The Amount of Time "Vacationing" is Actually Absurd

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toxiitea#5772 wrote:


tell me how it's a smart decision to leave for 3 weeks after your biggest launch? lmao.


its been done for 34 pages in this thread alone, not to mention many other threads. But heres a few reasons why it was a smart decision:

1) There is no fire in the henhouse: the game is functioning well. The hacking and duping is a recent problem, one that actually DOES need immediate attention (and its getting it).

2) The BEST time to take an extended step back is at the beginning of the launch. They get oodles of data on likes/dislikes, imbalances, etc. across all levels of play. Casual players are only just NOW finishing up the campaign. Updates will start to come faster and faster, as players get faster and faster.

3) It was the holidays. There was ALREADY pto in the books christmas through NY. Happens every single freaking year. Whether there happens to be a new league in December or not. It is no secret that they were likely pulling double duty for weeks between the original november launch date and the actual date to solve surprise issues, and probably approaching burnout. Pushing the workers too hard for too long with no breaks can lead to numerous devastating effects: quitting, loss of enthusiasm, burnout, health effects, etc. This is even true of billion dollar companies because.....humans. Amazon warehouse workers are a prime example of this. Dock workers and truck drivers too.

4) Let time naturally filter out those who have zero interest in the game, or zero interest in the BETTERMENT of the game. Games are not designed for every single gamer. Many will play it because its new, but that does not mean they intend to stick around. It is useless to make changes for that crowd. So give them time to explore, decide, and leave.

5) Rushed updates can lead to massive mistakes. Many problematic PoE 1 leagues were problematic because they were rushed out with minimal thought and planning. More time is ALWAYS, I'll even repeat that, ALWAYS better for quality control.



"Dense and missing the point": says the dude who completely missed the point with his analogy and responses lol.


I mean, people criticize every move blizzard makes but at least they’re quick to post “hey, we hear you and agree ‘x’ is a problem. More info on what we have planned to address it soon.

Feedback is so sour right now because people don’t know whether poe2 is going to be a game for them or not because we don’t know whether they agree that certain mechanics are problematic at all. Personally, a single attempt at content that takes dozens of hours of mapping to unlock is probably straight up a deal breaker for me personally. Single death on normal maps I can probably live with. Single death on pinnacle content I don’t think I’m interested in. I’m curious to hear if the devs think it’s a problem or not.

People are responding passionately (overboard in a lot of cases, sure) because the things poe2 does well it doesn’t just do well, it does best in class. That makes us excited to play and watch the game grow. It’s entirely possible certain aspects of the game won’t change and for those of us that consider them dealbreakers that’s a pretty huge bummer. It’s like someone cooked up the best steak ever, it they put garlic on it and I’m allergic to garlic. I asked for a steak without the garlic and now I’m eagerly waiting to see if they’ll add that to the menu. I don’t want McDonald’s, I want that steak.
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Rivance#3976 wrote:

I mean, people criticize every move blizzard makes but at least they’re quick to post “hey, we hear you and agree ‘x’ is a problem. More info on what we have planned to address it soon.


So what? Blizzard doesn't fix the problems they tell you they hear lol. No one is stopping your feedback, provided the feedback is about the actual game.

The issue is that you think you deserve some kind of response or validation. You know what? That comes from the game. Not them offering a meaningless platitude.

Write your feedback, and either continue to play or don't. The game WILL be going through many many many patches. Regardless of GGG saying "we hear you" every few days.

This thread isn't sour feedback: its NO feedback.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 4, 2025, 4:27:03 PM
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toxiitea#5772 wrote:


tell me how it's a smart decision to leave for 3 weeks after your biggest launch? lmao.


its been done for 34 pages in this thread alone, not to mention many other threads. But heres a few reasons why it was a smart decision:

1) There is no fire in the henhouse: the game is functioning well. The hacking and duping is a recent problem, one that actually DOES need immediate attention (and its getting it).

2) The BEST time to take an extended step back is at the beginning of the launch. They get oodles of data on likes/dislikes, imbalances, etc. across all levels of play. Casual players are only just NOW finishing up the campaign. Updates will start to come faster and faster, as players get faster and faster.

