Game needs a difficulty setting

Campaign Difficilty is fine IMO, expect maybe the Trials with melee characters. Skills balance isn't fine and loot simply doesn’t help people progress at a steady pace. Some skills are OP, most are just okay and some are laughably bad.

Then loot : Most people getting one shoted against bosses either do not have the necessary defense/resistance to survive an attack, or don't have enough damage/stun to prevent the bosses from attacking often and end up facing 3-4 minutes boss fights which increases the risk of dying.

Yes, the game isn't for the players looking for an easy mode, but with the proper tools, the campaign/main game is either challenging or easy, depending on your class/skill level.

However, the game sucks at giving you the proper tools. "Buy the items from other players" shouldn't be the solution to poor loot and subpar crafting mechanism.

As far as skills/class balance is concerned, I'm sure they'll tune the overperforming and underpowered skills accordingly, but they really must make something to help players craft proper gear (i.e. let us use a crafting bench to at least choose a prefix and suffix to make semi decent items from an actual base). Without proper gear, the game can feel too hard, and a better more focused/deterministic/less random crafting system would help players get better gear as they progress, when they deem it fit.

As far as a difficulty setting, I don't think it's going to happen. With different difficulty settings would come different rewards (e.g. 100% more exp and magic find). To do that, mobs would have to be scaled to your level during the entire campaign so that those at the harder difficulty can level faster while still facing relevant challenges. It works for Diablo 4, less so for PoE where each zone has its own mob level. They could change it, but some players hate mobs scaling.

But I agree that mob respawn and loot loss feels unescessary. It's annoying.
Last edited by pyrocyborg#0256 on Dec 22, 2024, 11:04:31 PM
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Difficilty is fine per se. Skills balance isn't and loot simply doesn’t help people progress at a steady pace. Some skills are OP, most are just okay and some are laughably bad.

Then loot : Most people getting one shoted against bosses either do not have the necessary defense/resistance to survive an attack, or don't have enough damage/stun to prevent the bosses from attacking often and end up facing 3-4 minutes boss fights which increases the risk of dying.

Yes, the game isn't for the players looking for an easy mode, but with the proper tools, the campaign/main game is either challenging or easy, depending on your class/skill level.

However, the game sucks at giving you the proper tools. "Buy the items from other players" shouldn't be the solution to poor loot and subpar crafting mechanism.

As far as skills/class balance is concerned, I'm sure they'll tune the overperforming and underpowered skills accordingly, but they really must make something to help players craft proper gear (i.e. let us use a crafting bench to at least choose a prefix and suffix to make semi decent items from an actual base). Without proper gear, the game can feel too hard, and a better more focused/deterministic/less random crafting system would help players get better gear as they progress, when they deem it fit.

As far as a difficulty setting, I don't think it's going to happen. With different difficulty settings would come different rewards (e.g. 100% more exp and magic find). To do that, mobs would have to be scaled to your level during the entire campaign so that those at the harder difficulty can level faster while still facing relevant challenges. It works for Diablo 4, less so for PoE where each zone has its own mob level. They could change it, but some players hate mobs scaling.

But I agree that mob respawn and loot loss feels unescessary. It's annoying.
perfectly said. Luckily it's still EA so there's still hope to make it better.
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geramel#1814 wrote:

Yes, this is extremely annoying. It's bad enough the many of the boss fights are completely unoriginal in that they just amount to almost kill them, have them turn into something else with full health, almost kill them again, turn into something else with full health, rinse and repeat. But to have to go back and redo areas over and over again to build up levels to get past most of these is absolutely making this game triggering and not fun at all to play. In POE 1, the stupid mindless nonsense that you faced with bosses, i.e. random insta-death mechanics that are completely unavoidable or resistible, could be overcome by just attacking over and over again so you could progress. Now with the bosses getting full life all the nonsense makes you just turn the game off and wonder what could have been with a game that has so much promise but fails so completely at making it at all enjoyable.


Okey if you need to bodybag your way to endgame I think this game is not for you.[/quote] it's not about bodybagging anything. The full zone respawn is unnecessary and doesn't make the game harder it just makes it annoying. [/quote]

pfff... "In POE 1, the stupid mindless nonsense that you faced with bosses, i.e. random insta-death mechanics that are completely unavoidable or resistible, could be overcome by just attacking over and over again so you could progress."

For me that sound alot like a bodybagging.
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geramel#1814 wrote:

it's not about bodybagging anything. The full zone respawn is unnecessary and doesn't make the game harder it just makes it annoying.


pfff... "In POE 1, the stupid mindless nonsense that you faced with bosses, i.e. random insta-death mechanics that are completely unavoidable or resistible, could be overcome by just attacking over and over again so you could progress."

For me that sound alot like a bodybagging.
Last edited by LaNSa#2186 on Dec 22, 2024, 11:46:15 PM
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geramel#1814 wrote:
I just want enemies to NOT fully respawn on death. It's not fun, it's not challenging, its just annoying and boring. If they could at least drop that I would feel way better



To me its a nice incentive to try harder not to die. I like that we're punished for dying, if there was no punishment whatsoever then it would just feel... Well, boring. You could just bruteforce your way through literally anything with the exception of the bosses.

I vote for keeping the map respawn as is.
Last edited by nabak1996#0882 on Dec 22, 2024, 11:57:20 PM
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geramel#1814 wrote:
I just want enemies to NOT fully respawn on death. It's not fun, it's not challenging, its just annoying and boring. If they could at least drop that I would feel way better



To me its a nice incentive to try harder not to die. I like that we're punished for dying, if there was no punishment whatsoever then it would just feel... Well, boring. You could just bruteforce your way through literally anything with the exception of the bosses.

I vote for keeping the map respawn as is.


They want it like poe1. If you die on a boss you can respawn and continue fighting the boss without the bosses HP resetting.

*yawn* so boring
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build

Stop being so lazy + whiny, and stop blaming the game.
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Fae_Lyth#6750 wrote:
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build

Stop being so lazy + whiny, and stop blaming the game.


i would not have put it so bluntly like the last part, but i have to 100% agree with whats being said here.

The game is not that hard if you follow these steps. I would even add another point:

- Stop dodge rolling so much. Only do it when you really have to. (Big telegraphed attacks)
Last edited by _UncleTobi_#1226 on Dec 23, 2024, 12:40:55 AM
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Campaign Difficilty is fine IMO


what give you the right to say that?

tell that to the mass amounts of people who cant even beat the campaign

do you want players playing poe2 or not


less players = less money for gg

less players = less trading

less players = less interest in poe/ggg for future projects

etc

you really need to ease up on that campaign to allow people to actually GET to the meat of the game.
why try to gate keep the game.. let people get to end game. make end game hard. thats where trading and min/maxing should be taking place anyway. the end game is for fine tuning. thats where the precision bosses and stuff need to come into play. punish the min/maxers and test their skill/builds. why punish people right off the bat
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Fae_Lyth#6750 wrote:
There is a difficulty setting:
- upgrading your gear
- checking merchants at level up
- improving your build

Stop being so lazy + whiny, and stop blaming the game.


What class did you start with to have such a high opinion of how easy it is?

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