"
"
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build
Stop being so lazy + whiny, and stop blaming the game.
What class did you start with to have such a high opinion of how easy it is?
Do merchants stop restocking if you change your class?
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Posted byFae_Lyth#6750on Dec 23, 2024, 1:10:45 AM
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Campaign Difficilty is fine IMO
what give you the right to say that?
tell that to the mass amounts of people who cant even beat the campaign
do you want players playing poe2 or not
less players = less money for gg
less players = less trading
less players = less interest in poe/ggg for future projects
etc
you really need to ease up on that campaign to allow people to actually GET to the meat of the game.
why try to gate keep the game.. let people get to end game. make end game hard. thats where trading and min/maxing should be taking place anyway. the end game is for fine tuning. thats where the precision bosses and stuff need to come into play. punish the min/maxers and test their skill/builds. why punish people right off the bat
Fewer.
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Posted byFae_Lyth#6750on Dec 23, 2024, 1:11:06 AM
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"
"
"
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build
Stop being so lazy + whiny, and stop blaming the game.
What class did you start with to have such a high opinion of how easy it is?
Do merchants stop restocking if you change your class?
Some classes found it much easier I'm curious what did you start?
I started with a hexblast acolyte of chayula and I can tell you it was not easy. Until I could spec into hexblast it was ED and contagion before the chaos buff in the last patch
Last edited by GuiltyParty32#9913 on Dec 23, 2024, 1:17:57 AM
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Posted byGuiltyParty32#9913on Dec 23, 2024, 1:16:25 AM
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My 2 cents - personally, I've gone through the campaign (to mid Act 2 Cruel), but not to maps (like mid 50s level). My experience was decent at the start, then slowly now just dropped off. I enjoyed the overall improvements from POE1 (sound, gameplay, gems, etc). However, I felt the "dark souls-like" components to the campaign made it a bit too tedious at times (although overall it's not a bad change). Furthermore, I felt the "game balance" wasn't really there in terms of offense/defense, and has lots of room for improvement. I feel (and some pros agree on this, like Kripparian I believe, etc) that no matter how much you put into defense (armor, life, resis, etc), you'll still get 1-shot -- so why build any defense? That's where the balance is too one-sided and it removes a critical element of the game, to be able to actual think about your build...now it's just pure offense basically. In terms of end-game/maps, again, I never got there in PoE2, but I did for PoE1 (where I did mapping a bit) -- it's just not really what I'm looking for.
I felt there were quite a few parallels to Diablo II in terms of setting and some other aspects (Act 2/3, in particular). I enjoyed that part but perhaps it was more nostalgia than anything. However, I do also remember that D2 was fun to replay and go through the campaign again. With PoE2, I just don't really feel the same way unfortunately (yes it's Early Access, but I still think some of the things mentioned in this thread are just too much to change). Several reasons would include perhaps the difficulty (still feel too many possibilities of "1-shots" in the game, and elemental aid mechanics like bleed, etc are a bit much, when there are very few ways to actually defend against it, with too few defense passive nodes, etc) and map size where D2 had a good balance in both aspects (where I remember many would replay the campaign during each ladder reset again and again -- one where I doubt will happen for PoE2 player base). Again, a large part was the aforementioned things above previously. I do feel D2 was a masterpiece and to be able to recreate an improved version of it would be an insane feat in itself. Of course, PoE2 is not necessarily trying to do that, but I guess that was what I personally was looking for. Though, again, if PoE2 campaign replayability improves just like in D2 then I do believe the game's longevity would increase for the player-base -- for now, I don't think players would replay the campaign and also not many for maps either (whole other discussion there from the PoE1 map veterans). Another bonus from D2 I remember was "speed-running" the game with friends to help them level up their characters fast. In PoE2, it's still possible but the setting for "party experience" has to be disabled in order to do this, but at the expense of the party experience -- while in D2, this trade-off was non-existent so it would be much more fun to speed-run your friends through the game, hence increasing more replayability -- again, now there's no real incentive other than to beat a boss, but with no experience during the run. Moreover, the "party scaling" was much more "balanced" in D2 I feel than in PoE2 and playing in parties for PoE2 is much less fun than it was in D2 -- again, this hurts PoE2 game longevity/replayability.
I really don't have any belief that the above will change at all in terms of patching, etc. In the end, I feel it's difficult to design a game that caters to everyone of course. So, I say just enjoy it for what you can (personally, I enjoyed the time overall but I don't think the game has any longevity for me). Good luck and have fun.
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Posted bychobo999#2010on Dec 23, 2024, 1:18:06 AM
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"
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build
Stop being so lazy + whiny, and stop blaming the game.
Eat me. I want a game that is fun. This slow methodical slog. Why does it need to punish us more? HARD IS FINE BUT NOT TO THE POINT OF RUINING ALL FUN. you kind of people are the worst.
