It's 2025, and XP Penalties on Death Still Exist?
" Firstly nobody is saying they need to do this in a vacuum - they could double or triple or increase by 10x the XP curve past level 80 or 90 or whatever number they choose if they think it wouldn't take long enough. Second, if you truly think it would lessen your experience why wouldn't you keep it on? And why stop at level 100 when there is still gear and maybe passives etc. to grind for? The XP loss isn't an issue for elite gamers who are happy to play it safe so there is no risk of dying and then happy to give up trying at level 9X. It is absolutely demoralising and frustrating beyond belief, and patronizing actually, to those who are, for whatever reason, behind the power curve. Maybe trying to find their own way through the game, made their own build, don't like trading, had back RNG with drops and crafting. Whatever the reason, I'd wager it is a heck of a lot of players who will be stuck well before the arbitrary level 90 elites seem to have deemed the only time people will hit a wall. Players are forced to actually go backwards and play easier content than they have already been successfully completing to progress through previous levels. But now the XP loss is increased more than survivability has so that difficulty is off limits. The game actually punishes you for levelling up by increasing the amount of XP lost and reducing the XP gained. Last edited by Orion_3T#9801 on Jan 3, 2025, 5:33:44 AM
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They wouldn't even need to increase the exp needed to level, since it already take a ridiculous amount of time to get levels past 90.
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" You're honestly hilarious. XP loss on death doesn't even kick in until Act 6, but yeah, I'm sure that's the reason half the people didn't kill Brutus. The best part, this isn't opinion. You just actually lied straight out. It's great when you morons do the work for me. |
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" We've been in this place for about 20 years now and without losing xp as well in other games. Or are you just talking about this game? Just asking as the "We're in a place where" can go both ways between the general concept/consensus of the gaming industry as well as this franchise only. If you're talking about this game, don't make it sound like an achievement, it isn't when the norms are pointing into a different direction ( I'm not saying that they should follow the norm, that's up to them, but anyway I think you get my point ). Last edited by mrxkon#5764 on Jan 3, 2025, 5:54:20 AM
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" Everything you mentioned is a time issue. Made your own build? So did I for PoE2. Took me longer than a meta build, but I hit 95 now. Don't like trading? I played SSF until about 80. I was already doing T10s and was still finding upgrades - I really only traded currency to craft with until level 90+ when I wanted to play with fun uniques and stuff (I was already doing citadels and endgame stuff before that anyway). Bad RNG? Time. RNG isn't bad forever. "Stuck" is not a game problem with ARPGs. Everyone is given exactly the same tools. Online resources are available with a Google search. The guy with mirror-tier gear two weeks in isn't wearing that gear to make you feel bad. The fact that you feel bad isn't that guy's fault. He's probably put 20,000 hours into PoE1 and understood the economic systems faster. You have all the same potential, and if you decide it's not worth the time, that's fine, but that's on you. I'll never be a master at the clarinet, but I don't blame the people that made clarinets for that. |
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" A fair response. I disagree that it, overall, increases the total amount of time players will be playing. It greatly extends it for some, while also significantly decreasing it for many others. GGG have tried to make this game more accessible to a wider audience. If they removed the XP penalty that would work towards that goal and if done correctly (not in a vacuum) it would do nothing to reduce the enjoyment of the more serious players who previously enjoyed POE1 complete with XP loss. I am hopeful they will actually change something despite the many claims they never will, because Jonathan said in an interview they are willing to consider changing something. If they reduce/replace the XP loss with opportunity loss as they have already done, that's a huge step in the next direction. If I die on a map that had breach and a boss before completing those activities, that's OK. It's a setback, but I can move forwards. I look at my map and see where the next one is and figure out how to get there while working on my build and gear so I don't die next time. But right now, if I die, I don't look at how I can try a similar challenge again. I look for safe nodes and plug boring waystones in the hopes I won't come out behind. ____________________________ Personal story time, in the hopes it might give some people insight into why many people dislike this so much. For the record, I was seriously considering quitting over this but instead have put my warrior on hold and made a new character. The campaign was exciting, fun, somewhat challenging and very enjoyable. Mapping was similarly interesting, exciting, fun and enjoyable.... for a while (albeit I have minor issues with both but trust GGG to address those issues). Until the death penalty ramped up and I became dissuaded from even attempting the same difficulty of content I was previously enjoying. Please, think about how awful a feeling that is. I underlined that for a reason, please think about it. To be soft-locked out from enjoying a difficulty you previously enjoyed and were progressing on, how is that ever going to feel good? You can say there were reasons for that and you'd be right - bad choice of build, bad gear, bad RNG, lack of skill, lack of knowledge. I was trying to play the game as a new player with little POE experience and only a modest amount of googling to learn those things for which PS5 tooltips don't work. It's not the point. It would still have happened at some point. I always am looking to improve my character and learn the game better. I didn't need to be kicked in the face every time I fell over to try and improve my character. But the issue isn't what level I got to or didn't reach. I don't care about or expect to get to level 100 before I fancy a change whether a new character or different game. I was having a lot of fun and excited to dig into the endgame and then this killed the fun for me. Without the XP loss my progress would have been slow. With it, even though I was still make progress overall, it was at the same time boring, frustrating, disheartening and even rage inducing. And I am usually one of the most calm, tolerant placid players you can imagine. I am also someone who is lucky to be able to spend time on forums discussing games and giving what I believe to be constructive feedback. So, here I am. Most who experience this will never come to these forums and never post about it. They will do what I was considering doing and stop playing, probably never to return unless this changes. Or, they will do their research and not even try the game. Which is sad because everything else, albeit with warts, is great. Last edited by Orion_3T#9801 on Jan 3, 2025, 6:13:29 AM
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It's not going anywhere and the only real solution that you might get if you put (all) of the support for exp loss removal behind it would probably be (easy mode)
This game isn't even that hardcore about exp loss, it was designed this way and it isn't trying to "be" anything other than its genuine self in this regard. Buy some omens, I posted in threads like these for years with the concept of omens to alleviate your woes, give em a try or ask for easy mode because there aren't any more solutions that make sense past the omens at least not that i think GGG would go for. Innocence forgives you Last edited by SilentSymphony#3358 on Jan 3, 2025, 6:13:25 AM
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" I mean this game specifically. Like we could have it SO much worse with items being potentially destroyed on death, inventories lost, GOLD lost now that that's a thing... So much of this forum is the online equivalent of someone (metaphorically) walking into a Chipotle and gunning down the staff because they changed the font on their logo (or because they don't like their logo). We're so damned used to getting it easy and gaming to just be "simple" that anything challenging becomes WORK. Puzzles exist, why assume no one wants to do them? Last edited by Redthorne82#3177 on Jan 3, 2025, 6:13:11 AM
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" Competitive in a fucking game where you just want to reach max level and increase your character power ? Brother there's no esport here what even is the point of competitive, you ain't gonna do money because you reached lvl 100 with xp penalty on death, wtf are you on brother |
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" Better learn to live with it or move on because it isn't going away. |
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