It's 2025, and XP Penalties on Death Still Exist?
" How is playing mindnumming easy content for hours to make progress anything else than brain rot play? Its not even feeling as an achievment, its more on the line of "iam finally done with this". |
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" This is partially true. I like lv100 being something you have to maybe build specifically and strive for, and is a goal you don't necessarily need to reach with every character, but it would be better if they added a different opt-in way to engage with maps at higher difficulty that would let you do it in a more reasonable time, rather than having to play it safe doing a lot of normal maps. |
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" This is the heart of the problem: You should be dying regularly. By "playing sensibly" you really mean "avoid all challenging content." |
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" You can blame the community, but I think this is a general and awful sympthom of gaming and player expectation at large nowadays. Everyone wants to get their rewards immediately, with no struggle. No one's a thinker anymore. They just want to play the game without even trying to deconstrust and learn their systems, because that's "too much effort". The puzzle-solving mentality is largely dead. |
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" translation: i have no accomplishments in life, so i have to overcompensate with epeening in game forums |
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personally as a new player that hit 91, i too are leaving this game because it isn't fun to play when a death sets you back so much
at least they make poe1 enjoyer happy and not care to grow the player base |
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agreed... remove this feature senseless x.x'
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" You misunderstand the situation. Iam not blaming the community. Iam blaming the developers. They build a game that is basically a character sandbox, but they dont put in the efford to make ppl understand it. The community and players only react to it. You have ppl spending time to figure it out and then making guides. Ppl dont want immediate rewards and they also like to thinker. What they dont like is to scour the web to find information on how game mechanics work because the game doesnt explain it. Take the way armor works for example, that stuff is basically hidden away. To make an anology. If you buy a washing machine you expect an instruction manual that explain all the programs. You dont want to search the web to find a guide where ppl say "so we tried out the different settings and this is what they do". what you want is a manual that states "these are the settings and thats what they do. |
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I agree with the topic.
Not because of its existence - because of the impact it brings. you can lose mor xp in map, then the whole map gives u xp. so u need at least 2 maps (rare modification) to compare on death. i dont see the progress here. what can we do? we choose maps with lesser one shot mechanics. but no risk ... no reard, so we will starve on loot. without loot, no character progress, without progress ... stuck. its only a question of time, when the player quits. maybe there is luck, you get one, two strong items in lesser difficult and you progress. but i think ... this event will rarely happend. to come with a solution: cap the xp loss on death. i can never be more then 25% xp from whath you already have. fun fact: games with xp loss + high difficult give you a chance to get the xp back. its like a revenge mechanik. but PoE2 cant have it - all monster are deletet when you die. |
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