Do all the XP penalty complainers just body brigade through the game? Honest question

Hence why I hate the soulslike game and most of the streamers playing them.

The streamer has people to entertain, he is not gonna sit and farm for 2 hours even tho that would be a perfectly good time to also chat while being laid back, they got 1k 14 year olds to entertain, 2010 14-year olds who had twitch fast COD on their phones since 2021 that I couldn't even dream when I was holding on some handheld console from Japan in 2006.

It's even one of the problems I have with GGG at times, they think turning off your brain while playing their game is bad, it's the exact reason I play it, it's because I did all the thinking before I even named my character Bondage_Star, now I just need to play him long enough till I reach the theorized state and the RNG of the game will make that trip different every time, even with the same build concept and scaling.


I kept dying and got stuck on lvl 87 so I did the sane thing, go to lower content, t13s, farm there, sure up my defences and increase my damage a bit and afterwards I blazed through 50 t15 maps to get 4 levels that would also increase my defences.


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All that is to say I think you've got a poor read on my motives if you think thats why I like consequences in games especially.


Just a heads up then, probably shouldn't call people who like different things than you "trash". Kinda makes it seem like feeling superior is your only reason. And again, we all like consequences. We don't like this very specific one.


I called the game shallow trash, I said those games are aimed at or cater to normies and guide gamers. Not controversial statements in gamer circles. If you or others want to adopt insult I can't do anything about that.

You're not going to find a lot of people around here who don't consider D4 or most MMO's to be shallow trash, dumbed down to appeal to the widest possible audience..


And yet the vast majority of POE players all follow build guides lol
Firstly, you are right and I misread the trash comment. Apologies.

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This really has nothing to do with a penalty that mostly serves to discourage people from throwing their body at the game instead of adapting and making better choices AKA gaming.



And secondly it doesn't do that. It encourages grinding, being over leveled and playing content that is too easy. It doesn't encourage any adaptability or choices. Know why? There is 0 way to differentiate between "my build is bad" vs "I am just not over leveled/overgeared enough". Something like XP debt does a much better job of this because you can see it piling up. Plus seeing progress slow down but still continue encourages you to change it up and try new things. The current system just incentives wasting time in lower leveled areas.

I would love if the penalties encouraged you to try new styles, and respec. Or made going back to lower levels to grind for new gear/appropriate-to-the-respec gear fun. XP loss does the exact opposite.

I'm just going to keep hoping GGG wises up and changes it to XP debt.
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I called the game shallow trash, I said those games are aimed at or cater to normies and guide gamers. Not controversial statements in gamer circles. If you or others want to adopt insult I can't do anything about that.

You're not going to find a lot of people around here who don't consider D4 or most MMO's to be shallow trash, dumbed down to appeal to the widest possible audience..


And yet the vast majority of POE players all follow build guides lol


I don't and I have a look fun and don't complain about the game design.

Do you think it's correlated ??
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And yet the vast majority of POE players all follow build guides lol


they do, at least it seems so anyway. I'm not really doubting how many but it would be really interesting to poll something like this.

Its a common thing these days in gaming to just meta game the shit out of every new game get to "endgame" as fast as possible and then ask "okay now whats there to do" when the journey they meta gamed past was the thing they were supposed to do.

Outcome oriented gamers versus journey oriented. Its all about where you assign your own personal subjective value judgement. "having done the game" versus "doing the gaming".
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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dwqrf#0717 wrote:
I don't and I have a look fun and don't complain about the game design.

Do you think it's correlated ??


I mean if you want to encourage people to not use guides and figure it out by experimentation, maybe lets not have a mechanic that discourages that?
The truth is that the people who are complaining about exp loss are:

1. Stuck in the campaign and its irrelevant but they just need to complain about something

2. So bad at the game that they die every map so their stuck at lvl 78

3. Dont realise that going from lvl 90+ doesnt really matter that much

4. Dont appreciate a challenge and would rather whine on a forum for content to be nerfed to their level


The fact is that exp loss on death is pretty much irrelevant until you reach level 90+ after level 90 leveling slows down alot but its still not an issue at all as long as your not constantly dying, and if your constantly dying your playing the game wrong.

I will add one thing that I generally agree with after playing hundreds of hours which is that leveling after 90+ feels abit slow. But the solution isnt to remove the exp penalty. Not dying should be rewarded I just think that the exp needed for each level after 92-93+ should be lowered abit.
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Nyon#6673 wrote:
The truth is that the people who are complaining about exp loss are:

1. Stuck in the campaign and its irrelevant but they just need to complain about something

2. So bad at the game that they die every map so their stuck at lvl 78

3. Dont realise that going from lvl 90+ doesnt really matter that much

4. Dont appreciate a challenge and would rather whine on a forum for content to be nerfed to their level




5. Think its an outdated mechanic and that there are other penalties (some arguably harsher) that would make the game more fun.

6. Understand there is a difference between a challenge and a punishment

For the life of me I do not understand why an alternate penalty is seen as an absurd notion.
The game has been out for a month. There are a grand total of SIX people in the entire world who have hit level 100 in a game where there has historically been a LOT of people who play 16+ hours a day. Do some math. That's likely 500 hours of gameplay. I'm not saying that everyone should hit level 100. I'm just saying that if even GOD GAMERS need 500 hours to get to level 100, something is wrong.
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Nyon#6673 wrote:
The truth is that the people who are complaining about exp loss are:

1. Stuck in the campaign and its irrelevant but they just need to complain about something

2. So bad at the game that they die every map so their stuck at lvl 78

3. Dont realise that going from lvl 90+ doesnt really matter that much

4. Dont appreciate a challenge and would rather whine on a forum for content to be nerfed to their level




5. Think its an outdated mechanic and that there are other penalties (some arguably harsher) that would make the game more fun.

6. Understand there is a difference between a challenge and a punishment

For the life of me I do not understand why an alternate penalty is seen as an absurd notion.



Understanding the difference between a challenge and a punishment is fine, but you also have to understand that the two arent mutually exclusive.

Removing the exp penalty for example would make hitting level 100 a non challenge, because it would only be an indicator of how long you have played.

Sorry what alternative penalty are you referring to?
Last edited by Nyon#6673 on Jan 5, 2025, 1:19:49 PM

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