Do all the XP penalty complainers just body brigade through the game? Honest question

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Nyon#6673 wrote:
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I love it when fanboys try to demean the people with good suggestions.

/s

Bottom line: It's a PVE game. If people want to set a goal to get to 100 it should be achievable so they can fully realize their build. It has nothing to do with anyone else, it doesn't impact anyone else. Why would that be a problem?

If you want "tension" or some kind of penalty for dying then play hardcore. That's what it's there for. People should have the option NOT to have to deal with exp penalties.

It's lost time and at some point in every build, for every player out there they will get to the point where they die once and feel it's not worth spending X number of hours trying to get back to that point again.

That's not fun.

That's frustration.


1. You can set a goal to reach level 100, it is achievable since its been achieved by several others. Please be accurate if your gonna give feedback.

2. It does impact everyones else who enjoys hitting level 100 being a challenge. Currently you have to actually make a good build that doesnt insta die to everything and play for a long time to reach level 100. If you remove xp penalty then you just reach it by default as long as you play long enough.
You can think its stupid, you can think its unfun, but that doesnt change the fact that there are others who enjoy it currently. Again try to be more accurate.

I would argue that not removing it impacts less people then removing it does.
Xp penalty just isnt a issue, if you think it is then you dont understand the game.

A) If xp penalty is preventing you from reaching level 90 then the problem isnt the xp penalty, its the fact that your doing something wrong and dying litterally 24/7. Reaching level 90 is basicly free.

B) After youve reached level 90 your character has basicly peaked, which is why almost every build guide you see is made for lvl 90 characters. The extra 10 levels are trivial and are only there for people who really want to min max the last juice out of their characters. And this doesnt apply to 99% of the people who are complaining about xp penalty. And reaching that last 1% character power of hitting level 100 should be a challenge. If you remove xp penalty the only challenge is X amount of time played.


Why is it so hard for your to understand that the xp penalty discourages you from pushing to take on the hardest content your build can complete and thus reduces the fun value of playing the game?

I'm not even necessarily for saying that it should go away entirely, but xp balance has been terrible in everything GGG has tried. They really just seem to want to make it a 50+ hour chore to get max level. I think some designer sees it as a "balance" measure that helps tanks make up for being slow.

It's a holdover from PoE 1 that is poorly implemented. It's easy to see why people are annoyed with it.

Doesn't mean they're bad players just because you are willing to power level at an exponential disadvantage to only do content that is a cakewalk for your build.
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Nyon#6673 wrote:
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Sogardev#9713 wrote:

Here is an example of a try hard troll who can't even read a problem if its (yup, you are an it!) life depends on it.
1. How is this dark souls like ? When you die you have a chance to go and get your souls back .. where is that in PoE2 "endgame" - yup waste of time!
2. D4 has no endgame but D4 crafting it is so bad that you brick most of your potential upgrades making in a WASTE OF TIME just like PoE 2 endgame.
3. "Play the game correctly" - what ? no diversity ? how fun
4. There has NOT been one single complain about the difficulty of the game. Just waste of time systems like 1 portal maps which causes XP loss and items loss. (If you can port out and stash the items - where is the benefit/risk of losing it in the 1st place .. oh yeah just more wasting time ?.. what a moronic system)
Also what a moronic comment!


1. Obviously its not a soulslike game since its a completetly different genre.
But if youve ever played dark souls or elden ring then its instantly obvious where they have taken inspiration from and they have also stated this themselves. And its a fair comperassion to make to a different game genre where people are enjoying punishing mechanics.
Secondly in Elden ring when you die you lose 100% of the exp but have the chance to pick them back up,which you obviously wont always do. In poe2 you lose 10% of exp. I guarantee you that for the average player the exp loss in elden ring is worse.

2. D4 bad

3. Silly argument, just because the game should have diversity doesnt mean you should be allowed to just chain die your way to level 100. By that same argument they would have to reduce all boss hp by 95% because I might want to make a full tank build with only defences and attack for 50 dmg. Why should you be allowed to just chain die your way to 100 but I shouldnt be allowed to play the game my way?

4. Complaining about xp penalty is by definition complaining about a form of challenge in the game. Tho it is fair to specify that you dont want boss/mob mechanics to be easier and I agree people shouldnt take an elitist aproach against it.


The thing people dont realise is that the exp penalty is almost non existant until lvl 90+ and when you reach level 90 your character has basicly peaked. Pretty much all build guides you see are made for a lvl 90 character, the power you get from leveling past 90 is tiny and you can do all end game content from that point on. Lvl 90+ characters are for high tier min maxed characters, and by that point it is fair for there to be a challenge where you cant just chain die to get there.


another example of incapability to understand a problem !
souls like gives u the chance to get all back ! I really dont care if is 10% or 100% XP loss, it is a shit impl !
Real problem is 1 portal per map ! Remove that and all these threads will go away.
Also lastly what a dumb idea where the main thing of a game is to just reach max lvl ! PoE2 is worse than the bad I saw so far!
D4 bad ? PoE2 worse ! lol
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Gkek#1581 wrote:


Why is it so hard for your to understand that the xp penalty discourages you from pushing to take on the hardest content your build can complete and thus reduces the fun value of playing the game?

I'm not even necessarily for saying that it should go away entirely, but xp balance has been terrible in everything GGG has tried. They really just seem to want to make it a 50+ hour chore to get max level. I think some designer sees it as a "balance" measure that helps tanks make up for being slow.

It's a holdover from PoE 1 that is poorly implemented. It's easy to see why people are annoyed with it.

