Low Skill POE1 veterans are trying to ruin POE2. GGG please commit to your vision.

first of all you can check most recent reviews... and they are largely positive.

second of all who are you to dictate what a new aRPG should do? should every aRPG follow the same boring formula? I actually like that I can find meaningful upgrades and loot to craft on from the shops. Why is it a rule that shops in aRPGs have to be useless? seriously? this is your major complaint?

thank god the vendors in poe2 actually have a use....




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And PoE1 has a MUCH higher percentage... so what's your point???

Also the game had about 50k reviews from day 1 from people that played LESS THAN 2 HOURS and left a good review because they thought the game would be the best game ever no matter what...

And by the way you're so uneducated that you can't refute one thing I just wrote... you just write crap...

Does the game have loot? NO!! You buy from NPCs... this is a NOT a looter...

Is the game utterly tedious and doesn't allow the player to feel powerful? YES!!

You can't refute those... so just write whatever bullshit you want about "review scores"

You're the problem, not the solution because you don't use the meat between your ears...



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IcyMistV#5121 wrote:
not fun? 82% of stream positive reviews would disagree with you. you poe1 veterans need to get used to the fact that you are being replaced,. thank god.

all the new players who LOVE the game are who GGG should be listening to. Rather than poe1 toxic elitists who look down at the new players and the new direction. clearly poe2 was NOT made for you. poe1 exists and you can go back to playing that game.

thank you


such blatant disrespect for the Millions of new players that are playing.... yup. GGG should really listen to you guys.... (sarcasm)


"
Hello dear army of insufferably uneducated people!!!


A game's vision should be to give the players FUN!!!

So shut up about GGG's vision... GGG's vision should be to please their customers, not to prove how "smart" and "quirky" they are and how they can "reinvent the wheel" because they're the "greatest studio of all time" or whatever else these narcissists are currently thinking...

The game is NOT FUN... period!!!


The game is tedious, slow, time wasting, unrewarding, fully devoid of loot, full of mechanics that punish you needlessly without being challenging (like the absolutely horrific endgame one shots)

The game that is supposed to be a "step forward" has replaced ground loot with literally buying your stuff from NPCs... in an ARPG!!!! Make that make sense about the "brilliance" of GGG!!!


So cut the crap about the "vision" of GGG!!! The vision of a gaming studio is ONLY to make the game fun for as many people as possible and provide a good environment for the game to be relevant for a long time...


So if this tedious Ruthless 2.0 is their "vision", they need to change their "vision" fast because their vision is targeting only a very very small and niche player base... don't look at steam charts now... you need RETAIN PLAYERS FOR YEARS!!!

They need at the very least to make two difficulties... one targeted at the average casual gamer that wants to chill and have fun with ARPGs with good loot and one that is Ruthless 2.0 for all the "I wanna be a real gamer" tryhards that think playing games is an "accomplishment" somehow rather than you know... getting a goddamn job!!!
Last edited by IcyMistV#5121 on Dec 21, 2024, 1:39:52 PM
People who couldn't understand POE1 calling those that do "low skill". Well there is a definition of Irony. :)
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IcyMistV#5121 wrote:
love the game? they only love it when it's easy. they hate it and whine and cry like small children when it gets hard.


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Chrohnos#3552 wrote:
dumbest post i ever heard. i think its about people that loves the game try to help ggg and want the game to be the best in the world. its about feedback, give and take


PoE1 was actually a bit hard and it traumatized all of you. So much so. You can't like poe2 without trying to pretend poe1 was unskilled and belittle it.

Truth poe1 booted your ass out of the game; PoE2 will too. You're just not there yet.

And poe2 by being so limited is INFINITLY easier than poe1. Thus why it appeal to a larger audiance. If it was really harder nobody would try it lol. I can dodgeroll the entire campaign with grey items. Give us good player a break, fookin lemming.

This is why you guys want poe2 to stick to the "vision". So you can ego bloat. Pretend to overcome an hard game, when really it is pisspoor easy with bad design.

In other words: you will never get good scrub.
Last edited by epiphase#4568 on Dec 21, 2024, 1:42:31 PM
You would love a second mode for the "unskilled"... riiiight...

Let me educate you then... people that refuse to waste their time on absolutely tediously huge HP bars while feeling underpowered and having to keep hammering at it forever tediously are not unskilled... they're just bored of being fed bullshit...

The fact that you see yourself as "skilled" because you enjoy the tedium is a problem that is yours... go look it up and fix it...

