Trial of suck my ass is so RNG...there is no skill involved period. Meant to be hard...bullshit!!

+1 OP.
Much too random to be fair.
Plus the MOB levels are not fixed like in POE1, so a Level 60~62 Barya is VERY different to a Level 66~69 Barya in terms of difficulty.

Why place the third Ascendency behind something of varying difficulty if it's meant to be achievable at a given Character level?
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The game released a month ago and your hounding this guy about never supporting it? He had to pay $30 for early access to a free game.


Are you trolling?

The "game" has been out for 11 years. I'm not even talking about how this is POE 1.1 instead of POE 2.

I'm talking about the developer which is where the support badges come from.

I used to support GGG all the way because I enjoyed the game. Right up to the point where endgame hit which has always been their weakest point in their games.

POE 2 is no exception.

SO, saying that it's impossible to have supported "the game" is kind of funny.


If you look at the recent player numbers probably like 75% of the people playing aren't the regular poe1 players, that's not including playstation/Xbox/epic numbers that probably dragged in a lot of other new people. PoE 2 is brand new your on the poe2 early access discussion. Get over yourself.
You only have to do it once per points.

Have you ever played any dungeon crawler? They are all rng based. That's what's fun. The experience is unique each time and you can decide to gamble your rooms for a big payoff in the end. If you can't handle it, do something else.

I loved running sanctum in poe1 and i love doing it in poe2.
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EffKayZA#1861 wrote:
+1 OP.
Much too random to be fair.
Plus the MOB levels are not fixed like in POE1, so a Level 60~62 Barya is VERY different to a Level 66~69 Barya in terms of difficulty.

Why place the third Ascendency behind something of varying difficulty if it's meant to be achievable at a given Character level?


Better question: Why have an ascendancy that is supposed to test whether you're ready to progress your ascension or start it... by making you do the same randomized dungeon that everyone else does?

Especially with it being heavily reliant on RNG.

It's just lazy development.

Every ascendancy should have its own trials based on the strengths and weaknesses of that ascendancy/class.

AT MINIMUM.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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"
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The game released a month ago and your hounding this guy about never supporting it? He had to pay $30 for early access to a free game.


Are you trolling?

The "game" has been out for 11 years. I'm not even talking about how this is POE 1.1 instead of POE 2.

I'm talking about the developer which is where the support badges come from.

I used to support GGG all the way because I enjoyed the game. Right up to the point where endgame hit which has always been their weakest point in their games.

POE 2 is no exception.

SO, saying that it's impossible to have supported "the game" is kind of funny.


If you look at the recent player numbers probably like 75% of the people playing aren't the regular poe1 players, that's not including playstation/Xbox/epic numbers that probably dragged in a lot of other new people. PoE 2 is brand new your on the poe2 early access discussion. Get over yourself.


75% of the playerbase are never offline...

That's called "bots".

When the playerbase doesn't move much between prime time and off-time... that's called a game plagued by bots.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
"
You only have to do it once per points.

Have you ever played any dungeon crawler? They are all rng based. That's what's fun. The experience is unique each time and you can decide to gamble your rooms for a big payoff in the end. If you can't handle it, do something else.

I loved running sanctum in poe1 and i love doing it in poe2.


You're conflating randomized vs. RNG.

Randomized would be a new and different dungeon each time with different enemies based on an algorithm.

What they did with the ascendancies is take make the player choose between RNG debuffs (unless they can't choose, which is yet-another RNG debuff) and choose a room (unless they can't choose, which is yet-another RNG debuff) and that doesn't even cover the RNG of whether or not that room with have a challenge they can overcome with their current build or progress in their current build without being touched in the case of Sekhamas, or in the hopes you don't get stun locked or poisoned in either one.

It's really just lazy development when you let RNG take the forefront of something that SHOULD be testing your build rather than making you do the same thing everyone else does.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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75% of the playerbase are never offline...

That's called "bots".

When the playerbase doesn't move much between prime time and off-time... that's called a game plagued by bots.
^

Is it your status as PoE mega supporter that's providing you with these "facts"?
Last edited by yhn_yohan#2057 on Jan 14, 2025, 8:14:17 AM
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Better question: Why have an ascendancy that is supposed to test whether you're ready to progress your ascension or start it... by making you do the same randomized dungeon that everyone else does?

Especially with it being heavily reliant on RNG.

It's just lazy development.

Every ascendancy should have its own trials based on the strengths and weaknesses of that ascendancy/class.

AT MINIMUM.


This is how I know you understand NOTHING about games or the design of them.

The whole point of PoE in general is you can make a big tanky ranger or spell casting warrior if you want.

How the hell do you base trials off an ascendancy anyway?

My invoker can do cold damage, or lightning damage, or attack damage, or spell damage, or crits, or triggered spells, or have armor based on evasion.

Do explain how to make a trial that focuses on all those things you can take, while never letting you take all of them? It focuses on cold damage so you can't go lightning? Focuses on attack damage so you can't do cast on anything or spells?

See where it all falls apart? You calling "lazy development" means NOTHING. It would mean NOTHING from someone with skill, experience, and intelligence.

Unless you even try to understand WHY you're mad, you'll never say a damn thing of use to anyone.
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"

75% of the playerbase are never offline...

That's called "bots".

When the playerbase doesn't move much between prime time and off-time... that's called a game plagued by bots.
^

Is it your status as PoE mega supporter that's providing you with these "facts"?


Are you just here to argue?

I even told you why I said what I said. I'm not going to engage with you anymore since you seem like you just want to troll.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
"


75% of the playerbase are never offline...

That's called "bots".

When the playerbase doesn't move much between prime time and off-time... that's called a game plagued by bots.


Steam charts is showing a 50-60% difference between prime time and off-time, that's roughly 300k players down to 150k players daily not 75% seems like regular fluctuating too me. Where are you getting your info from, maybe we can work to fix the misinformation you received.

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