Doesn't mean they're bad players just because you are willing to power level at an exponential disadvantage to only do content that is a cakewalk for your build.


Why should I have to understand that? Thats not how I play the game.
Its also incredibly illogical and makes no sense.
I focus on getting better at the game and improving my gear so I can do the hardest content possible. Meanwhile your just chain dying on repeat and going to the forums to complain about it. If your dying so often that you lose more exp then your gaining then = your character isnt ready for that content. The game has gear checks. Is your opinion really that you should just be able to do the highest content possible regardless of what your character power is?

Your alredy incentiviced to do the hardest content you can because its more loot. And then you have mechanics that discourage you from doing content where your just dying repeatedly, forcing you to improve at the game, improve your build, improve your gear. Your argument makes litterally less then zero sense.
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Sogardev#9713 wrote:


another example of incapability to understand a problem !
souls like gives u the chance to get all back ! I really dont care if is 10% or 100% XP loss, it is a shit impl !
Real problem is 1 portal per map ! Remove that and all these threads will go away.
Also lastly what a dumb idea where the main thing of a game is to just reach max lvl ! PoE2 is worse than the bad I saw so far!
D4 bad ? PoE2 worse ! lol


Saying others dont understand the problem.
Then saying that the main thing in poe2 is to reach max level....

The irony
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Nyon#6673 wrote:

Theres litterally 90 different paths you can take. Ofc you can skip it, dont be ridicilous. And ofc I understand that you would want to do it if youve been pathing a specific way to reach something but that is besides my point.

If you were grinding for level 100 and had spent hundreds of hours, and you knew mire was a bad map that you would die to, then you would skip it.


Funny you should mention that. Right now, on my Atlas at this very moment, I have not one, not two, but THREE choke points where I can't proceed in any of those directions without doing a Mire. When will I run out of directions?
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Nyon#6673 wrote:

Theres litterally 90 different paths you can take. Ofc you can skip it, dont be ridicilous. And ofc I understand that you would want to do it if youve been pathing a specific way to reach something but that is besides my point.

If you were grinding for level 100 and had spent hundreds of hours, and you knew mire was a bad map that you would die to, then you would skip it.


Funny you should mention that. Right now, on my Atlas at this very moment, I have not one, not two, but THREE choke points where I can't proceed in any of those directions without doing a Mire. When will I run out of directions?


Depending on how far out in your atlas you currently are I would estimate somewhere between 900 and 9000 years.

I dont even see what your point is, im not disagreeing with you that mire is a terrible map.
Lot of points made in this post and a number are good. At the end of the day it's an ARPG where the point of the game is to go kill shit for loot, take that loot to make your character stronger, kill stronger shit for better loot, repeat. The way this game and many others in the genre are balanced you only need to be level 85-90 to do all the content depending on your gear and how well you play and, as others have mentioned, getting to this point is really easy even if you're new to the genre and are willing take time learning what your build does and doesn't do. Since the dawn of the genre getting to max level and min maxed was the ultimate goal, it is one of the most basic things to strive for in the genre and as such should be a challenge. If you remove the xp penalty then you are cutting one of the hallmarks of the genre from "I've learned this game, I carefully crafted my character to handle the depths so that I could achieve level 100" to "I played for 300 hours so I should be level 100", and these are not the games for that.
I don't recall any game where max level was some real achievement. D2 was an afterthought and you really just grind 1 boss with 0 challenge.

tl2? no.

D3? nah.

Grim dawn? No.

Hallmark? lol.
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Lot of points made in this post and a number are good. At the end of the day it's an ARPG where the point of the game is to go kill shit for loot, take that loot to make your character stronger, kill stronger shit for better loot, repeat. The way this game and many others in the genre are balanced you only need to be level 85-90 to do all the content depending on your gear and how well you play and, as others have mentioned, getting to this point is really easy even if you're new to the genre and are willing take time learning what your build does and doesn't do. Since the dawn of the genre getting to max level and min maxed was the ultimate goal, it is one of the most basic things to strive for in the genre and as such should be a challenge. If you remove the xp penalty then you are cutting one of the hallmarks of the genre from "I've learned this game, I carefully crafted my character to handle the depths so that I could achieve level 100" to "I played for 300 hours so I should be level 100", and these are not the games for that.


also fair to point out that there even is a omen that prevents 75% of exp loss on death. So you can also softcap your loss by using this. Ofc it gets expensive if your constantly dying, but then again the xp loss isnt the problem, the problem is that ur constantly dying.
Never played much TL2, I have played the rest though. In D2 you can find tons of guides, old forum posts, and discussion boards about how to get to max level and only having Diablo/Baal/Nihilthak as options for exp was such an issue that they added Terror Zones. So plenty of desire and in no way an "afterthought".

In D3, with how easy it was to get to max and the loot explosions of every unique made that game super boring so of course nobody cared. Only time I ever really played was when other friends wanted to play it because bullshitting with the boys is fun.

As for Grim Dawn, getting to max wasn't a challenge making it not rewarding but I have seen some discussion about getting there though not as much as D2 for example.


When there is challenge to getting to a maxed out status people tend to strive for it as a goal, not always the first goal or only goal but it's normally there somewhere. In D3 you strived for all perfect items which Blizzard made easier and easier to do and was really boring. Grim Dawn felt better as far as striving for best gear where my only issue with the game is none of my friends wanted to play.

And of course this is not talking about any of the other ARPGs but in every one I've played or my friends have talked about where getting to 100 actually involved skill and effort to achieve it was a desired thing to them and others they knew.

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