It's 2025, and XP Penalties on Death Still Exist?
|
+1
The least they could do is make all these death penalties optional. |
|
" Yes! I don't understand why it couldn't be. I don't understand why others would be so bothered by me using this option turned off. |
|
" People's ego would be damaged, that's why. |
|
" Simple. Because at the end of the game, this IS a multiplayer game, and they can't accommodate every slider and setting that affects gameplay, else people are no longer playing the same game. At most they can make separate leagues (ie. SC/HC/SSF), but those are fixed with specific settings. This isn't about what each player wants, but what's reasonable for GGG to run in a multiplayer environment. They either have it or they don't, full stop. Unfortunately for you, GGG deems the XP penalty to be a fitting mechanic for softcore, since it engages the player to make changes and improvements to their build and skills, or they incur the risk of dying over and over. Last edited by ClockworkShrew#7536 on Jan 3, 2025, 9:46:38 AM
|
|
" Why did they have XP Penalty in POE1? Because: POE1 had 6 portals, 6 deaths. Mapping in POE1 didn't lose out on league mechanics on map failure. POE1 didn't require you grind out for hours to get one chance at a pinnacle boss and then lose that chance and have to travel on the map for dozens of nodes to find the next chance. POE1 the maps were a lot smaller and quicker. POE1 the characters were faster. POE1 had a lot less in the way of friction in the game. So now that POE2 is here and it's a very different game. And in the POE2 game, XP penalty on death is an overkill on top of all the other friction elements in the game already. |
|
" It's a bad design decision because in POE2, player power is locked behind gear. Gear has requirements such as Character Level and Attributes. Attributes nodes on the Passive tree are necessary to be able to use certain combinations of gear and skill gems. This mechanic is why only certain builds are actually viable in the game at present. Someone attempting a build that requires medium high attribute values in all three of DEX, INT and STR is basically screwed because they hit the wall of XP gain and cannot progress their passive tree to gain the necessary nodes and they cannot use certain gear which has a limit on char level. So what typically happens is that this player decides "screw this build" and they just go for one of the META from a build guide. That is what "making changes to their build" actually entails. |
|
" It's not even that. PoE1 had exp loss, cause Diablo 2 had this. This is the only reason. Simple as that. It didn't make sense. And now, it STILL makes no sense. It was just copied from a competitive game. We're now living 25 years later and no arpg uses this anymore. For good reasons. |
|
" Have you ever tried not blindly following a build guide and doing your own ? Works wonders. (If you can read, that is). |
|
" Yep. Designing your game based off of "some game 20 years ago had this" is the most ridiculous thing ever. This is also the reason we have the pointless Well mechanic that you have to click for flask charges. |
|
" The worst sin one can do for these games is to play without guides. Because the game will screw you over at every opportunity for it. Such an amazing game design. |
|

































