The interview had major "Do you not have phones?" energy

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Nyon#6673 wrote:


So the fact is that rarity doesnt give you more items like it did in poe1.
If your comparing it in a vacuum where you only care about raw divine orb drops, then yes it has the same end effect in that vacuum, but it is in no way the same. Trying to say that its the same is insanity when even a toddler can understand the difference.


Stop straw-manning. No one is claiming it gives more of ALL items, they are saying it gives players more of the desirable items. You've been caught, just like GGG. Take the L.
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Fae_Lyth#6750 wrote:


Please read what I wrote, before you respond to it :)


I did read it.
It was you trying to explain how rarity and quantity are the same thing and then using an example of putting currency drops in a vacuum.

The fact is that even if you consider currencies in a vacuum then it isnt the same thing, because you arent getting more currency drops. And this has multiple effects outside of just how many divine orbs you get. Not gonna spend too much time explaining it since your clearly not understanding it anyway, but the simplest example to give is that if you have increased quantity then this will scale multiplicatly with rarity. Because the rarity you have affects more things. While if you only have rarity but this is affected to all items then you dont have the same cascading effect.

The second fact is that it doesnt work in a vacuum, quantity also affects everything else, so its not the same.
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SerialF#4835 wrote:
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Fae_Lyth#6750 wrote:
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Nyon#6673 wrote:



Yes that was weird. Because they said it was supposed to go trough energy shield. Which would work poorly for CI builds I gather xD


A single Bleed proc would be instadeath for every single CI build.
IDK what they were thinking.

Or MoM (terrible drawback skill) becomes mandatory.


i dont get what s the fuss. bleed is physical dmg. it doesnt go through es, only chaos does.
the bug is that apparently you need to at least lose 1 life for bleed to proc. wich makes cs immune to bleed which there is no reason to.
i think it s as simple as that.

you cant expect them to be fully clear on a strange bug that doesnt make sense on a live interview with hundreds of questions ahead.



In Path of Exile 2, chaos damage does not bypass Energy Shield. Instead, Poison and Bleed deal damage directly to Life.

"

Energy Shield
Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.


Additionally, Bleeding requires damage dealt to Life specifically (emphasis mine):

"

Bleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

Physical damage from Hits Contributes to Bleeding Magnitude. Only damage dealt to Life will Contribute to Bleeding.

Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Physical damage of the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.


So mechanically, right now it's working as expected based on the in-game keyword tooltips.
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Nyon#6673 wrote:
"
Fae_Lyth#6750 wrote:


Please read what I wrote, before you respond to it :)


I did read it.
It was you trying to explain how rarity and quantity are the same thing and then using an example of putting currency drops in a vacuum.

The fact is that even if you consider currencies in a vacuum then it isnt the same thing, because you arent getting more currency drops. And this has multiple effects outside of just how many divine orbs you get. Not gonna spend too much time explaining it since your clearly not understanding it anyway, but the simplest example to give is that if you have increased quantity then this will scale multiplicatly with rarity. Because the rarity you have affects more things. While if you only have rarity but this is affected to all items then you dont have the same cascading effect.

The second fact is that it doesnt work in a vacuum, quantity also affects everything else, so its not the same.


I'll repeat what I said:
Rarity not only affects how much currency you get, but also the type of Orb.
No rarity = Transmutation = worthless.
Rarity = Exalt = useful.
Therefore, Rarity = Quantity+.
"
LeFlesh#9979 wrote:
"
Nyon#6673 wrote:


So the fact is that rarity doesnt give you more items like it did in poe1.
If your comparing it in a vacuum where you only care about raw divine orb drops, then yes it has the same end effect in that vacuum, but it is in no way the same. Trying to say that its the same is insanity when even a toddler can understand the difference.


Stop straw-manning. No one is claiming it gives more of ALL items, they are saying it gives players more of the desirable items. You've been caught, just like GGG. Take the L.



1. You obviously dont know what a strawman is

2. What excactly did I get caught doing? Explaining the difference between rarity and quantity because he obviously doenst understand it?

3. He said that they didnt understand how the rarity mechanic works because someone had to explain to them how it was the same as quantity. I then correct him by saying that this wasnt the case, he tried to explain how it was the same as quantity in a vacuum in one exmaple, and then they corrected him on how it was actually different. He then responds by trying to defend that it is actually the same as quantity. What part are you not understanding?

Quantity isnt the same as rarity, even someone in first grade could figure this out.
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SerialF#4835 wrote:
i dont get what s the fuss. bleed is physical dmg. it doesnt go through es, only chaos does.


I'm not 'fussing' I was just confused as this invalidated a very common setup.

Bleed, once triggered, is applied directly to health not to ES.

"
the bug is that apparently you need to at least lose 1 life for bleed to proc. wich makes cs immune to bleed which there is no reason to.
i think it s as simple as that.


I dunno, it does make sense thematically that if they haven't actually caused any physical damage how could they cause bleeding? Which is backed up by that being exactly how it works at present.