3) It was the holidays. There was ALREADY pto in the books christmas through NY. Happens every single freaking year. Whether there happens to be a new league in December or not. It is no secret that they were likely pulling double duty for weeks between the original november launch date and the actual date to solve surprise issues, and probably approaching burnout. Pushing the workers too hard for too long with no breaks can lead to numerous devastating effects: quitting, loss of enthusiasm, burnout, health effects, etc. This is even true of billion dollar companies because.....humans. Amazon warehouse workers are a prime example of this. Dock workers and truck drivers too.

4) Let time naturally filter out those who have zero interest in the game, or zero interest in the BETTERMENT of the game. Games are not designed for every single gamer. Many will play it because its new, but that does not mean they intend to stick around. It is useless to make changes for that crowd. So give them time to explore, decide, and leave.

5) Rushed updates can lead to massive mistakes. Many problematic PoE 1 leagues were problematic because they were rushed out with minimal thought and planning. More time is ALWAYS, I'll even repeat that, ALWAYS better for quality control.



"Dense and missing the point": says the dude who completely missed his own point with his analogy and responses lol.


all you do is say your opinion is correct and that's other people in this thread is invalid. who gives a shit if its the holidays when they pump out 500 usd supporter packs? they can have a holiday maybe a little after they release a game to the public? maybe fix the duping? lmao first impressions matter and they're silently failing at communicating their goals, almost a month in.
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Rivance#3976 wrote:

I mean, people criticize every move blizzard makes but at least they’re quick to post “hey, we hear you and agree ‘x’ is a problem. More info on what we have planned to address it soon.


So what? Blizzard doesn't fix the problems they tell you they hear lol. No one is stopping your feedback, provided the feedback is about the actual game.

The issue is that you think you deserve some kind of response or validation. You know what? That comes from the game. Not them offering a meaningless platitude.


I’m not the person claiming I need some sort of immediate response, I’m just attempting to explain where they’re coming from. I spent 10 years in the industry before moving on to greener pastures (as a programmer you can make more money and have better work life balance I’m just about any other industry). Having the biggest launch in your companies history and then going radio silent for weeks is an unusual choice. They’re free to do that of course, it’s just a missstep. They would have saved themselves a bit of a headache if they delayed launch until they would actually be around.
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toxiitea#5772 wrote:


all you do is say your opinion is correct and that's other people in this thread is invalid. who gives a shit if its the holidays when they pump out 500 usd supporter packs? they can have a holiday maybe a little after they release a game to the public? maybe fix the duping? lmao first impressions matter and they're silently failing at communicating their goals, almost a month in.


I see you are yet another person in this thread with no interest in actual discussion, and instead ignore the very real problems in your own posts being pointed out.

"The game sucks, the company sucks: nothing you say or do will change my opinion". It's not me being invalidating. I took every one of your points and gave you the benefit of my time explaining why they aren't correct. You haven't done the same.
Starting anew....with PoE 2
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Rivance#3976 wrote:

I’m not the person claiming I need some sort of immediate response, I’m just attempting to explain where they’re coming from. I spent 10 years in the industry before moving on to greener pastures (as a programmer you can make more money and have better work life balance I’m just about any other industry). Having the biggest launch in your companies history and then going radio silent for weeks is an unusual choice. They’re free to do that of course, it’s just a missstep. They would have saved themselves a bit of a headache if they delayed launch until they would actually be around.


Didn't mean to say you were the one personally calling for it, sorry. But I completely disagree with what you wrote here: as I already outlined in my previous posts. And others have outlined through the last 30+ pages.

Its not a misstep. This break will have absolutely no effect on the future success of the game. By releasing before a major holiday season, they got probably months worth of data in a fraction of the time. It was a calculated and probably very beneficial decision for the company and for the future of the game.

Its also not unusual. There have been numerous game launches and betas where the devs didn't respond or "do" anything for weeks at a time. It will happen again during THIS EA too.

I don't see the value in "putting myself in their shoes" because this whole argument screams of entitlement, whining, and nonsensical arguments. That is the true "why" of this thread's existence.

