It's 2025, and XP Penalties on Death Still Exist?

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dif0lt#3317 wrote:
This message is just to confirm that you're expecting immediate rewards. The game isn’t a washing machine; it's like a bicycle or skis. You don’t expect a manual for the bike—rather, you go out, learn to use it, and have fun. Now, you can even use the internet to learn from others how to get the most fun from it. Yes, you might fall off the bike and get a few scrapes along the way. Please don’t sue the manufacturer just because you got hurt.


This, somewhat. Yes, the developer should still provide the manual, ideally. But there is a greater truth that if you are playing a game and have curiosity and desire to learn, that desire will drive you to find the information. It takes 20 seconds in YT or Google to start finding this kind of information. In the case of armour, one could easily write "PoE2 defences guide" or something of the like in Google and be bombarded with content explaining it within a minute.

This is not an excuse for the developers not adding this critical information into the game. It just proves that there is also a certain aspect of player mentality that makes the problem greater.

Also... the counterpoint to the "washing machine manual" analogy is that... the vast majority of people don't read manuals for machines they buy, and then complain when the machine doesn't do what they want properly, lmao.
Last edited by ClockworkShrew#7536 on Jan 3, 2025, 4:18:01 PM
Yes, get rid of XP penalty. I'm lvl 92 and have been for days because a t17 map, if i'm lucky enough to run one, gives me 6% xp at most taking a considerable time clearing it out but most of the time its 3% xp from t15 maps and 1 death erases all of that progress and more. i've personally stopped playing that character because i can't progress anymore level wise, Its a dumb outdated concept.
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dif0lt#3317 wrote:
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Xebov#4972 wrote:
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To make an anology. If you buy a washing machine you expect an instruction manual that explain all the programs. You dont want to search the web to find a guide where ppl say "so we tried out the different settings and this is what they do". what you want is a manual that states "these are the settings and thats what they do.


This message is just to confirm that you're expecting immediate rewards. The game isn’t a washing machine; it's like a bicycle or skis. You don’t expect a manual for the bike—rather, you go out, learn to use it, and have fun. Now, you can even use the internet to learn from others how to get the most fun from it. Yes, you might fall off the bike and get a few scrapes along the way. Please don’t sue the manufacturer just because you got hurt.


You get a bike someone teaches you to use it.
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dif0lt#3317 wrote:
This message is just to confirm that you're expecting immediate rewards. The game isn’t a washing machine; it's like a bicycle or skis. You don’t expect a manual for the bike—rather, you go out, learn to use it, and have fun. Now, you can even use the internet to learn from others how to get the most fun from it. Yes, you might fall off the bike and get a few scrapes along the way. Please don’t sue the manufacturer just because you got hurt.


This, somewhat. Yes, the developer should still provide the manual, ideally. But there is a greater truth that if you are playing a game and have curiosity and desire to learn, that desire will drive you to find the information. It takes 20 seconds in YT or Google to start finding this kind of information. In the case of armour, one could easily write "PoE2 defences guide" or something of the like in Google and be bombarded with content explaining it within a minute.

This is not an excuse for the developers not adding this critical information into the game. It just proves that there is also a certain aspect of player mentality that makes the problem greater.

Also... the counterpoint to the "washing machine manual" analogy is that... the vast majority of people don't read manuals for machines they buy, and then complain when the machine doesn't do what they want properly, lmao.


Ppl dont read them and complain, yes, but at least it does exist. Here its the devs not wanting to explain and even ppl writing guides have to reverse engineer it to get down to the truth. Thats a huge difference there. Also if you develope something you take care that stuff is as selfexplanatory as possible so ppl can deal with it even if they dont have a manual. Basically saying "ppl are just to lazy to search" is the wrong approach.
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EXP loss needs to stay for level 100 to have a meaning.

If EXP loss is gone, you could just throw a non working bad build at the game and reach 100 eventually over time.

PoE2 has many problems but EXP loss is not one of them.

GGG should stop balancing the game around one shot mechanics, remove visual clutter so you can actually see on death effects and fix broken defenses (armor formula in particular) and add a death recap.

Thus getting killed would not feel so random and unfair, like it is now.

But EXP loss needs to stay.


