of like, in a way we decided, that maybe. Um..."
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Posted byGnMQDMLmWZ#3336on Jan 31, 2025, 2:52:22 PM
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