Low Skill POE1 veterans are trying to ruin POE2. GGG please commit to your vision.

"
Ankh_13#4218 wrote:
"

Again, you and others think that the game has to be 99% Soulslike, instead of being what was promised to the consumer:
ARPG Looter.

Excuse me, but GGG have been going on about for months that PoE 2 is going to be a slower, harder game, significantly different from its predecessor.

Elden Ring and other Souls-likes were mentioned as inspiration and everyone was ecstatic.

Second week in and I continue to be dumbfounded where the confusion and expectation of "PoE 1 but with better graphics" is coming from.


At no point did they say that the game would be a soulslike instead of an ARPG Looter.

It completely changed the game genre, and it couldn't even be called a sequel to PoE1.
"
Ankh_13#4218 wrote:
"

Again, you and others think that the game has to be 99% Soulslike, instead of being what was promised to the consumer:
ARPG Looter.

Excuse me, but GGG have been going on about for months that PoE 2 is going to be a slower, harder game, significantly different from its predecessor.

Elden Ring and other Souls-likes were mentioned as inspiration and everyone was ecstatic.

Second week in and I continue to be dumbfounded where the confusion and expectation of "PoE 1 but with better graphics" is coming from.


They said far more times that poe 2 will be poe1 + too lol. I suppose you just want to see what you want.
I'm sure they chose delirium, ritual and expeditions because they want "slow gameplay" ahahahahahaha fking clown.
clearly i was talking about from a global player perspective. we can figure out poe1 and we did. but you inconsiderate players don't seem to comprehend that the larger gaming community didn't appreciate poe1 and it's lack of instruction. for newcomers to easily screw up their builds is why the game failed to gain more traction.

so you can feel great about being an elitist in a niche game that never broke out in the mainstream or you can consider what can we do to improve the game to make it easier to understand so that more people can enjoy it?

i actually believe the late game can become more complex and interesting in very positive ways in poe2 because everything can be a 6 link. so combo based gameplay can be encouraged rather than the 1 skill andy solution of poe1. so i love that kind of ''complexity'' while poe1 vets are looking to simplify their experience as much as possible. i have a full bar of skills and i love it.



"
Kraythax#2592 wrote:
"
IcyMistV#5121 wrote:
i did understand poe1. that's why poe1 was easy and boring for me. yes. it doesn't take skill when you trade for the best gear and follow a guide. poe1 is not about skill at all. it's about finding one button to press on repeat and pretending you're a god. it's an ego trip disguised as a game.


"
Kraythax#2592 wrote:
People who couldn't understand POE1 calling those that do "low skill". Well there is a definition of Irony. :)


And the vets that made those build guides? Those that play SSF and Ruthless and Hardcore and Hardcore Ruthless SSF? All of them just suck in your eyes it seems. But no, its further than that. You have a parade of people saying to the POE1 Veterans "git gud" and then in another post "poe1 was overly complex and not understandable". This OP DRIPS with irony ... it drips off of it like a soaking wet man in a pouring thunderstorm.

And guess what sparky, there are already build guides in POE2 and I am already playing SSF as I always do in POE1 and already the community of enlightened slower people you love so much are still following their guides and not understanding the game.

Meanwhile the vets you HATE are making detailed posts about mechanical problems and how they can be fixed while getting trolled with emotionalism and insults by people like you. Heck all of the vets should get honorary QA badges at this point. I alone have submitted over 60 controller bugs and they have fixed several of them.
"
IcyMistV#5121 wrote:
clearly i was talking about from a global player perspective. we can figure out poe1 and we did. but you inconsiderate players don't seem to comprehend that the larger gaming community didn't appreciate poe1 and it's lack of instruction. for newcomers to easily screw up their builds is why the game failed to gain more traction.

so you can feel great about being an elitist in a niche game that never broke out in the mainstream or you can consider what can we do to improve the game to make it easier to understand so that more people can enjoy it?

i actually believe the late game can become more complex and interesting in very positive ways in poe2 because everything can be a 6 link. so combo based gameplay can be encouraged rather than the 1 skill andy solution of poe1. so i love that kind of ''complexity'' while poe1 vets are looking to simplify their experience as much as possible. i have a full bar of skills and i love it.



A video game should not, in any way shape or form catter to the majority of people and want to be difficult.
Again, you dumbfk always try to belittle poe1 when it is the masterpiece that dethorned diablo and blizzard lmfao. You are on so much copium your feet are off the ground.

aRPG are unpopular by nature because few people are dedidacted enough to be intrige by procedural generation and replaying the same game for years in hope of droping different mod combinations. You're just as idiotic as it gets and need to get your ass off of aRPG asap. You're a wooden spoon and I can garantee you, you can play aRPG for 10 more years you won't understand them. You seem senseproof, you will never understand the logic behind these games.

PoE1 had devoted gamers for 10 years+. PoE2 have nothing but an ball of toxicity and hybridation. I can easely say the game will have way less retention than poe1 if it keep being so limited, boring and trying to attract idiot lemming like you that have nothing to do in an aRPG.
Last edited by epiphase#4568 on Dec 21, 2024, 2:10:12 PM
"
"
Ankh_13#4218 wrote:
"

Again, you and others think that the game has to be 99% Soulslike, instead of being what was promised to the consumer:
ARPG Looter.

Excuse me, but GGG have been going on about for months that PoE 2 is going to be a slower, harder game, significantly different from its predecessor.

