Game needs a difficulty setting

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geramel#1814 wrote:
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sephrinx#7591 wrote:
No it absolutely does not.
Then what do you suggest? Alienate one side?


Do you think Barbie's super adventure has to cater to my idea to how difficult the game should be?
Personally i think the game needs to be more difficult not less, my favorite part of the game was when it was the most difficult and i play permadeath.

I can tell you that regardless wether it would be a good or bad idea, the game will never have a difficulty setting, it doesnt work in a game like this.
Its weird to me that as a poe1 player you suggest something like that, if you want an easier time follow a build guide to one of the meta builds.
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raV#3445 wrote:
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geramel#1814 wrote:
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sephrinx#7591 wrote:
No it absolutely does not.
Then what do you suggest? Alienate one side?


Do you think Barbie's super adventure has to cater to my idea to how difficult the game should be?
Personally i think the game needs to be more difficult not less, my favorite part of the game was when it was the most difficult and i play permadeath.

I can tell you that regardless wether it would be a good or bad idea, the game will never have a difficulty setting, it doesnt work in a game like this.
Its weird to me that as a poe1 player you suggest something like that, if you want an easier time follow a build guide to one of the meta builds.


Isn’t what you just said an argument for a difficulty?

It’s weird for me to even suggest it but it’s almost no one will be happy unless there is some flexibility in the difficulty. I wanted Ruthless so that was my difficulty mode maybe PoE2 needs the same thing.
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sephrinx#7591 wrote:
Yes.


Yes what?
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raV#3445 wrote:
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geramel#1814 wrote:
"
sephrinx#7591 wrote:
No it absolutely does not.
Then what do you suggest? Alienate one side?


Do you think Barbie's super adventure has to cater to my idea to how difficult the game should be?
Personally i think the game needs to be more difficult not less, my favorite part of the game was when it was the most difficult and i play permadeath.

I can tell you that regardless wether it would be a good or bad idea, the game will never have a difficulty setting, it doesnt work in a game like this.
Its weird to me that as a poe1 player you suggest something like that, if you want an easier time follow a build guide to one of the meta builds.

I just want the zone to not respawn 100% if I die. It's not fun, it's not more difficult it's just annoying
I would like to have kinda Ruthless difficultly, so yea =)
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geramel#1814 wrote:
I just want enemies to fully respawn on death. It's not fun, it's not challenging, its just annoying and boring. If they could at least drop that I would feel way better


To not respawn you mean? Yea it's annoying af and needs to be changed.

I must just suck at this game and don't want to die so often to bosses. I'm actually fine with mobs but some bosses I could have at least 10 attempts before I progress.

Yes, this is extremely annoying. It's bad enough the many of the boss fights are completely unoriginal in that they just amount to almost kill them, have them turn into something else with full health, almost kill them again, turn into something else with full health, rinse and repeat. But to have to go back and redo areas over and over again to build up levels to get past most of these is absolutely making this game triggering and not fun at all to play. In POE 1, the stupid mindless nonsense that you faced with bosses, i.e. random insta-death mechanics that are completely unavoidable or resistible, could be overcome by just attacking over and over again so you could progress. Now with the bosses getting full life all the nonsense makes you just turn the game off and wonder what could have been with a game that has so much promise but fails so completely at making it at all enjoyable.


Okey if you need to bodybag your way to endgame I think this game is not for you.
I think having different difficulties is fine as long as you also separate economies and rewards.
You can't have a difficulty setting alongside a functioning economy. Everyone will hop on the version with the best drops. If you want to split the groups up even more with multiple economies on top of trade/sc/ssf/hc/difficulty, you might as well remove trading altogether as a consideration for balance (I support this however).
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You can't have a difficulty setting alongside a functioning economy. Everyone will hop on the version with the best drops. If you want to split the groups up even more with multiple economies on top of trade/sc/ssf/hc/difficulty, you might as well remove trading altogether as a consideration for balance (I support this however).


All of this already exists with Ruthless. It’s not like it’s anything new it already exists. Separate mode, separate rewards and challenges

Yes, this is extremely annoying. It's bad enough the many of the boss fights are completely unoriginal in that they just amount to almost kill them, have them turn into something else with full health, almost kill them again, turn into something else with full health, rinse and repeat. But to have to go back and redo areas over and over again to build up levels to get past most of these is absolutely making this game triggering and not fun at all to play. In POE 1, the stupid mindless nonsense that you faced with bosses, i.e. random insta-death mechanics that are completely unavoidable or resistible, could be overcome by just attacking over and over again so you could progress. Now with the bosses getting full life all the nonsense makes you just turn the game off and wonder what could have been with a game that has so much promise but fails so completely at making it at all enjoyable.[/quote]

Okey if you need to bodybag your way to endgame I think this game is not for you.[/quote] it's not about bodybagging anything. The full zone respawn is unnecessary and doesn't make the game harder it just makes it annoying.

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