Stop this crap about the "unskilled" players... people that enjoy a casual fun gameplay instead of a tryhard tedious one is not due to skill but due to their choice that playing games should be a fun leisure time hobby... not a chase of "accomplishments" because we accomplish things in the outside world... you know... in real life...

Anyway... the game needs a mode for people that want to have casual fun... you can keep your Ruthless 2.0 and your elitist crap...




"
IcyMistV#5121 wrote:
i do 100% agree however for desiring more difficulty levels. i would like a casual mode for people who aren't skilled at these games. and i would like a harder mode so i can enjoy the campaign more. I want the boss fights to be longer so i can engage w the mechanics in a meaningful fashion for every encounter.



"
Hello dear army of insufferably uneducated people!!!


A game's vision should be to give the players FUN!!!

So shut up about GGG's vision... GGG's vision should be to please their customers, not to prove how "smart" and "quirky" they are and how they can "reinvent the wheel" because they're the "greatest studio of all time" or whatever else these narcissists are currently thinking...

The game is NOT FUN... period!!!


The game is tedious, slow, time wasting, unrewarding, fully devoid of loot, full of mechanics that punish you needlessly without being challenging (like the absolutely horrific endgame one shots)

The game that is supposed to be a "step forward" has replaced ground loot with literally buying your stuff from NPCs... in an ARPG!!!! Make that make sense about the "brilliance" of GGG!!!


So cut the crap about the "vision" of GGG!!! The vision of a gaming studio is ONLY to make the game fun for as many people as possible and provide a good environment for the game to be relevant for a long time...


So if this tedious Ruthless 2.0 is their "vision", they need to change their "vision" fast because their vision is targeting only a very very small and niche player base... don't look at steam charts now... you need RETAIN PLAYERS FOR YEARS!!!

They need at the very least to make two difficulties... one targeted at the average casual gamer that wants to chill and have fun with ARPGs with good loot and one that is Ruthless 2.0 for all the "I wanna be a real gamer" tryhards that think playing games is an "accomplishment" somehow rather than you know... getting a goddamn job!!!
i did understand poe1. that's why poe1 was easy and boring for me. yes. it doesn't take skill when you trade for the best gear and follow a guide. poe1 is not about skill at all. it's about finding one button to press on repeat and pretending you're a god. it's an ego trip disguised as a game.


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Kraythax#2592 wrote:
People who couldn't understand POE1 calling those that do "low skill". Well there is a definition of Irony. :)
Last edited by IcyMistV#5121 on Dec 21, 2024, 1:41:36 PM
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Toforto#2372 wrote:
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Gimatria#7361 wrote:
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Chrohnos#3552 wrote:
dumbest post i ever heard. i think its about people that loves the game try to help ggg and want the game to be the best in the world. its about feedback, give and take


No no, it's about people that love THEIR vision of the game. They were hoping for PoE, but with upgraded graphics. And now they're emotional because it's a different game. A vastly superior game, I think.


We'll find out just how "superior" this vision is in a few months when player numbers inevitably plummet won't we.


Well no shit..... There's a month of content here at most even for slow players because it's a diff game. Leagues don't even last a month. Hardly anybody plays more than couple chars into maps. Most ppl push one or 2 chars to above 80 every league. Everyone has tried the chars they wanted already and tried the gameloop. Sure some ppl only play POE but 90% of the player base goes as a far as they can with one char and stops. I killed Arbiter with one char and that's enough for me for now. We won't be getting anything new to play with until like march. Once we have the new classes and more weapons added tons of ppl will come back. We'll try the new chars in a fresh economy cause it would make no sense from a testing point as they wouldn't get any real info on what it's like to level things with all the changes if it wasn't a fresh start.
Last edited by baconbyte#0146 on Dec 21, 2024, 1:43:30 PM



tedium? i saw a streamer die at the act 1 boss because he had weak gear.... 20 times. and when he beat the boss he had the biggest smile on his face and said it was one of the best experiences he ever had.

i envy players like him and not easy mode ''i want an easy ride'' crybaby players like yourself.

if you think poe2 automatically should be easy then that is unfortunate.


"
You would love a second mode for the "unskilled"... riiiight...

Let me educate you then... people that refuse to waste their time on absolutely tediously huge HP bars while feeling underpowered and having to keep hammering at it forever tediously are not unskilled... they're just bored of being fed bullshit...

The fact that you see yourself as "skilled" because you enjoy the tedium is a problem that is yours... go look it up and fix it...

