It's 2025, and XP Penalties on Death Still Exist?

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Unfortunately for you, GGG deems the XP penalty to be a fitting mechanic for softcore, since it engages the player to make changes and improvements to their build and skills, or they incur the risk of dying over and over.


It's a bad design decision because in POE2, player power is locked behind gear. Gear has requirements such as Character Level and Attributes. Attributes nodes on the Passive tree are necessary to be able to use certain combinations of gear and skill gems.

This mechanic is why only certain builds are actually viable in the game at present.

Someone attempting a build that requires medium high attribute values in all three of DEX, INT and STR is basically screwed because they hit the wall of XP gain and cannot progress their passive tree to gain the necessary nodes and they cannot use certain gear which has a limit on char level.

So what typically happens is that this player decides "screw this build" and they just go for one of the META from a build guide.

That is what "making changes to their build" actually entails.
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EffKayZA#1861 wrote:
Why did they have XP Penalty in POE1?
Because: POE1 had 6 portals, 6 deaths.


It's not even that.
PoE1 had exp loss, cause Diablo 2 had this. This is the only reason. Simple as that.

It didn't make sense. And now, it STILL makes no sense. It was just copied from a competitive game. We're now living 25 years later and no arpg uses this anymore. For good reasons.
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EffKayZA#1861 wrote:
"

Unfortunately for you, GGG deems the XP penalty to be a fitting mechanic for softcore, since it engages the player to make changes and improvements to their build and skills, or they incur the risk of dying over and over.


It's a bad design decision because in POE2, player power is locked behind gear. Gear has requirements such as Character Level and Attributes. Attributes nodes on the Passive tree are necessary to be able to use certain combinations of gear and skill gems.

This mechanic is why only certain builds are actually viable in the game at present.

Someone attempting a build that requires medium high attribute values in all three of DEX, INT and STR is basically screwed because they hit the wall of XP gain and cannot progress their passive tree to gain the necessary nodes and they cannot use certain gear which has a limit on char level.

So what typically happens is that this player decides "screw this build" and they just go for one of the META from a build guide.

That is what "making changes to their build" actually entails.


Have you ever tried not blindly following a build guide and doing your own ? Works wonders. (If you can read, that is).
"
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EffKayZA#1861 wrote:
Why did they have XP Penalty in POE1?
Because: POE1 had 6 portals, 6 deaths.


It's not even that.
PoE1 had exp loss, cause Diablo 2 had this. This is the only reason. Simple as that.

It didn't make sense. And now, it STILL makes no sense. It was just copied from a competitive game. We're now living 25 years later and no arpg uses this anymore. For good reasons.


Yep. Designing your game based off of "some game 20 years ago had this" is the most ridiculous thing ever. This is also the reason we have the pointless Well mechanic that you have to click for flask charges.
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dwqrf#0717 wrote:


Have you ever tried not blindly following a build guide and doing your own ? Works wonders. (If you can read, that is).


The worst sin one can do for these games is to play without guides.

Because the game will screw you over at every opportunity for it.

Such an amazing game design.
fine with xp penalty on death in endgame but it should be capped.

I.e. you can only lose x% of your xp per level, after that xp loss on death goes away until next level up.

Keeps it meaningful and challenging but a bit more reasonable long term.
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Toforto#2372 wrote:
Yep. Designing your game based off of "some game 20 years ago had this" is the most ridiculous thing ever. This is also the reason we have the pointless Well mechanic that you have to click for flask charges.


This is my favorite. After reducing movement speed and upscaling map sizes, the wells are the most ridiculous implementation of time stretch mechanics noone ever asked for.
Go GGG! Player metrics over fun!
the xp lose don't bother me, i mean habituated from poe1.

but on thing in poe 2, there is a lot less random death on map. and not just a bit less ....

in poe1 i mean everbody lived a map you get one-shot from nowhere, go again in map, re-one shoot, than the map close to the end, get in again , and re-re one-shot..

-30% xp after lvl95 is hard. that's never could happen in poe 2, and in general mapping, i never see a random one shot from no-where.

for me the xp lose in poe 2 is less punitive than poe 1.
Last edited by laurent67#6296 on Jan 3, 2025, 12:01:55 PM
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dwqrf#0717 wrote:
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EffKayZA#1861 wrote:
"

Unfortunately for you, GGG deems the XP penalty to be a fitting mechanic for softcore, since it engages the player to make changes and improvements to their build and skills, or they incur the risk of dying over and over.


It's a bad design decision because in POE2, player power is locked behind gear. Gear has requirements such as Character Level and Attributes. Attributes nodes on the Passive tree are necessary to be able to use certain combinations of gear and skill gems.

This mechanic is why only certain builds are actually viable in the game at present.

Someone attempting a build that requires medium high attribute values in all three of DEX, INT and STR is basically screwed because they hit the wall of XP gain and cannot progress their passive tree to gain the necessary nodes and they cannot use certain gear which has a limit on char level.

So what typically happens is that this player decides "screw this build" and they just go for one of the META from a build guide.

That is what "making changes to their build" actually entails.


Have you ever tried not blindly following a build guide and doing your own ? Works wonders. (If you can read, that is).


Thats a good joke. The game is so complicated and offers so little information inside the game that you have to look at guides. Given how easy it is to get something that isnt working, following a guide for a build is a lot easier than trying to learn how it works.
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Another topic about this? Absolutely! I want this game to thrive, but it’s losing players because GGG is stuck in the past.

This is a great opportunity to attract players from competing games. If you insist on keeping XP penalties, make it optional or limit the loss to the XP gained in the current map. Simple and effective!

I quit both POE1 and POE2 because of this. I really want to come back to POE2.



Yes they do, and they will always do, if you dont like the mechanic then why start the game to begin with, this has always been in POE 1 and will be in POE 2

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Another topic about this? Absolutely! I want this game to thrive, but it’s losing players because GGG is stuck in the past.

This is a great opportunity to attract players from competing games. If you insist on keeping XP penalties, make it optional or limit the loss to the XP gained in the current map. Simple and effective!

I quit both POE1 and POE2 because of this. I really want to come back to POE2.


Its odd because this game has broken records and unless 300k of the 500k playing the game dont want it - and i have seen 3posts on forum who dont like it, whichc suggest the vast majority accept it as part of game then this isnt the game for you - and there is no shame in admitting that the game isnt any good for you, or that you arent any good for the game...

Mapping shouldnt kill you, in all my death about 10% are in maps, the rest are in story, and hell i play warrior in maps and have died twice and im doing tier 18 bosses...

Yuou play a glass cannon ,expect to die... play sensible you dont die.. but dont expect to rush a map in 30secs then cry when you lose XP because you werent sensible or careful enough.


The game losing players very fast if you look steamcharts and draw some curve and do some basic proj, you can see the game is going to crash pretty fast if they don't react faster? Btw i like the game, but he's true on this, the game is already big loss of players.
Last edited by Neurodrive#5820 on Jan 3, 2025, 12:24:22 PM

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