Do all the XP penalty complainers just body brigade through the game? Honest question

agreed they should make you reduce a level instead.
"
Nyon#6673 wrote:


No I disagree, it is still a challenge, it might not be an incredible challenge of skill but its a challenge where you have played for hundreds of hours while having minimal deaths. Which is why so few have accomplished it.

...

Wouldn't it just be the same? Or do you mean that it should have a cap so dying repeatedly doesn't have any impact until you've leveled past the "cap"?


Couldn't disagree more. I have no reason to think you had "minimal deaths", I just see "had tons of time on their hands" because it took those 100s of hours. The funny thing is, by enabling highly skilled/intelligent players to get there fast, it does make other people seem like they took their time to have minimal deaths. The current system makes it so getting to 100 means you were grinding on low easy shit for forever or you just kept suiciding in until it paid off. Theres 0 reason to assume you had minimal deaths, especially since so many truly hard things in POE will take multiple tries to know what to do.

And no, the biggest issue (to me) with XP loss is it makes you lose hours of play with no gain. Its really easy to get in a small loop of "couple hours of play, get 10% of my XP bar" -> "Not get any gear good enough to use" -> "make a mistake/die to something you haven't seen before" -> Player has gained nothing. The suggested solutions if you get stuck are:
1) Try again and hope you don't end up going backwards. Something this thread started by mocking.

2) Go down levels in Maps and Grind. This actually makes the issue worse because it takes longer to get that 10% and less likely to get good gear drops.

3) Go to the trade market. Where good equipment is pretty expensive and scams abound. The first is more time grinding on low levels and the second just makes people quit the game.

4) "Fix your build" A thing that will take time and experimentation to correctly do. XP loss specifically discourages this, it is way too costly in both time and XP to try to figure out where you might have gone wrong.

With XP debt you don't get stuck, you get massively slowed down. Grinding and getting no useful drops will eventually level you. That next node might help do higher maps, but more likely the fact that you are still accomplishing something makes it feel like a worthwhile investment and you keep going, trying to get better. Also now, trying a couple of runs where you change things up doesn't feel like being set hours and hours back.

I am not even sure its the right replacement but boy oh boy does the game loop it allows sound significantly more fun.
Last edited by adrenrocker#5143 on Jan 5, 2025, 2:10:18 PM
"
Toforto#2372 wrote:
It's really not that complicated.

Exp penalty sucks. It's bad game design, and all it does is waste people's time.

Stop blaming the players for bad game design, and nobody should care how someone chooses to play a game and if they die 1 or 100 times to something before getting past it lmao this isn't some e-sport this is a PVE game it shouldn't even have any death penalties. There is no "right" way to play a game, let alone an arpg. If a game is so frustrating and bad that it makes people uninstall and quit then its on the devs to fix that, because guess what this is a live-service game. And EA is the best time for feedback and big changes in the game. The ascendancy trials are also another example of how this game has completely failed to retain players even during its campaign. Trying to make a "niche" """hardcore""" arpg that 5000 players enjoy isn't a very profitable idea.

All of them should be optional and if people want to they can enable em, there you go fixed all the issues with death penalties and everyone is happy. This is also why custom leagues exist, people can pay money to add custom mods. Just detach on-death penalties from this game and make them custom league mods. That's a 2nd solution I just came up with in 2 minutes. Its so easy to fix this its laughable literally it would take a few days for them to make these changes.

But hey maybe GGG will triple-down on the vision and watch as everyone leaves this boring slog of a game that disrespects the player's time investment completely.


Fact is that nobody should be telling me how to play a videogame, that's just bad design. I play games to have fun not to play it "how the devs intended". Exp penalty and 1 portal per map just pushes people into a certain playstyle,limiting the game extremely so much that it just makes people quit because why would anyone waste their time going 1 step forward 10 steps backward any time they die to a oneshot? People have better things to do with their time, just you wait till Monster Hunter Wilds comes out and all the flavor of the month tourists hop onto that train lmao


Like its time to move on and abandon all these outdated,archaic designs from 20+ years ago "just cus D2 had them". This is a horrible way to design a game.


The problem with threads like this are people like you.

Obviously there are people on both sides, some like it some dont.

You could atleast try to form an arguemnt instead of just spouting nonsense.

A) Why is it bad game design?

B) If its completetly pointless then why is it used in so many games?

C) If its outdated design then why do so many people enjoy it and comment that they disagree with posts like this?

Your whole argument is that they shouldnt tell you how to play the game because you want to play a build or just be bad at the game in general so you die every 2nd map and you should still be able to reach level 100.
It makes no sense. By the same argument they would have to reduce all boss hp by 95% because if they dont then I cant play my dream build of going full defence and having zero damage.

How dare they tell me how to play the game when all I want to do is stack life, es, armor, evasion and hit for 50 damage.
"
I have under 25 deaths at level 90 and I hate the xp penalty. 3/4 of those deaths came from mapping and one shots.


I wish this and other threads about "Remove XP penalty!" were about "Balance the game!" instead.

That would maybe lead us somewhere.
"
Gordyne#2944 wrote:
"
I have under 25 deaths at level 90 and I hate the xp penalty. 3/4 of those deaths came from mapping and one shots.


