It's 2025, and XP Penalties on Death Still Exist?
" I mean, not wrong - but 350k (or so, i'm not up on the minute to minute) is a number we DO have data for, and that's big enough for me to feel confident about my stand vs one dissenter. :D |
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" It has been a month. You didn't stop doom-saying since the beginning of EA. Are you going to wait 20 years of successful PoE2 to finally say "haha ! I was right, the game is dying !!1!" You aren't objective. And you aren't a prophet either. Please move on. |
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" Dont listen to him, he is trolling here since the first day. He is a player who played POE 1 ONLY with the most OP builds. Look into his account and look in YT which builds were OP at this time. It's needs to go. I am over 90 with 2 chars now. And this mechanic fucks it up. All the defense and resistences dont help you. Just believe me. I tried it at all. With 10 k armor and Stunbuilds and all resis capped with block and evasion. Nothing helped ! Just the pure hard DMG Last edited by Hecktoor#2386 on Jan 2, 2025, 9:38:15 AM
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" This is just so completely wrong. 1) Path of Exile 2 is not a competitive game. You are not competing against other players. It is a PvE game with a ladder element to highlight realistically unobtainable builds. Therefore, keeping the game competitive is a moot point. 2) You grind for hours in the endgame for better gear, not to level up. One level in the endgame barely means anything. If you are in a position to where you get a massive power spike from a level after 90, the build is bricked. 3) Because of how utterly time wasting the gambling craft system is, and how dying to one-shots sets you back hours because of map node planning, you end up being forced to use the trading system to get the gear you need regardless. You farm for currency to then trade with players. This creates a toxic situation where you are trying your best to game the drop rates, such as inviting people to your group who have massively increased magic find, the unique grave gloves and go AFK. This ruins the game economy, and subsequently 'crafting' for everyone else because of how everything ties together. What a great system! "All you have to do is launch a bunch of maps and farm them like a brainless person without even looking at your screen. Even if your build sucks, you'll still end up levelling up to level 100..." This is already happening due to the aforementioned reason. |
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" Yeah, I used build guides a lot in PoE1. I still had to play the game. I still had to learn all the mechanics. I never one-shot ubers. Hell, there's three ubers I STILL HAVEN'T BEATEN. And I never played "the most OP builds" it was like basic bladestorm/blade blast, basic lightning strike, basic frost blades trickster...nothing in the billions of damage or anything. "All the defense and resistences dont help you. Just believe me. I tried it at all. Just believe you? Well that's not my experience at all. Upgrading defense and resists has lowered my deaths so much that I'm level 95 now. Weird how you don't just get to say shit for everyone as gospel truth. Go fuck yourself. |
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" I don't want to discuss the same point in multiple threads but you posted the same thing in the other thread so I will challenge it here also. Your claim taken literally, that this XP loss is the reason POE1 was successful is prima facie ridiculous. A more reasonable claim that it is one of the reasons is a more reasonable but still highly dubious claim. Honest question, if it were taken out and the XP curve changed to make the last 10 levels take longer, would you be so upset that you would stop playing? There is so much disregard for how strongly negative people feel about this, the counter being "well it's actually a good feature here's why...". It's like the emperor's new clothes - everyone else can see how obviously bad it is. There is no debate to be had. But the emperor thinks it's great and everyone around him has grown so used to him being naked they have learned to just go along with it and tell everyone how great he looks. If it were not such an anti-fun, rage-quit-inducing, at risk of wasting the money I paid to support what is otherwise an excellent game and could even become the Undisputed greatest most successful ARPG of all time if not for this feature... if it weren't that bad a feature, it would be funny that people even argue in favour of it. |
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" Completely agree. Also worth repeating to the rest of the thread: XP penalty isn't going anywhere. | |
" The funny thing is that even without the exp-loss the time it takes to grind those last 10 levels already block out the plebs these nutcases despise so much. |
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" Man you are just not honest. You played OP builds. I have seen that. To learn the mechanics is something different. And please don't tell me something about the armor if you havent understood the POE 2 system. To negate 10 k DMG to 5 K DMG you need way more than 20 k Armor (nearly 23 k Armor - just for physical DMG - no explosions or all of the other stuff) . And what i ve calcualted that if you concentrate just in armor and evasion and block and ressistances you are STILL not able to avoid that, because than you havent any dmg to kill those mobs. So please be quiet if you are just trolling and stick to the POE 1 mechanics. They brought less value to ressistances and armor and evasion but they brought the same mobs like POE 1. Maybe you could realize it now, if you are used to mathematics..... SO please stop trolling. |
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" So the way to progress is simply to mindlessly grind so you've out-leveled and out-geared the content. Not to learn to play better with the character you have. If the game is challenging, go back and play on easy mode for hours until what you died to is now easy mode, too. The XP penalty is simply the game not respecting your time. The challenge should be what gates the content, not artificial difficulty through punishments. Last edited by Mouser#2899 on Jan 2, 2025, 10:21:23 AM
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