Elden Ring and other Souls-likes were mentioned as inspiration and everyone was ecstatic.

Second week in and I continue to be dumbfounded where the confusion and expectation of "PoE 1 but with better graphics" is coming from.


At no point did they say that the game would be a soulslike instead of an ARPG Looter.

It completely changed the game genre, and it couldn't even be called a sequel to PoE1.


Now you're just being ridiculous. Never did I once say that they said PoE 2 would be a soulslike. And they didn't. And it's not. It's an ARPG. With loot. With more a involved boss combat and dodge roll - that's about as soulslike as it gets. It's still a PoE game. And just because it has a number "2", it doesn't mean it needs to be identical to the predecessor.
Ascend with precision.
Posts like these are so dumb, players are coming to the forum to provide feedback on an early access title they love and people like you are just like "skill issue", contributing nothing to the forums and only posting for the sake of stroking your own ego.

Sanctum was unfun in PoE 1, forcing it onto players in PoE 2 by making it part of the ascendancy system was a bad decision, this issue has nothing to do with skill and everything to do with content quality.

You can't even get your 2nd ascendancy with trial of chaos because the 2nd drop doesn't happen until lvl 75+ maps, PoE1's labyrinth was more fun in every way possible which is sad because it wasn't even fun, it just wasn't as tedious.

"learn the mechanics" means very little when the mechanics are not fun.
"
Posts like these are so dumb, players are coming to the forum to provide feedback on an early access title they love and people like you are just like "skill issue", contributing nothing to the forums and only posting for the sake of stroking your own ego.

Sanctum was unfun in PoE 1, forcing it onto players in PoE 2 by making it part of the ascendancy system was a bad decision, this issue has nothing to do with skill and everything to do with content quality.

You can't even get your 2nd ascendancy with trial of chaos because the 2nd drop doesn't happen until lvl 75+ maps, PoE1's labyrinth was more fun in every way possible which is sad because it wasn't even fun, it just wasn't as tedious.

"learn the mechanics" means very little when the mechanics are not fun.


Exactly. It's just been incessant "git gud" comments and threads since EA started. Just have to wait it out I guess. Don't know why it's so hard to understand that bad game design is unfun.
"
epiphase#4568 wrote:
"
Ankh_13#4218 wrote:
"

Again, you and others think that the game has to be 99% Soulslike, instead of being what was promised to the consumer:
ARPG Looter.

Excuse me, but GGG have been going on about for months that PoE 2 is going to be a slower, harder game, significantly different from its predecessor.

Elden Ring and other Souls-likes were mentioned as inspiration and everyone was ecstatic.

Second week in and I continue to be dumbfounded where the confusion and expectation of "PoE 1 but with better graphics" is coming from.


They said far more times that poe 2 will be poe1 + too lol. I suppose you just want to see what you want.

I base my expectations on interviews with Jon from this year which would indicate otherwise. Perhaps you're basing yours on older ones where "PoE plus" was the vision.

"
epiphase#4568 wrote:

I'm sure they chose delirium, ritual and expeditions because they want "slow gameplay" ahahahahahaha fking clown.

And then you just throw an unrelated argument in the mix. Because I agree that things like Delirium are a terrible choice and for that reason, I just don't touch them. And hope they change them into something else, or rework them. Calling me a clown was unnecessary.
Ascend with precision.
"
IcyMistV#5121 wrote:
clearly i was talking about from a global player perspective. we can figure out poe1 and we did. but you inconsiderate players don't seem to comprehend that the larger gaming community didn't appreciate poe1 and it's lack of instruction. for newcomers to easily screw up their builds is why the game failed to gain more traction.


POE 1 grew from a garage game to a major game with a following n the millions (those that financed POE2) without AAA studio marketing BS. Other games get buy on marketing and cutscenes and reel in fish. POE has long been known as the pinnacle of ARPG and one that you had to be GOOD at to succeed with. That you havent found it for its 12 year existence says more about you than GGG.

"
IcyMistV#5121 wrote:
so you can feel great about being an elitist in a niche game that never broke out in the mainstream or you can consider what can we do to improve the game to make it easier to understand so that more people can enjoy it?


After that diatribe of how the hundreds of thousands, perhaps millions of players all suck and should defer to your opinion you call them elitist?

Oh my ...

The irony keeps dripping ... nay ... flooding the floor.

"
IcyMistV#5121 wrote:
i actually believe the late game can become more complex and interesting in very positive ways in poe2 because everything can be a 6 link. so combo based gameplay can be encouraged rather than the 1 skill andy solution of poe1. so i love that kind of ''complexity'' while poe1 vets are looking to simplify their experience as much as possible. i have a full bar of skills and i love it.



There are thousands of builds in POE1. The SC Trade league people tend to gravitate to a dozen laid out by people who are better at the game because they want instant gratification. That wont change with POE2. Not at all. Count the number of deadeye's in the game now when it was the consistently lowest class people wanted to play pre release. If you think POE2 will be different think again. The skill tree and mechanics are ot for the fortnite, low patience, low desire to understand players. The players that will STAY in this game are ...

Yep ... you guessed it ...

The exact people YOU LOATH.

LOL Enjoy.
"
Chrohnos#3552 wrote:
dumbest post i ever heard. i think its about people that loves the game try to help ggg and want the game to be the best in the world. its about feedback, give and take


There are very few threads here actually giving feedback. Bitching, whining and doom posting are NOT feedback.

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