The interview had major "Do you not have phones?" energy

"
Vzwson#6959 wrote:
"
Fae_Lyth#6750 wrote:
DM and Ghazzy asked many amazing questions, yet all of them were dodged.
"We will need to investigate"
"Soon"
"We haven't checked"

People defend GGG with "GGG has the data, they know what they're doing".
According to them in this interview, they have no data about anything.
So that doesn't really hold up anymore.

The worst part was them defending Rarity.
Droprates are balanced around Rarity. Rarity is a mandatory stat. You will get absolutely no Orbs without Rarity.
Implying that blue orbs are as exciting a drop as Exalts was wild.

They were completely clueless about how their own game mechanics work (Rarity, CI), and even when Ghazzy explained it to them, they still dismissed it, alongside all the other feedback they straight up dismissed for the few cases their answer wasn't "I don't know":

Rarity and droprates being balanced around it is a problem? Dismissed.
Movement speed being more common or implicit? Dismissed.
Lower tier affixes being too common when rolling higher tier items? Dismissed.
Crafting = slot machine? Dismissed, because "deterministic not good"?

So what was all the hype for? To tell us you can replace Runes now? Okay.

The whole interview was Ghazzy and DM talking to a wall.
It's giving "Do you not have phones?"

It is bewildering to me how anyone would find this interview positive.


I agree with most of this. I was very underwhelmed with the announced changes. It felt like most of the changes coming were half done or already in progress. People hate towers and what they represent; a time sink. What is their solution? Add 4 more tower maps? Huh? When asked about death penalty, Jonathan pivoted to it being the players fault because their build isn't ready for that tier map. Huh? Rarity conversations were completely dismissed, much like a ton of other very good questions from Darth.

A ton of- "that will be fixed in the future"

I don't know how I feel.


The whole Rarity part was a complete disaster sadly.
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taggedjc#2661 wrote:
Additionally, Bleeding requires damage dealt to Life specifically (emphasis mine):

"

Physical damage from Hits Contributes to Bleeding Magnitude. Only damage dealt to Life will Contribute to Bleeding.

So mechanically, right now it's working as expected based on the in-game keyword tooltips.


Thanks - I was sure I wasn't imagining having read this in-game but was having to go by memory.

So, I think they got this wrong. Or as they have mentioned maybe are thinking of a newer/older build where they have made changes. Which is totally understandable.
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Fae_Lyth#6750 wrote:

READ ME

I'll repeat what I said:
Rarity not only affects how much currency you get, but also the type of Orb.


Rarity doesnt affect how much currency you get. So your wrong

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Fae_Lyth#6750 wrote:

No rarity = Transmutation = worthless.


Rarity isnt a prerequisite for dropping exalts. So your wrong again.

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Fae_Lyth#6750 wrote:

Rarity = Exalt = useful.
Therefore, Rarity = Quantity+.



1. Even if your previous statements where correct then that in no way means that this statement is correct because your considering it in a vacuum and not taking into account cascading affects that quantity has.
2. Your previous statements are false, so the house of cards your building is just falling over.
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Nyon#6673 wrote:

Rarity doesnt affect how much currency you get. So your wrong


I don't blame you for not knowing it, when even the devs themselves don't understand how Rarity works.

Yes, Rarity does indeed affect both the type and the amount of currency.

Don't take my word for it, ask people who have studied MF in this game.
Last edited by Fae_Lyth#6750 on Jan 13, 2025, 9:34:26 AM
Give them a break man.. People expect too much from devs, they're normal people too. It's hard working at a game studio, they put their face out there and they didn't really push anything under the rug, they said it as it was, they need to test it themselves, the game is a little over 1 month old..
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taggedjc#2661 wrote:


In Path of Exile 2, chaos damage does not bypass Energy Shield. Instead, Poison and Bleed deal damage directly to Life.


Additionally, Bleeding requires damage dealt to Life specifically (emphasis mine):


So mechanically, right now it's working as expected based on the in-game keyword tooltips.


oh interesting.

big buff to ci and energy shield then.
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Fae_Lyth#6750 wrote:
"
Nyon#6673 wrote:

Rarity doesnt affect how much currency you get. So your wrong


I don't blame you for not knowing it, when even the devs themselves don't understand how Rarity works.

Yes, Rarity does indeed affect both the type and the amount of currency.

Don't take my word for it, ask people who have studied MF in this game.


Ok so your claiming that me, ggg and everyone who studied MF in poe1 (because they said its the same formula) are wrong.


Can you provide any facts to backup your claim?
"
its crazy how much of the community is little princess gen z I want everything my way and I want it noooow!


-and if i don't get it now i'm going to spam everywhere my doom talk and lace it with insults & childish threats

2025 Internet
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Yup. Bleed immunity is another big benefit to CI and ES builds in general, although any build with at least some level of ES being able to avoid most dangerous big surprise bleeds is nice too.
"
SerialF#4835 wrote:
"
taggedjc#2661 wrote:


In Path of Exile 2, chaos damage does not bypass Energy Shield. Instead, Poison and Bleed deal damage directly to Life.


Additionally, Bleeding requires damage dealt to Life specifically (emphasis mine):


So mechanically, right now it's working as expected based on the in-game keyword tooltips.


oh interesting.

big buff to ci and energy shield then.


No, it's the other way around.
Bleed currently damages your Energy Shield first.
However in the interview they called that a bug, implying that they will "fix it" by making it bypass Energy Shield, which means Bleed would instakill CI builds, because CI sets your max HP to 1.

EDIT: Correction.
Last edited by Fae_Lyth#6750 on Jan 13, 2025, 9:39:49 AM

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