It's 2025, and XP Penalties on Death Still Exist?

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Another topic about this? Absolutely! I want this game to thrive, but it’s losing players because GGG is stuck in the past.

This is a great opportunity to attract players from competing games. If you insist on keeping XP penalties, make it optional or limit the loss to the XP gained in the current map. Simple and effective!

I quit both POE1 and POE2 because of this. I really want to come back to POE2.


GGG loves trying to be Blizzard, more of a run over by a bus wish.com version but hey they try!
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Mouser#2899 wrote:
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Carinyc#0837 wrote:

You lose experience if you die.
You grind for hours to buy better equipment to not die again and level up. And thanks to your extra level, you get an extra skill point which makes you even stronger, and which will allow you to grind even more to buy even better equipment to level up, etc...



So the way to progress is simply to mindlessly grind so you've out-leveled and out-geared the content. Not to learn to play better with the character you have.

If the game is challenging, go back and play on easy mode for hours until what you died to is now easy mode, too.

The XP penalty is simply the game not respecting your time. The challenge should be what gates the content, not artificial difficulty through punishments.


I agree and you quoted the wrong person :p
The problem I have always had with the XP penalty is that once you get to 95/96 in POE1 is that the lack of mob level scaling makes it so you earn a pittance of XP no matter how much you juice your maps and then if you die you lose literally hours of progress towards the next level.

I do not accept the notion that getting to 100 is a challenge that needs to be gated. It is entirely possible to just mindlessly blast non-dangerous content for hours on end for almost no reward to hit 100 easily but it is not fun to do so.

The game asks you to make a stupid choice - grind easy trash for 10+ hours or push yourself to try harder things and then overly punishes you for choosing to do harder things.

It is a bad system based on stubbornly clinging to a 'back in my day we walked uphill to school in the snow both ways' mentality. It is long past time that either the system dies or juicing your content so it is maximally difficult should provide a significant XP bonus on top of mob level because at high levels the XP risk/reward ration is just dumb.
I honestly not against xp penalty much... in PoE1

But now we have 2 more punishment that not even belong in ARPG like respawn enemy and 1 time death map... for whatever reason. While it do served more meaningless punishment. It just don't feel fit it. Much like playing soul game and if you die, you total flask remove by one, which you can go back to pick up from the last location you pick those flask up again. It weird enough to just make me feel like that.
Slow in, slow out cuz I'm just a player.
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Carinyc#0837 wrote:


I agree and you quoted the wrong person :p


Sorry, edited :)
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Shamuza#7442 wrote:
The problem I have always had with the XP penalty is that once you get to 95/96 in POE1 is that the lack of mob level scaling makes it so you earn a pittance of XP no matter how much you juice your maps and then if you die you lose literally hours of progress towards the next level.

I do not accept the notion that getting to 100 is a challenge that needs to be gated. It is entirely possible to just mindlessly blast non-dangerous content for hours on end for almost no reward to hit 100 easily but it is not fun to do so.

The game asks you to make a stupid choice - grind easy trash for 10+ hours or push yourself to try harder things and then overly punishes you for choosing to do harder things.

It is a bad system based on stubbornly clinging to a 'back in my day we walked uphill to school in the snow both ways' mentality. It is long past time that either the system dies or juicing your content so it is maximally difficult should provide a significant XP bonus on top of mob level because at high levels the XP risk/reward ration is just dumb.


Yep +1
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NeoCyrus#3728 wrote:
99.99% of players know the XP penalty is legacy BS and the only ones in favor of it are a tiny vocal minority.


No it's exactly the opposite....Only a loud minority here complains about XP loss, me and most of us are fine with that.

You guys are just to lazy to invest in your character (esp defense) and want to faceroll all content with a 1 Divine build while facetanking everyting.

Git gud and start to equip your char propperly, than XP loss won't matter for you anymore. ;)
Last edited by CroDanZ#1818 on Jan 2, 2025, 10:46:20 AM
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dkp#0523 wrote:
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350k people disagree thus far, and I'm sorry you're not one of them.


We'll never know the true numbers unless GGG releases them, but it's probably closer to 1 million.


I mean, not wrong - but 350k (or so, i'm not up on the minute to minute) is a number we DO have data for, and that's big enough for me to feel confident about my stand vs one dissenter. :D


The number of people playing tells us little to nothing about how popular this feature is. We have no idea how many of those are still in the campaign or what level they are.

We also don't know how much higher (or lower, if the XP Loss fans are to be believed) that figure would be were this not a feature.

I would bet good money there would be more people playing if not for this feature. Because I know people who refused to play both POE and POE2 because of this, and myself am someone seriously considering calling it a day. Which would make me sad as the game is otherwise great. And because I do not believe that its removal would in any way reduce the enjoyment of those who defend it. Even if it did somehow affect them, it would not be to the degree they would no longer play.
Last edited by Orion_3T#9801 on Jan 2, 2025, 10:46:55 AM
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Orion_3T#9801 wrote:


I would bet good money there would be more people playing if not for this feature. Because I know people who refused to play both POE and POE2 because of this, and myself am someone seriously considering calling it a day. Which would make me sad as the game is otherwise great. And because I do not believe that its removal would in any way reduce the enjoyment of those who defend it. Even if it did somehow affect them, it would not be to the degree they would no longer play.


I'll say the jury is still out on this.

The concurrent (that word is important) player count is still massive, but has been dropping.

One obvious cause is that people play more when they first start the game, then settle down into a more regular routine. Another is the holiday season is an atypical time for people.

What remains to be seen (by us - the devs will have this) is how many people start noping out of the game once they hit the maps and higher levels. I don't think we'll have a clear picture on that for at least another month, as most people take a while to clear the campaign.
Last edited by Mouser#2899 on Jan 2, 2025, 11:11:25 AM
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TRYLLTV#2466 wrote:
1% xp loss sounds a million times better than what they have now. Im level 93 and deaths set me back hours.


Really? It takes hours to get that one map back? Hours to get all the gear you lost? Hours to reclaim all those passive points you lost.

Exactly how did anything about your build get worse by dying exactly?

The point of exp loss is to let you know you're lacking something so you can grind/farm for it or buy it, figure something out, to keep progressing. With no barrier, there's no need for any of the dopamine hits the game gives you.


Disingenuous response.

Worst case, while not ideal, gear or map tokens are items that can be bought if lost.

Experience on the other hand can't. Which means that when you have spent 10+ hours to try and get a level, death is going straight up erase the effort gone into multiple of those hours. You can't buy back that experience. You have to grind it. Again. Most likely in the most tame part of the game cause everything else is too risky.

So yes, a death set him and everyone who dares to progress into the last levels, back hours.
Last edited by mrfox123#7595 on Jan 2, 2025, 11:16:43 AM

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