Stop this crap about the "unskilled" players... people that enjoy a casual fun gameplay instead of a tryhard tedious one is not due to skill but due to their choice that playing games should be a fun leisure time hobby... not a chase of "accomplishments" because we accomplish things in the outside world... you know... in real life...

Anyway... the game needs a mode for people that want to have casual fun... you can keep your Ruthless 2.0 and your elitist crap...




"
IcyMistV#5121 wrote:
i do 100% agree however for desiring more difficulty levels. i would like a casual mode for people who aren't skilled at these games. and i would like a harder mode so i can enjoy the campaign more. I want the boss fights to be longer so i can engage w the mechanics in a meaningful fashion for every encounter.



"
Hello dear army of insufferably uneducated people!!!


A game's vision should be to give the players FUN!!!

So shut up about GGG's vision... GGG's vision should be to please their customers, not to prove how "smart" and "quirky" they are and how they can "reinvent the wheel" because they're the "greatest studio of all time" or whatever else these narcissists are currently thinking...

The game is NOT FUN... period!!!


The game is tedious, slow, time wasting, unrewarding, fully devoid of loot, full of mechanics that punish you needlessly without being challenging (like the absolutely horrific endgame one shots)

The game that is supposed to be a "step forward" has replaced ground loot with literally buying your stuff from NPCs... in an ARPG!!!! Make that make sense about the "brilliance" of GGG!!!


So cut the crap about the "vision" of GGG!!! The vision of a gaming studio is ONLY to make the game fun for as many people as possible and provide a good environment for the game to be relevant for a long time...


So if this tedious Ruthless 2.0 is their "vision", they need to change their "vision" fast because their vision is targeting only a very very small and niche player base... don't look at steam charts now... you need RETAIN PLAYERS FOR YEARS!!!

They need at the very least to make two difficulties... one targeted at the average casual gamer that wants to chill and have fun with ARPGs with good loot and one that is Ruthless 2.0 for all the "I wanna be a real gamer" tryhards that think playing games is an "accomplishment" somehow rather than you know... getting a goddamn job!!!


tedium? i saw a streamer die at the act 1 boss because he had weak gear.... 20 times. and when he beat the boss he had the biggest smile on his face and said it was one of the best experiences he ever had.

i envy players like him and not easy mode ''i want an easy ride'' crybaby players like yourself.

if you think poe2 automatically should be easy then that is unfortunate.

btw... ruthless 2.0? i'm so tired of you poe1 vets having such dishonest gaslighting opinions. ruthless didn't give you support gems (until end game). it was boring. I played ruthless. it stripped away and removed even lockboxes and anything that was an interesting addition to poe and stripped it to it's bones. ruthless was garbage.

to compare a feature rich game like poe2 to ruthless just because you lack skill.... sorry but maybe go back to poe1 because you clearly aren't the target audience for the new combat system.


"
IcyMistV#5121 wrote:
Hello. I have been largely having a good time with poe2 and loved my early experiences but find the game becoming too easy as it progresses which is an unusual form of progression. But anyway... sorry for the cynical post but i want to get this off my chest because i don't want this game to be ruined.

GGG's vision thus far has given me the greatest aRPG experience I have ever had. From a player who normally doesn't care for these mindless types of games. When GGG said they wanted to create an evolution of the aRPG they weren't kidding. I died a lot in Act 1 (monk) until I became better at the game and those experiences were some of the best I've ever had in a game. It has been downhill since then unfortunately but with rebalancing that can change. Having to engage with the bosses and have long drawn out battles where you feel like david vs goliath were exciting and compelling. imagine showing up at a boss and having to engage w the mechanics and learn what the boss does? to me that is fun. but there are players who disagree.


And personally I am sick and tired of POE1 veterans (and their whiny feedback) trying hard to ruin this game and turn it into some zoom fest easy mode ''i'm a god'' power fantasy. It already looks to be a bit that way based on watching streamers in the end game. One hit and the entire screen of enemies explodes. great ''evolution'' of gameplay (sarcasm). It's like it devolves into the same mind numbing nonsense as the original. One button, shut off your brain gameplay but with slower base movement speed.

What I loved most honestly was the early footage where they had ''overtuned'' enemies and these star streamers kept dying. it meant the game could be challenging. combat that rewarded you for using an assortment of skills instead of being a one button andy.