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Posted bygeramel#1814on Dec 23, 2024, 1:38:17 AM
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"
My 2 cents - personally, I've gone through the campaign (to mid Act 2 Cruel), but not to maps (like mid 50s level). My experience was decent at the start, then slowly now just dropped off. I enjoyed the overall improvements from POE1 (sound, gameplay, gems, etc). However, I felt the "dark souls-like" components to the campaign made it a bit too tedious at times (although overall it's not a bad change). Furthermore, I felt the "game balance" wasn't really there in terms of offense/defense, and has lots of room for improvement. I feel (and some pros agree on this, like Kripparian I believe, etc) that no matter how much you put into defense (armor, life, resis, etc), you'll still get 1-shot -- so why build any defense? That's where the balance is too one-sided and it removes a critical element of the game, to be able to actual think about your build...now it's just pure offense basically. In terms of end-game/maps, again, I never got there in PoE2, but I did for PoE1 (where I did mapping a bit) -- it's just not really what I'm looking for.
I felt there were quite a few parallels to Diablo II in terms of setting and some other aspects (Act 2/3, in particular). I enjoyed that part but perhaps it was more nostalgia than anything. However, I do also remember that D2 was fun to replay and go through the campaign again. With PoE2, I just don't really feel the same way unfortunately (yes it's Early Access, but I still think some of the things mentioned in this thread are just too much to change). Several reasons would include perhaps the difficulty (still feel too many possibilities of "1-shots" in the game, and elemental aid mechanics like bleed, etc are a bit much, when there are very few ways to actually defend against it, with too few defense passive nodes, etc) and map size where D2 had a good balance in both aspects (where I remember many would replay the campaign during each ladder reset again and again -- one where I doubt will happen for PoE2 player base). Again, a large part was the aforementioned things above previously. I do feel D2 was a masterpiece and to be able to recreate an improved version of it would be an insane feat in itself. Of course, PoE2 is not necessarily trying to do that, but I guess that was what I personally was looking for. Though, again, if PoE2 campaign replayability improves just like in D2 then I do believe the game's longevity would increase for the player-base -- for now, I don't think players would replay the campaign and also not many for maps either (whole other discussion there from the PoE1 map veterans). Another bonus from D2 I remember was "speed-running" the game with friends to help them level up their characters fast. In PoE2, it's still possible but the setting for "party experience" has to be disabled in order to do this, but at the expense of the party experience -- while in D2, this trade-off was non-existent so it would be much more fun to speed-run your friends through the game, hence increasing more replayability -- again, now there's no real incentive other than to beat a boss, but with no experience during the run. Moreover, the "party scaling" was much more "balanced" in D2 I feel than in PoE2 and playing in parties for PoE2 is much less fun than it was in D2 -- again, this hurts PoE2 game longevity/replayability.
I really don't have any belief that the above will change at all in terms of patching, etc. In the end, I feel it's difficult to design a game that caters to everyone of course. So, I say just enjoy it for what you can (personally, I enjoyed the time overall but I don't think the game has any longevity for me). Good luck and have fun.
Well put.
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Posted byGuiltyParty32#9913on Dec 23, 2024, 1:38:39 AM
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"
"
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build
Stop being so lazy + whiny, and stop blaming the game.
Eat me. I want a game that is fun. This slow methodical slog. Why does it need to punish us more? HARD IS FINE BUT NOT TO THE POINT OF RUINING ALL FUN. you kind of people are the worst.
"Fun".
The game is fun. Leave the game alone.
Last edited by Fae_Lyth#6750 on Dec 23, 2024, 1:41:14 AM
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Posted byFae_Lyth#6750on Dec 23, 2024, 1:40:07 AM
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"
"
"
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build
Stop being so lazy + whiny, and stop blaming the game.
Eat me. I want a game that is fun. This slow methodical slog. Why does it need to punish us more? HARD IS FINE BUT NOT TO THE POINT OF RUINING ALL FUN. you kind of people are the worst.
"Fun".
The game is fun for me. Leave the game alone.
so who cares about everyone else? Fuck that! There can be a happy medium. Literally the only change I want is the zone respawn. How is that going to ruin your fun? Maybe just have a setting to choose between full respawn and not. It's still early access and I am going to keep giving feedback. If you don't like it then block me.
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Posted bygeramel#1814on Dec 23, 2024, 1:42:40 AM
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so who cares about everyone else? Fuck that! There can be a happy medium. Literally the only change I want is the zone respawn. How is that going to ruin your fun? Maybe just have a setting to choose between full respawn and not. It's still early access and I am going to keep giving feedback. If you don't like it then block me.
You people have been shittalking and bashing the game for 3 weeks straight, it's enough already.
Yes, game sucks, we are all hardcore sweaty nolife elitists, no drop, blabla.
Go play something you enjoy then.
Last edited by Fae_Lyth#6750 on Dec 23, 2024, 1:46:01 AM
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Posted byFae_Lyth#6750on Dec 23, 2024, 1:44:37 AM
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so who cares about everyone else? Fuck that! There can be a happy medium. Literally the only change I want is the zone respawn. How is that going to ruin your fun? Maybe just have a setting to choose between full respawn and not. It's still early access and I am going to keep giving feedback. If you don't like it then block me.
You people have been shittalking and bashing the game for 3 weeks straight, it's enough already.
Yes, game sucks, we are all hardcore sweaty nolife elitists, no drop, blabla.
Go play something you enjoy then.
I've only complained about 1 mechanic. 1. I want this game to be good but right now it isn't. And MY FEEDBACK is that zone respawn needs to go away.
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Posted bygeramel#1814on Dec 23, 2024, 1:49:14 AM
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