It's 2025, and XP Penalties on Death Still Exist?

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GGG keep exp loss on death. You will anyway I am sure about that.

Sausage fingers should never be able to facetank in-to lvl 100.

It should feel like an achievement, not as a result of brain rot play. Talking from my perspective also.


How is playing mindnumming easy content for hours to make progress anything else than brain rot play? Its not even feeling as an achievment, its more on the line of "iam finally done with this".
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Xebov#4972 wrote:
How is playing mindnumming easy content for hours to make progress anything else than brain rot play? Its not even feeling as an achievment, its more on the line of "iam finally done with this".


This is partially true. I like lv100 being something you have to maybe build specifically and strive for, and is a goal you don't necessarily need to reach with every character, but it would be better if they added a different opt-in way to engage with maps at higher difficulty that would let you do it in a more reasonable time, rather than having to play it safe doing a lot of normal maps.
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... play sensible you dont die ...


Made my day :D


This is the heart of the problem: You should be dying regularly.

By "playing sensibly" you really mean "avoid all challenging content."
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Xebov#4972 wrote:
Especially since the communities approach in some areas is "dont try it yourself, just copy this".


You can blame the community, but I think this is a general and awful sympthom of gaming and player expectation at large nowadays. Everyone wants to get their rewards immediately, with no struggle. No one's a thinker anymore. They just want to play the game without even trying to deconstrust and learn their systems, because that's "too much effort". The puzzle-solving mentality is largely dead.
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Talamor1#0630 wrote:
Please GGG, do not listen to those who ask you to remove the experience penalty. Don't make this game any worse than it already is.

xp penalty is the reason why this game remains competitive for so long and ensures player retention for several weeks.

You lose experience if you die.
You grind for hours to buy better equipment to not die again and level up. And thanks to your extra level, you get an extra skill point which makes you even stronger, and which will allow you to grind even more to buy even better equipment to level up, etc...

without xp penalty, you no longer need to buy better equipment.
All you have to do is launch a bunch of maps and farm them like a brainless person without even looking at your screen. Even if your build sucks, you'll still end up levelling up to level 100...

Thanks to the penalty, you're rewarded if you have a reliable, solid enough build, and if your playing style allows you to avoid death.


translation: i have no accomplishments in life, so i have to overcompensate with epeening in game forums
personally as a new player that hit 91, i too are leaving this game because it isn't fun to play when a death sets you back so much

at least they make poe1 enjoyer happy and not care to grow the player base
agreed... remove this feature senseless x.x'
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Xebov#4972 wrote:
Especially since the communities approach in some areas is "dont try it yourself, just copy this".


You can blame the community, but I think this is a general and awful sympthom of gaming and player expectation at large nowadays. Everyone wants to get their rewards immediately, with no struggle. No one's a thinker anymore. They just want to play the game without even trying to deconstrust and learn their systems, because that's "too much effort". The puzzle-solving mentality is largely dead.


You misunderstand the situation. Iam not blaming the community. Iam blaming the developers. They build a game that is basically a character sandbox, but they dont put in the efford to make ppl understand it. The community and players only react to it. You have ppl spending time to figure it out and then making guides.

Ppl dont want immediate rewards and they also like to thinker. What they dont like is to scour the web to find information on how game mechanics work because the game doesnt explain it. Take the way armor works for example, that stuff is basically hidden away.

To make an anology. If you buy a washing machine you expect an instruction manual that explain all the programs. You dont want to search the web to find a guide where ppl say "so we tried out the different settings and this is what they do". what you want is a manual that states "these are the settings and thats what they do.
I agree with the topic.

Not because of its existence - because of the impact it brings.

you can lose mor xp in map, then the whole map gives u xp. so u need at least 2 maps (rare modification) to compare on death.

i dont see the progress here.

what can we do? we choose maps with lesser one shot mechanics. but no risk ... no reard, so we will starve on loot. without loot, no character progress, without progress ... stuck.


its only a question of time, when the player quits.

maybe there is luck, you get one, two strong items in lesser difficult and you progress. but i think ... this event will rarely happend.


to come with a solution: cap the xp loss on death. i can never be more then 25% xp from whath you already have.

fun fact: games with xp loss + high difficult give you a chance to get the xp back. its like a revenge mechanik. but PoE2 cant have it - all monster are deletet when you die.
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Xebov#4972 wrote:
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Xebov#4972 wrote:
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To make an anology. If you buy a washing machine you expect an instruction manual that explain all the programs. You dont want to search the web to find a guide where ppl say "so we tried out the different settings and this is what they do". what you want is a manual that states "these are the settings and thats what they do.


This message is just to confirm that you're expecting immediate rewards. The game isn’t a washing machine; it's like a bicycle or skis. You don’t expect a manual for the bike—rather, you go out, learn to use it, and have fun. Now, you can even use the internet to learn from others how to get the most fun from it. Yes, you might fall off the bike and get a few scrapes along the way. Please don’t sue the manufacturer just because you got hurt.

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