I wish they stuck true to their vision and created a more challenging meaningful game. maybe it can evolve in that manner by launch. I don't know. They listen to the worst feedback by people who are used to poe1 and want the worst aspects of poe1 to define poe2.

these ironically... Low Skill gamers who often follow build guides and always trade for the best loot and rush through the game from point A to Z as quickly as possible. it's unfortunate that those players are the standard bearers for the community even in poe2. they are jaded and their entire identity relies on being ''the best'' in path of exile.

i watched asmongold for example struggle to play a warrior and he went through more than half of act 1 using only one skill... a shockwave totem and his basic attack and blamed the game and said ''warrior sucks''. ''melee sucks''. when he was playing like complete garbage. this is a skill issue. and it is also a skill issue for every other person who cannot cut it with melee. i died a lot at first with a monk... and then i got better at the game and learned how to play properly. imagine that. imagine having to use skill in an ARPG? Unusual concept I know. Since POE1 didn't require much skill. Just follow guides and buy the best loot and you are on your way to the end game.

anyway, he rerolled into a witch... his minions became powerful and he found a good weapon.... and he just sat back and didn't have to engage with any boss mechanics and just melted the act 1 boss easily and rapidly.

these unskilled gamers are the standard bearers for path of exile. the devs really need to stick true to their vision instead of these 1 button andys and 2 skill wonders. I play POE2 the way it was intended. My Lightning/Ice Monk Invoker has a full skill bar and I even ran out of slots. I want at least 1 more ability slot to have more versatility and combos at my disposal. it feels exhilerating to chain one movement skill into another and pulling off crazy combos and yet if i watch an end game streamer... they are just using ice strike on repeat and it's such a boring stream. it's like ''kill as fast as possible with the minimal effort as possible'' and somehow that translate to ''good gamer''. i'm sorry but it doesn't. these streamers are just finding ways to have the biggest Easy mode as possible. So it's no wonder they hate POE2's original vision of a more challenging methodical game.


The POE2 ''meta'' is all about cheating your way to the end with buying the best gear with exalts and pretending like you're a big shot. I look at these players and I see people who are turning on Easy Mode. If you beat a boss with the best weapons.... that doesn't take skill. It is the opposite of skill. David vs goliath.... well if you're a goliath yourself because of your gear you don't really get to have that experience. So these same crybaby players couldn't handle it in early testing? And they wanted the game to become easier? What a shame. Sadly it seemed GGG listened to this cry baby feedback.


GGG: Stop listening to easy mode gamers and consider giving us a Hard mode please. Or rebalance the normal mode and consider making Act 1 easier for newcomers and then make act 2 progressively harder.... and follow that mentality towards Act 6 and end game. Why is act 2 easier than act 1? Why is act 3 easier than act 2? Why is cruel easier than act 3? etc etc.


TLDR: Rebalance the game to make act 1 easier and every other act harder. And add more life to bosses in Act 3 and beyond. Especially for Cruel. Act 1 the mobs in the manor are much harder than the boss fight itself which i beat on the first try.



Why make the game even harder, in a stupid and idiotic way? It really will improve it, right?

If the game's flaw is focusing too much on the soulslike aspects instead of ARPG Looter, then the solution is to focus even more on the soulslike aspects?
It makes perfect sense, doesn't it?

It's not enough that the devs have been misleading Diablo fans and PoE1 players, saying that this would be an ARPG Looter, a true sequel to PoE1. There's still a minority who want to say that making the game worse and doubling down on its negative aspects is what will really improve it.
and i specifically want a casual mode... so the above player who complains about ''ruthless 2.0'' can still enjoy the game. yet he is insulting me.... amazing.


would it make you guys feel weak if you had to select an easier mode rather than them nerfing the normal mode? get over it. at least you'd be able to enjoy the game and breeze through the content just like you desire



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IcyMistV#5121 wrote:


tedium? i saw a streamer die at the act 1 boss because he had weak gear.... 20 times. and when he beat the boss he had the biggest smile on his face and said it was one of the best experiences he ever had.

i envy players like him and not easy mode ''i want an easy ride'' crybaby players like yourself.

if you think poe2 automatically should be easy then that is unfortunate.

btw... ruthless 2.0? i'm so tired of you poe1 vets having such dishonest gaslighting opinions. ruthless didn't give you support gems (until end game). it was boring. I played ruthless. it stripped away and removed even lockboxes and anything that was an interesting addition to poe and stripped it to it's bones. ruthless was garbage.

to compare a feature rich game like poe2 to ruthless just because you lack skill.... sorry but maybe go back to poe1 because you clearly aren't the target audience for the new combat system.


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