It's 2025, and XP Penalties on Death Still Exist?
personally as a new player that hit 91, i too are leaving this game because it isn't fun to play when a death sets you back so much
at least they make poe1 enjoyer happy and not care to grow the player base |
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agreed... remove this feature senseless x.x'
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" You misunderstand the situation. Iam not blaming the community. Iam blaming the developers. They build a game that is basically a character sandbox, but they dont put in the efford to make ppl understand it. The community and players only react to it. You have ppl spending time to figure it out and then making guides. Ppl dont want immediate rewards and they also like to thinker. What they dont like is to scour the web to find information on how game mechanics work because the game doesnt explain it. Take the way armor works for example, that stuff is basically hidden away. To make an anology. If you buy a washing machine you expect an instruction manual that explain all the programs. You dont want to search the web to find a guide where ppl say "so we tried out the different settings and this is what they do". what you want is a manual that states "these are the settings and thats what they do. |
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I agree with the topic.
Not because of its existence - because of the impact it brings. you can lose mor xp in map, then the whole map gives u xp. so u need at least 2 maps (rare modification) to compare on death. i dont see the progress here. what can we do? we choose maps with lesser one shot mechanics. but no risk ... no reard, so we will starve on loot. without loot, no character progress, without progress ... stuck. its only a question of time, when the player quits. maybe there is luck, you get one, two strong items in lesser difficult and you progress. but i think ... this event will rarely happend. to come with a solution: cap the xp loss on death. i can never be more then 25% xp from whath you already have. fun fact: games with xp loss + high difficult give you a chance to get the xp back. its like a revenge mechanik. but PoE2 cant have it - all monster are deletet when you die. |
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" This, somewhat. Yes, the developer should still provide the manual, ideally. But there is a greater truth that if you are playing a game and have curiosity and desire to learn, that desire will drive you to find the information. It takes 20 seconds in YT or Google to start finding this kind of information. In the case of armour, one could easily write "PoE2 defences guide" or something of the like in Google and be bombarded with content explaining it within a minute. This is not an excuse for the developers not adding this critical information into the game. It just proves that there is also a certain aspect of player mentality that makes the problem greater. Also... the counterpoint to the "washing machine manual" analogy is that... the vast majority of people don't read manuals for machines they buy, and then complain when the machine doesn't do what they want properly, lmao. Last edited by ClockworkShrew#7536 on Jan 3, 2025, 4:18:01 PM
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Yes, get rid of XP penalty. I'm lvl 92 and have been for days because a t17 map, if i'm lucky enough to run one, gives me 6% xp at most taking a considerable time clearing it out but most of the time its 3% xp from t15 maps and 1 death erases all of that progress and more. i've personally stopped playing that character because i can't progress anymore level wise, Its a dumb outdated concept.
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" You get a bike someone teaches you to use it. |
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" Ppl dont read them and complain, yes, but at least it does exist. Here its the devs not wanting to explain and even ppl writing guides have to reverse engineer it to get down to the truth. Thats a huge difference there. Also if you develope something you take care that stuff is as selfexplanatory as possible so ppl can deal with it even if they dont have a manual. Basically saying "ppl are just to lazy to search" is the wrong approach. |
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" But you can reach 100 with any build, go into tier 11-15 maps, white or blue and slog true 450 like someone said and bang that's to level 99 without any effort It has no meaning, no achievement to reach 100, its a number next to the char, reaching 100 is not a challenge its a slog fest that takes time, losing 15 % at 90+ is probably around 5-7 hours personally i don't have the patience i usually stop at 94-96 on chars before i get bored |
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