Though, it does mean the whole bypassing ES thing seems redundant but I took it that this means once bleeding you can't stop the bleed by regenerating ES whether by Flask or Meditate.

"
you cant expect them to be fully clear on a strange bug that doesnt make sense on a live interview with hundreds of questions ahead.


I agree, I just got the impression they didn't fully understand when he first brought it up and by the end I still wasn't sure they had entirely understood.

Plus I thought it was in the tooltip in game that you need to take physical damage first for bleed to be applied. Which suggests it's very unlikely it's a bug.

I'm not slating them even if they did get this wrong. I agree they can't know and be expected to perfectly recall everything on the spot.
Last edited by Orion_3T#9801 on Jan 13, 2025, 9:27:23 AM
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Fae_Lyth#6750 wrote:


I'll repeat what I said:
Rarity not only affects how much currency you get, but also the type of Orb.
No rarity = Transmutation = worthless.
Rarity = Exalt = useful.
Therefore, Rarity = Quantity+.


Yes but repeating it doesnt make any sense when I just gave you an example of how your wrong. Your trying to use one example in a vacuum (which is what ghazzy did) to make the case that it shouldnt be here since they removed it from poe1.

But the fact is that rarity is vastly different and you cant consider things in a vacuum.
Last edited by Nyon#6673 on Jan 13, 2025, 9:28:33 AM
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Fae_Lyth#6750 wrote:
DM and Ghazzy asked many amazing questions, yet all of them were dodged.
"We will need to investigate"
"Soon"
"We haven't checked"

People defend GGG with "GGG has the data, they know what they're doing".
According to them in this interview, they have no data about anything.
So that doesn't really hold up anymore.

The worst part was them defending Rarity.
Droprates are balanced around Rarity. Rarity is a mandatory stat. You will get absolutely no Orbs without Rarity.
Implying that blue orbs are as exciting a drop as Exalts was wild.

They were completely clueless about how their own game mechanics work (Rarity, CI), and even when Ghazzy explained it to them, they still dismissed it, alongside all the other feedback they straight up dismissed for the few cases their answer wasn't "I don't know":

Rarity and droprates being balanced around it is a problem? Dismissed.
Movement speed being more common or implicit? Dismissed.
Lower tier affixes being too common when rolling higher tier items? Dismissed.
Crafting = slot machine? Dismissed, because "deterministic not good"?

So what was all the hype for? To tell us you can replace Runes now? Okay.

The whole interview was Ghazzy and DM talking to a wall.
It's giving "Do you not have phones?"

It is bewildering to me how anyone would find this interview positive.


I agree with most of this. I was very underwhelmed with the announced changes. It felt like most of the changes coming were half done or already in progress. People hate towers and what they represent; a time sink. What is their solution? Add 4 more tower maps? Huh? When asked about death penalty, Jonathan pivoted to it being the players fault because their build isn't ready for that tier map. Huh? Rarity conversations were completely dismissed, much like a ton of other very good questions from Darth.

A ton of- "that will be fixed in the future"

I don't know how I feel.
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Nyon#6673 wrote:
"
LeFlesh#9979 wrote:
"
Nyon#6673 wrote:


So the fact is that rarity doesnt give you more items like it did in poe1.
If your comparing it in a vacuum where you only care about raw divine orb drops, then yes it has the same end effect in that vacuum, but it is in no way the same. Trying to say that its the same is insanity when even a toddler can understand the difference.


Stop straw-manning. No one is claiming it gives more of ALL items, they are saying it gives players more of the desirable items. You've been caught, just like GGG. Take the L.



1. You obviously dont know what a strawman is

2. What excactly did I get caught doing? Explaining the difference between rarity and quantity because he obviously doenst understand it?

3. He said that they didnt understand how the rarity mechanic works because someone had to explain to them how it was the same as quantity. I then correct him by saying that this wasnt the case, he tried to explain how it was the same as quantity in a vacuum in one exmaple, and then they corrected him on how it was actually different. He then responds by trying to defend that it is actually the same as quantity. What part are you not understanding?

Quantity isnt the same as rarity, even someone in first grade could figure this out.


READ ME

I'll repeat what I said:
Rarity not only affects how much currency you get, but also the type of Orb.
No rarity = Transmutation = worthless.
Rarity = Exalt = useful.
Therefore, Rarity = Quantity+.

READ ME
"
Nyon#6673 wrote:
"
Fae_Lyth#6750 wrote:


I'll repeat what I said:
Rarity not only affects how much currency you get, but also the type of Orb.
No rarity = Transmutation = worthless.
Rarity = Exalt = useful.
Therefore, Rarity = Quantity+.


Yes but repeating it doesnt make any sense when I just gave you an example of how your wrong. Your trying to use one example in a vacuum (which is what ghazzy did) to make the case that it shouldnt be here since they removed it from poe1.

But the fact is that rarity is vastly different and you cant consider things in a vacuum.


Maybe if I repeat 5 more times, you'll actually bother to read it, before responding *copium*

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