Dear GGG: You NEED to watch this video! I cannot emphasize this enough! WATCH THIS!
" Evidenced by the fact that the pace and intensity of boss fights during a1-3 are fun and challenging. What makes them fun and challenging can only be solved in endgame by one shotting everything which is neither fun nor challenging. If you ever played pretty much any game besides PoE1 and a few other ARPGs you would know that fights are usually longer and more intense as the difficulty rises and that makes them fun and challenging. When taking damage is guaranteed death there is only one solution to every problem and most people find it boring and mindless and then they quit. |
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" You think 70% of players get 40/40, ever? Oh my. |
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" They did make something different though. Then stopped doing it halfway through. It's an ice cream shop that sells only vanilla, a lot of other ice cream shops also start selling vanilla. With different balances of sugar and cream. Then the og ice cream shop comes along and says 'well, maybe we'll give chocolate a go', and loads of people love it. But then you turn up the next day and they say 'no, actually you wanted vanilla and we're going back to that'. |
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" They reach personal goals. Please be just a bit honest when you pick a line from others. |
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" What defines the genre is clicking on monsters through various systems and getting loot, with the aim of achieving meaningful progression through levels, gear and build optimization, until you are able to defeat the toughest encounters. That's 'all' these types of games deliver to the player. And PoE 1 is stacked to the brim with exactly such gameplay. (in fact Poe1 has so many systems it is too overwhelming for new players) That's why so many people keep re-grinding it over and over, every few months - because it offers a really good and varied power progression. It's a recipe that will not change in PoE 2. There will be new things coming to PoE 2 endgame, for sure, but it will take time. Poe 1 endgame was developed over 15 years. GGG will most likely continue to innovate, but the base concept of clicking on monsters and getting loot with a heavy dose of RNG will stay the same. It's even possible that some mechanics that were currently simply copied over from Poe 1 (eg. expediton, strongboxes, etc..), to provide initial content, will be removed and replaced by new things in the future. PoE 2 endgame might look quite different in a year. Just give it time. When night falls
She cloaks the world In impenetrable darkness |
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i just think you lot arnt really listening to what the devs are saying.
they dont want you 1 shotting endgame bosses, theyre going to nerf the shit out of those builds. they said the transition from campaign to maps is too abrupt a change and needs levelled out. the entire premise that people are working from that ggg want everyone to 1 shot everything in endgame is fundamentally wrong. but if you think all endgame in arpgs sucks then ill put you out of your misery, you probably wont like poe2 endgame. because its still endgame in an arpg. and no, nowhere did they promise you poe2 would be a completely different game to poe1 and all other arpgs. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" years of PoE endgame, which they say they want PoE2 endgame to be an exact replica of, tell a different story friend. The only thing they have ever nerfed is how easy it is to get to the one shot screen clear stage. Making it take longer is their only objective but the objective to reach has never been eliminated or nerfed. And that’s because the games are actually not designed to promote an engaging play style where you don’t one shot screen clear. You either get to that point or you don’t beat the ubers, because you need one shot screen clear and a perfect run to beat them. This is the anthesis of a souls like game, where you can beat it naked with a broom stick and a bucket for a hat if you’re good enough. Last edited by maquino85#7657 on Jan 16, 2025, 7:55:50 AM
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" They aren't Snorkle its done, they launched too close to a major holiday then didn't have the staff around to make the necessary changes so the precedent has been set on endgame content. The current speed is the speed it will be, albeit with future power creep on both sides. The campaign will get sped up by power creep automatically as its currently only correctly paced because 50% of the skills are unusably bad and you get no gear. |
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" Mapping is literally all about clearing an entire area. Why would that have anything to do with single target capability, besides killing rares. Now maps have bosses so you can go do your single target fun there, but even then, there are other forms of content. Why can't mapping cater to this kind of playstyle, if you want to play differently go do Ultimatum or Sekhema. The game isn't even out yet, and there will be different kinds of endgame content later that will probably have different requirements of builds. Genuinely what issue is there that mapping is how it is right now lol. |
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" In campaign for sure but not in endgame. Did you listen to the interview at all? Nerfs are coming with the next big economy reset and if bosses melt in less than a second, then something is wrong with the game balance. |
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