It's 2025, and XP Penalties on Death Still Exist?
" They have built the penalties into the map system - if you die too much you won't have enough waystones to sustain and will need to go back to earlier maps to obtain more (or buy them, but eventually money would run out also). XP loss on top is completely unnecessary because they have designed a fundamentally good endgame system from the ground up. Sure it will need tweaking but to me it is very good as it is. Remove the XP loss and focus on disincentivising death through other means - XP boosts per consecutive map completion for example. Increase the raw amount of XP to compensate if they feel it will then not take long enough. But don't take away the XP people have earned fair and square by successfully completing previous maps. If XP must be lost, make it just the XP earned on that map. Don't take away previous maps' experience as well. Last edited by Orion_3T#9801 on Jan 3, 2025, 3:49:28 AM
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" Finally someone who is being honest and admitting that while they personally believe XP loss is a good system (and I understand why some people genuinely believe this), it would not spoil their enjoyment of game if it were removed. In a discussion where those defending XP loss are overwhelmingly only advocating for it so that other players suffer, I wish everyone would be that honest and selfless. Respect. |
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" Absolutely this. Like most sensible games that respect their players and reward success. Loot and some XP from killing monsters, relatively big XP chunk for completion. Even if they took away half the XP from killing monsters and shifted it to a reward for for completion this would be great. |
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" Personal opinion, they just don't want to admit that the XP penalty is there for other players, not for them. And if this were added as a private setting with no visibility, the vast majority even of XP loss defenders would absolutely opt out. If it were made visible, some would still do it. |
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" Firstly, most are not thinking about max level. They are just thinking about the next level. Whether that be 71, 81, or 100 is irrelevant. That said, it might be a minority of the players remaining - who actually put up with it and stick around. In POE1 I'm sure that's the case, in POE2 the gameplay and accessibility is much better so maybe less so. Players might do what I'm doing and just make alts with no sure plan to engage with endgame. It's a fairly safe bet that the majority will either avoid the game entirely because of this, or give up as soon as they finally fight their way through the campaign and discover it for themselves. As I said above, absolutely nobody is pleasantly surprised to discover this is a thing. And if those defending it claim they were, honestly I just don't believe that because it's not rational. I do believe players can come to terms and cope, that's not the same thing. Last edited by Orion_3T#9801 on Jan 3, 2025, 4:26:03 AM
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As an aside I find it weird that quite a few CCs and reviewers are saying the early game like Act 1 should be made easier to make the game more accessible. They then go on to focus their discussion of endgame around running T15+ maps and fighting pinnacle bosses.
I don't think anyone who really truly struggles with Act 1 and thinks it's too difficult for them personally is likely to make it much past level 70, if they even enjoy sticking with it for that long. A lot of posters on these forums seem similarly out of touch with what normal players experience. It's not about wanting to be level 100, or even 90. It's the system itself and it suddenly kicks in at level 70. Some are quitting before level 70 because they already found it too frustrating - there are numerous feedback posts relaying that experience. And they didn't even get as far as XP loss and barely scratched the surface of losing waystones and trying to sustain. This issue goes much further back than level 90. That's just where it tends to become intolerable for even the most serious players. For less serious players this is an absolute non-starter the moment they realise it. And most will give up and not say anything about it here. Last edited by Orion_3T#9801 on Jan 3, 2025, 4:35:53 AM
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" This ^ Upvote from me |
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" I know this is from like 15 pages ago, but... Goals ARE achievable. Just because you don't enjoy achieving them or want to do less work to achieve them doesn't make the goals themselves unachievable. I swear to god, I have no idea what you all would do if you hit max level in WoW, walked into a mythic raid first thing, got everyone killed, and got cursed out, booted, and blacklisted from every raiding party in the game. What the ever-loving hell would your poor, fragile minds do? Games...are supposed to be an enjoyable challenge. That definition differs person to person. This one is not for you. |
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" Literal bot, right? Like - this is some AI-generated hands-with-9-fingers sort of nonsense, right? Either that or the asylum may need to start restricting web access... |
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" You can't be serious. You forgot to save, for FIVE HOURS, and then when you die it's the game's fault? I was unaware that your being completely braindead and ignoring the thing that would have literally kept you from being mad...is not your fault. |
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