I wish this and other threads about "Remove XP penalty!" were about "Balance the game!" instead.

That would maybe lead us somewhere.


This game will never be balanced. This is why people are asking for the penalties to be removed. Its by design that you get oneshot in 0.1 seconds. The devs want that to happen.
"
agreed they should make you reduce a level instead.


This was a thing in Final Fantasy XI. They had a level down animation and everything. Farming XP buffers before boss fights was a thing. It was especially fun to be the tank because you were virtually GUARANTEED to die, so you had to work harder than everyone else in the group. Meanwhile, the other classes could just show up completely unprepared, stand around and do almost nothing for the entire fight, then take the boss loot. And even in that sadistic game, if you died it was just XP loss. You didn't ALSO lose the entire boss fight and all your progress instantly.
"
"
Nyon#6673 wrote:


No I disagree, it is still a challenge, it might not be an incredible challenge of skill but its a challenge where you have played for hundreds of hours while having minimal deaths. Which is why so few have accomplished it.

...

Wouldn't it just be the same? Or do you mean that it should have a cap so dying repeatedly doesn't have any impact until you've leveled past the "cap"?


Couldn't disagree more. I have no reason to think you had "minimal deaths", I just see "had tons of time on their hands" because it took those 100s of hours. The funny thing is, by enabling highly skilled/intelligent players to get there fast, it does make other people seem like they took their time to have minimal deaths. The current system makes it so getting to 100 means you were grinding on low easy shit for forever or you just kept suiciding in until it paid off. Theres 0 reason to assume you had minimal deaths, especially since so many truly hard things in POE will take multiple tries to know what to do.

And no, the biggest issue (to me) with XP loss is it makes you lose hours of play with no gain. Its really easy to get in a small loop of "couple hours of play, get 10% of my XP bar" -> "Not get any gear good enough to use" -> "make a mistake/die to something you haven't seen before" -> Player has gained nothing. The suggested solutions if you get stuck are:
1) Try again and hope you don't end up going backwards. Something this thread started by mocking.

2) Go down levels in Maps and Grind. This actually makes the issue worse because it takes longer to get that 10% and less likely to get good gear drops.

3) Go to the trade market. Where good equipment is pretty expensive and scams abound. The first is more time grinding on low levels and the second just makes people quit the game.

4) "Fix your build" A thing that will take time and experimentation to correctly do. XP loss specifically discourages this, it is way too costly in both time and XP to try to figure out where you might have gone wrong.

With XP debt you don't get stuck, you get massively slowed down. Grinding and getting no useful drops will eventually level you. That next node might help do higher maps, but more likely the fact that you are still accomplishing something makes it feel like a worthwhile investment and you keep going, trying to get better. Also now, trying a couple of runs where you change things up doesn't feel like being set hours and hours back.

I am not even sure its the right replacement but boy oh boy does the game loop it allows sound significantly more fun.


To the first point I think your misunderstanding how the people who have reached level 100 are playing. I can almost guarantee you that they arent farming low level content. They just have incredibly strong builds so they can farm high level content while never dying.

The first reason for this is because if your higher then level 95, and your farming maps that are lower then 80-82 then you litterally get close to zero exp. Also the exp needed to level up is absurdly high, my highest char is lvl 95 so I can only imagine how bad it is at 98+. Dying once will litterally cost you tens of hours of farming.

And im not presenting this as if its some insane feat of god gamer skill.
They have a strong build that makes the content trivial and they grind for hours. But it is still a form of challenge, because I guarantee you that you litterally cant reach level 100 in this time if your dying.

To the rest of your points I dont disagree with your overall point I just disagree that removing the exp penalty is the solution. A better solution would be to reduce the exp required by abit.
This would reduce the time needed to reach level 100, it would reduce the impact of the exp loss (since it would still be 10% of a smaller amount) and it would still keep the reward of not dying.
Its crazy to hear this from a guy whose only harcore character is a level 31 Marauder.

If you don't understand why people is complaining about the XP penalty then you don't pay attention to the points people are bringing.

IN POE 1 the XP penalty is ok, you can get into the map again, you don't lose time AND mechanics.

In PoE 2 you lose time, mechanics AND a stone. Is too much loss for dying on an on death effect that is barely seeable or a random off-screen projectile that one shots you for no reason.

It would be fine if you could enter the same map again, or at least you don't lose the mechanics. But they are forcing people to play hardcore when there is a reason that is a separate league.
"
Its crazy to hear this from a guy whose only harcore character is a level 31 Marauder.

If you don't understand why people is complaining about the XP penalty then you don't pay attention to the points people are bringing.

IN POE 1 the XP penalty is ok, you can get into the map again, you don't lose time AND mechanics.

In PoE 2 you lose time, mechanics AND a stone. Is too much loss for dying on an on death effect that is barely seeable or a random off-screen projectile that one shots you for no reason.

It would be fine if you could enter the same map again, or at least you don't lose the mechanics. But they are forcing people to play hardcore when there is a reason that is a separate league.


Comparing it to hardcore is laughable and unfortunetly makes it impossible to take any of your other points serious.
OP has 13 challenges completed, post is irrelevant.

Report Forum Post

Report Account:

Report Type

Additional Info