It's 2025, and XP Penalties on Death Still Exist?
" GGG loves trying to be Blizzard, more of a run over by a bus wish.com version but hey they try! |
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" I agree and you quoted the wrong person :p |
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The problem I have always had with the XP penalty is that once you get to 95/96 in POE1 is that the lack of mob level scaling makes it so you earn a pittance of XP no matter how much you juice your maps and then if you die you lose literally hours of progress towards the next level.
I do not accept the notion that getting to 100 is a challenge that needs to be gated. It is entirely possible to just mindlessly blast non-dangerous content for hours on end for almost no reward to hit 100 easily but it is not fun to do so. The game asks you to make a stupid choice - grind easy trash for 10+ hours or push yourself to try harder things and then overly punishes you for choosing to do harder things. It is a bad system based on stubbornly clinging to a 'back in my day we walked uphill to school in the snow both ways' mentality. It is long past time that either the system dies or juicing your content so it is maximally difficult should provide a significant XP bonus on top of mob level because at high levels the XP risk/reward ration is just dumb. |
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I honestly not against xp penalty much... in PoE1
But now we have 2 more punishment that not even belong in ARPG like respawn enemy and 1 time death map... for whatever reason. While it do served more meaningless punishment. It just don't feel fit it. Much like playing soul game and if you die, you total flask remove by one, which you can go back to pick up from the last location you pick those flask up again. It weird enough to just make me feel like that. Slow in, slow out cuz I'm just a player.
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" Yep +1 |
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" No it's exactly the opposite....Only a loud minority here complains about XP loss, me and most of us are fine with that. You guys are just to lazy to invest in your character (esp defense) and want to faceroll all content with a 1 Divine build while facetanking everyting. Git gud and start to equip your char propperly, than XP loss won't matter for you anymore. ;) Last edited by CroDanZ#1818 on Jan 2, 2025, 10:46:20 AM
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" The number of people playing tells us little to nothing about how popular this feature is. We have no idea how many of those are still in the campaign or what level they are. We also don't know how much higher (or lower, if the XP Loss fans are to be believed) that figure would be were this not a feature. I would bet good money there would be more people playing if not for this feature. Because I know people who refused to play both POE and POE2 because of this, and myself am someone seriously considering calling it a day. Which would make me sad as the game is otherwise great. And because I do not believe that its removal would in any way reduce the enjoyment of those who defend it. Even if it did somehow affect them, it would not be to the degree they would no longer play. Last edited by Orion_3T#9801 on Jan 2, 2025, 10:46:55 AM
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" I'll say the jury is still out on this. The concurrent (that word is important) player count is still massive, but has been dropping. One obvious cause is that people play more when they first start the game, then settle down into a more regular routine. Another is the holiday season is an atypical time for people. What remains to be seen (by us - the devs will have this) is how many people start noping out of the game once they hit the maps and higher levels. I don't think we'll have a clear picture on that for at least another month, as most people take a while to clear the campaign. Last edited by Mouser#2899 on Jan 2, 2025, 11:11:25 AM
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" Disingenuous response. Worst case, while not ideal, gear or map tokens are items that can be bought if lost. Experience on the other hand can't. Which means that when you have spent 10+ hours to try and get a level, death is going straight up erase the effort gone into multiple of those hours. You can't buy back that experience. You have to grind it. Again. Most likely in the most tame part of the game cause everything else is too risky. So yes, a death set him and everyone who dares to progress into the last levels, back hours. Last edited by mrfox123#7595 on Jan 2, 2025, 11:16:43 AM
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