But you can reach 100 with any build, go into tier 11-15 maps, white or blue and slog true 450 like someone said and bang that's to level 99 without any effort

It has no meaning, no achievement to reach 100, its a number next to the char, reaching 100 is not a challenge its a slog fest that takes time, losing 15 % at 90+ is probably around 5-7 hours

personally i don't have the patience i usually stop at 94-96 on chars before i get bored
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kinshade#2703 wrote:
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Talamor1#0630 wrote:
Please GGG, do not listen to those who ask you to remove the experience penalty. Don't make this game any worse than it already is.

xp penalty is the reason why this game remains competitive for so long and ensures player retention for several weeks.

You lose experience if you die.
You grind for hours to buy better equipment to not die again and level up. And thanks to your extra level, you get an extra skill point which makes you even stronger, and which will allow you to grind even more to buy even better equipment to level up, etc...

without xp penalty, you no longer need to buy better equipment.
All you have to do is launch a bunch of maps and farm them like a brainless person without even looking at your screen. Even if your build sucks, you'll still end up levelling up to level 100...

Thanks to the penalty, you're rewarded if you have a reliable, solid enough build, and if your playing style allows you to avoid death.


translation: i have no accomplishments in life, so i have to overcompensate with epeening in game forums


comment completely irrelevant...

Apart from the fact that I have a job, a wife, a house, a dog and that I live in one of the most beautiful cities in France, we're on the forum to give feedback.


sorry for you if life is so miserable that you feel the need to insult others on a forum... I'm sad for you my friend.
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Talamor1#0630 wrote:
Please GGG, do not listen to those who ask you to remove the experience penalty. Don't make this game any worse than it already is.

xp penalty is the reason why this game remains competitive for so long and ensures player retention for several weeks.

You lose experience if you die.
You grind for hours to buy better equipment to not die again and level up. And thanks to your extra level, you get an extra skill point which makes you even stronger, and which will allow you to grind even more to buy even better equipment to level up, etc...

without xp penalty, you no longer need to buy better equipment.
All you have to do is launch a bunch of maps and farm them like a brainless person without even looking at your screen. Even if your build sucks, you'll still end up levelling up to level 100...

Thanks to the penalty, you're rewarded if you have a reliable, solid enough build, and if your playing style allows you to avoid death.


Competitive in a fucking game where you just want to reach max level and increase your character power ? Brother there's no esport here what even is the point of competitive, you ain't gonna do money because you reached lvl 100 with xp penalty on death, wtf are you on brother


Because the market exists, the game is not just Pve, since all players are competing to reach the endgame as quickly as possible and be the first to farm unique pinnacle boss items or craft god tier items, then sell them to the highest bidder and get even richer. That's why the start of every PoE league, and this will be the case in PoE 2, is a race to see who can reach the endgame the fastest.

you'll learn if you stick with this game long enough and don't go off and play another die and retry before the final release, my friend.
i love death penalty, please dont remove it
that make game eciting and having that higher level that much better other wise u can go back to d4 and play for a week or two max
Last edited by BogdanWiadro#3766 on Jan 4, 2025, 7:43:10 AM
GGG, do you even want people to play your games and try your game mechanics? like delirium, like strongboxes, like altars? right? lets say I`m high level and doing t15 map, it is already very risky, and when I finish map, I look for altars, etc., but me trying to do ANY of your additional mechanics make it 80% chance that I die and LOSE 10% of exp (1-2 full buffed t15 maps).

Are you ok with me not even trying all your mechanics just to not die and not be disappointed in the game even more? Focus, it is not space science, just listen to people. Don`t be Blizzard 2.
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Deus#9298 wrote:
GGG, do you even want people to play your games and try your game mechanics? like delirium, like strongboxes, like altars? right? lets say I`m high level and doing t15 map, it is already very risky, and when I finish map, I look for altars, etc., but me trying to do ANY of your additional mechanics make it 80% chance that I die and LOSE 10% of exp (1-2 full buffed t15 maps).

Are you ok with me not even trying all your mechanics just to not die and not be disappointed in the game even more? Focus, it is not space science, just listen to people. Don`t be Blizzard 2.


The thing is, Blizzard listens in terms on issues on current mechanics. The problem with them is lack of creativity in the content that's why a lot of new ARPG'ers are now moving to POE 2. Like i said in previous posts, if POE 2 and Diablo 4 had a child that gets all the best things on both games, then that would be the best ARPG ever.

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