In fact....most game companies aren't vocal at all. They don't take ANY time to sit down for interviews, write out their future plans, offer any updates prior to patches.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 4, 2025, 4:36:38 PM
I for one, find it refreshing that a company gives their employees benefits, including paid time off with the intention their employees work for their families
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Rivance#3976 wrote:
"
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toxiitea#5772 wrote:


tell me how it's a smart decision to leave for 3 weeks after your biggest launch? lmao.


its been done for 34 pages in this thread alone, not to mention many other threads. But heres a few reasons why it was a smart decision:

1) There is no fire in the henhouse: the game is functioning well. The hacking and duping is a recent problem, one that actually DOES need immediate attention (and its getting it).

2) The BEST time to take an extended step back is at the beginning of the launch. They get oodles of data on likes/dislikes, imbalances, etc. across all levels of play. Casual players are only just NOW finishing up the campaign. Updates will start to come faster and faster, as players get faster and faster.

3) It was the holidays. There was ALREADY pto in the books christmas through NY. Happens every single freaking year. Whether there happens to be a new league in December or not. It is no secret that they were likely pulling double duty for weeks between the original november launch date and the actual date to solve surprise issues, and probably approaching burnout. Pushing the workers too hard for too long with no breaks can lead to numerous devastating effects: quitting, loss of enthusiasm, burnout, health effects, etc. This is even true of billion dollar companies because.....humans. Amazon warehouse workers are a prime example of this. Dock workers and truck drivers too.

4) Let time naturally filter out those who have zero interest in the game, or zero interest in the BETTERMENT of the game. Games are not designed for every single gamer. Many will play it because its new, but that does not mean they intend to stick around. It is useless to make changes for that crowd. So give them time to explore, decide, and leave.

5) Rushed updates can lead to massive mistakes. Many problematic PoE 1 leagues were problematic because they were rushed out with minimal thought and planning. More time is ALWAYS, I'll even repeat that, ALWAYS better for quality control.



"Dense and missing the point": says the dude who completely missed the point with his analogy and responses lol.


I mean, people criticize every move blizzard makes but at least they’re quick to post “hey, we hear you and agree ‘x’ is a problem. More info on what we have planned to address it soon.

Feedback is so sour right now because people don’t know whether poe2 is going to be a game for them or not because we don’t know whether they agree that certain mechanics are problematic at all. Personally, a single attempt at content that takes dozens of hours of mapping to unlock is probably straight up a deal breaker for me personally. Single death on normal maps I can probably live with. Single death on pinnacle content I don’t think I’m interested in. I’m curious to hear if the devs think it’s a problem or not.

People are responding passionately (overboard in a lot of cases, sure) because the things poe2 does well it doesn’t just do well, it does best in class. That makes us excited to play and watch the game grow. It’s entirely possible certain aspects of the game won’t change and for those of us that consider them dealbreakers that’s a pretty huge bummer. It’s like someone cooked up the best steak ever, it they put garlic on it and I’m allergic to garlic. I asked for a steak without the garlic and now I’m eagerly waiting to see if they’ll add that to the menu. I don’t want McDonald’s, I want that steak.



This! Even thinking FFXIV for instance, one of the biggest games on the planet, having their director quite frequently coming to the forums to write emergency messages to players when anything brings concern to the playerbase.

There's no excuse to not even say something during this vacation time to address at least the major concerns. to choose absolute silence is just arrogance.

Now about people not even knowing if this game will or not be for them. I'd say even GGG had no idea where they were going with this when you look at all the mess of mixed designs on top of 90% imported from PoE1 things in a supposed ''new game''
I don't get this meltdown at all. If NZ winter holidays are anything like they are in Northern Europe, then the first proper workday week starts after this weekend. This week was cut in half by New Year's Eve which is a holiday in most western nations and a really big holiday in Asia.

I understand that worker's rights and half the human rights don't exist in the US but cmon now.
Really sad to see some heartless ppl getting angry that people spending time with their family at Christmas after delivering two quick big patch right after release.

For all we know they might be working on something while y'all complaining xD

Im playing other game and hop in for few endgame map , people reacting like they've been gone for a month 😆
Last edited by Kimalse#2977 on Jan 4, 2025, 4:38:46 PM

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